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Messages - shortcirkuit

Pages: 1 ... 19 20 [21] 22
301
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-19, 01:16:10 »
Hi Corona team

Once again, love the new materials. Can I request a 'powder coated metal' material.  I am keeen to see how you guys would set it up.  Its a common material i use on windows/fascias/gutters/roofs/letterboxes etc so would be a good staple material to have.

Thanks and keep up the great work.

302
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-15, 02:03:18 »
Hey Corona team..,, latest daily is FANTASTIC!  Thanks so much team

The Corona materials are AWESOME.

303
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-09-15, 01:21:48 »
Thanks again for sharing all of this - your shared knowledge is very much appreciated. 

304
Gallery / Re: Impremta Garden
« on: 2017-09-14, 04:01:51 »
Thanks Juraj thank worked perfectly - very much appreciated.
So to use the different leaves, you have to copy all of them and then plug it into slot 2 of a multi-map? 
You cant instance this right because of the UV co-ordinates of the cropping?

305
Gallery / Re: Impremta Garden
« on: 2017-09-13, 08:46:07 »
hey Juraj

Awesome work - can you please elaborate on what you mean by when you used the 3dsky model and overlaid a megascans texture on it? not sure technically what you mean
He downloaded a model from 3dsky and used Megascan's textures to make the materials for it.

i realise this mate - still doesnt answer my question.  Seeing you know, could you explain how it would have been done technically?

306
Gallery / Re: Impremta Garden
« on: 2017-09-13, 06:29:56 »
hey Juraj

Awesome work - can you please elaborate on what you mean by when you used the 3dsky model and overlaid a megascans texture on it? not sure technically what you mean

307
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-11, 02:25:32 »
The interactive render now refreshes the render everytime i move the mouse.... does anyone else have this issue?

308
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-22, 02:50:43 »
Thanks - i checked the link for that script on the forums and its dead - can it be found anywhere?

309
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-21, 15:13:53 »
hey guys - so is there a plan to have an official corona light lister?

310
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-16, 01:25:32 »
hey guys - what is this feature in the latest daily?

Added support for scripted light plugin rendering

311
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-10, 01:39:29 »
The denoiser not working in 08-08 build

312
News / Re: Corona Renderer 1.7 for 3ds Max Daily Build
« on: 2017-07-07, 01:09:16 »
love your work guys!  Best rendering engine ever!

Ive been keeping a close eye on the road map - would you care to share details of the following elements listed on there?  So curious to know

Material library - Any details on this? what materials will you be adding?
Corona camera - What features will this have?


313
Work in Progress/Tests / Re: Giona's Vegetation WIP
« on: 2017-06-16, 02:53:38 »
WOW - excellent mate.

I dont understand how you have 4 leaves as the texture, how is that mapped?

314
[Max] Bug Reporting / Re: WIRECOLOR/ALPHA pass issue
« on: 2017-05-11, 02:32:51 »
Thanks - i will stay away from this feature until then :)

315
when opening a CXR file in image editor, the alpha and wirecolour passes have gamma applied to it.  The alpha channel is not accurate and will give weird reslts
guys this is a big issue for me - has anyone from Corona team looked into this?
I have saved out 6 final renders to EXR and the alpha channels are useless.  At this point unless I am doing something wrong i have to RE-RENDER :((((

What exactly is wrong with the saved alpha channels that makes them useless?

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