Author Topic: Animate exposure without rendering again  (Read 496 times)

2018-06-05, 03:05:03

lolec

  • Active Users
  • **
  • Posts: 172
    • View Profile
I have a scene and I want to animate exposure (or light intensity) but I don't want to render each frame, as render one frame should be enough.

What's the workflow for saving hundreds of frames of the same scene, if only the exposure is changing.

Saving a few frames and interpolating does not give the desired result.

Thanks

2018-06-05, 03:41:43
Reply #1

Njen

  • Active Users
  • **
  • Posts: 556
    • View Profile
    • Cyan Eyed
Bring one frame into Nuke, add an exposure node, then animate the value over the frames. This would take 2 minutes, tops.