Chaos Corona Forum

General Category => General CG Discussion => Topic started by: CiroC on 2014-08-08, 23:40:01

Title: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-08, 23:40:01
Hello everyone,

After seeing a post from maru sharing an amazing script -> https://forum.corona-renderer.com/index.php/topic,4883.msg33198.html#msg33198
I thought that we all could contribute to create a place where we can share what we find useful and also discover new tools.

Cool\Pack Scripts

Modelling

Scatter\Randomizer

Textures

Vegetation

Workflow

Misc

Photoshop

Other Apps
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2014-08-08, 23:57:14
Moved topic to right section. Will stick if it proves to be popular.

My addition: BookScatter (http://mourelask.weebly.com/bookscatter.html)
Title: Re: [Useful Scripts\Tools]
Post by: Adanmq on 2014-08-09, 00:56:09
There is someones i can´t live without:

Relink Bitmaps
http://www.colinsenner.com/scripts/relink-bitmaps

Render mask
http://illusionboxstudio.com/wp/?p=129

Collect Asset
http://www.scriptspot.com/3ds-max/scripts/collect-asset

Modifier Modifier Zorb
http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

You can find lots of useful tools here http://www.scriptspot.com. I use a lot to speed up mi workflow.
Title: Re: [Useful Scripts\Tools]
Post by: maru on 2014-08-09, 10:24:05
Good idea. Here are some nice scripts I know:

Cobwebs: http://jokermartini.com/cobwebs/ (check out other scripts from this guy)

Floor generator: http://www.cg-source.com/floorgenerator.php [can't find any other download link.....]

Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-09, 18:45:01
Thanks guys for your support.
I added another one:

Rock Generator

And we definitely have to add the one mentioned by maru - DebrisMaker2
Title: Re: [Useful Scripts\Tools]
Post by: pokoy on 2014-08-09, 21:28:34
This one's especially useful for materials and maps, regardless of type and renderer:

http://www.scriptspot.com/3ds-max/scripts/scene-materialmap-floater (http://www.scriptspot.com/3ds-max/scripts/scene-materialmap-floater)

Lists scene/selection materials and maps by type, can show only corona mtl or checker maps for example (one click, very straightforward), displays all kinds of additional info (object, display in viewport, etc). VERY useful for heavy scenes with lots of materials. Can't live without it.

Cool thread!
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-11, 11:26:24
Thanks pokoy for the suggestion. I didn't know the one you mentioned, but it is very very useful.
I had another one which makes life easier to those working in less organic environments. The Sci Fi Pattern Generator is a fantastic script. Have a look (http://www.code-artists.de/).
Title: Re: [Useful Scripts\Tools]
Post by: sergov on 2014-08-11, 12:45:38
http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm (http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm) - Script collection from Neil Blevins, a total must have for every 3dsMax user, couldn't imagine my workflow without it. Features a great pack of useful scripts to speed up your work.

http://www.scriptspot.com/3ds-max/scripts/geometry-projection (http://www.scriptspot.com/3ds-max/scripts/geometry-projection) - Another small script that's worth mentioning is Geometry Projection, usefull when you need something projected on something else ) Especially usefull when projecting on a curved surface:
(http://i127.photobucket.com/albums/p131/sergoc58/Shkaf_zpsb91286b9.jpg)

http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects (http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects) - Copy/Paste objects between instances of 3dsMax - very usefull when setting up the scene, you open the model in one instance - edit it and then copy/paste in to the scene you are setting up

http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector (http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector) - If you're like me when it comes to organizing resources (im not too good at that) then this script is a must, collects resources for the scene - so you can send it to render nodes or wherever.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-11, 14:46:01
Thanks sergov for the suggestions. I start to use some of the Soulburn scripts and they are quite useful.
I added another script, Unique Painter, that I use to scatter objects.
And a Ivy generator.
Title: Re: [Useful Scripts\Tools]
Post by: Tweekazoid on 2014-08-12, 18:02:20
I would like to use an opportunity that this forum gives me and ask you for an opinion on my new script.( for now just from picture)
Just small progress. Plugin is almost ready for public testing, just few more performance tweaks.
Now you can assign vertex color only for specific channel, normal color or inverted.
Color by distance to pivot/ node (spherical distribution), or by spline (distance to closest point on spline)
color by world coordinates (world normal), dust map (currently without object occluding), AO (brutal faking AO by same approach as dust map)
color by image (maybe I will be adding support for 3ds max's noise maps and so on)
any suggestions would be appreciated
this script is mainly intended as a preparation for game models(cheaper, faster shaders), and baking useful data to foliage models for wind simulation. But maybe here will rise some interesting new idea.
leave a comment if you feel like it

(http://img.photobucket.com/albums/v201/premetprekennapodlaha/VRTX_zps8a4fc73e.jpg)

(http://img.photobucket.com/albums/v201/premetprekennapodlaha/vrtx2_zps6a160274.jpg)


http://michalhons.weebly.com/blog
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2014-08-12, 20:41:06
I find the following useful in addition to what everyone else has mentioned:

Script Runner
http://www.scriptspot.com/3ds-max/scripts/script-runner

QuadrifyAll+
http://www.scriptspot.com/3ds-max/scripts/quadrifyall?page=1

Vase
http://www.scriptspot.com/3ds-max/scripts/vase

Ceramics
http://www.scriptspot.com/3ds-max/scripts/ceramics

Wire Mesh Generator
http://www.scriptspot.com/3ds-max/scripts/wire-mesh-generator

Book Master
http://www.scriptspot.com/3ds-max/scripts/book-master-v1-0-is-out

Fill My Bookshelves!
http://www.scriptspot.com/3ds-max/scripts/fill-my-bookshelves

Auto Chamfer
http://www.scriptspot.com/3ds-max/scripts/auto-chamfer

mmRegions
http://www.scriptspot.com/3ds-max/scripts/mmregions

DeadClown's Extend Borders
http://www.scriptspot.com/3ds-max/scripts/extend-borders
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-13, 14:56:18
Thanks for the suggestions. I added the Atree3D script.

Tweekazoid, thanks for sharing the news. I look forward to give a try.
Title: Re: [Useful Scripts\Tools]
Post by: rafpug on 2014-08-13, 19:42:31
Free Memory
http://www.characterink.com/2010/10/25/quick-tip-1-free-up-memory-in-3ds-max/ (http://www.characterink.com/2010/10/25/quick-tip-1-free-up-memory-in-3ds-max/)
Title: Re: [Useful Scripts\Tools]
Post by: Adi on 2014-08-14, 10:56:51
Unfortunately , I don't have anything to add to the list, everything is already posted.

But I must say , thanks and congratulations on this topic.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-14, 14:31:13
Unfortunately , I don't have anything to add to the list, everything is already posted.

But I must say , thanks and congratulations on this topic.

Don't worry and when you find something useful just post here.

Added BerconMaps and Free memory
Title: Re: [Useful Scripts\Tools]
Post by: Oltskul on 2014-08-14, 16:11:32
just released on Evermotion:

https://github.com/CreativeTools/ct-pipe-dream/blob/master/README.md

(http://static1.evermotion.org/files/publications_images/pipedream_2.jpg)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-17, 16:32:22
This script is amazing. I just wish we could select a face and run the script to create the pipes attached to a surface.
Title: Re: [Useful Scripts\Tools]
Post by: fellazb on 2014-08-17, 17:47:53
One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap (http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap)

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991 (http://s000.tinyupload.com/index.php?file_id=05947832896825559991)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-19, 09:52:51
One I always install:

viewport autosnap http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap (http://www.scriptspot.com/3ds-max/scripts/viewport-auto-snap)

This plugin automatically changes from 3D snapping to 2.5D when changing the viewport. A feature that should be a standard in the default MAX install I think.

Apparently the link is broken on scriptspot, but in the comments there's an alternative link: http://s000.tinyupload.com/index.php?file_id=05947832896825559991 (http://s000.tinyupload.com/index.php?file_id=05947832896825559991)

Added.

Thanks :)
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2014-08-22, 13:45:21
Wall builder. (http://www.kinematiclab.com/#!wallbuilder/cuqm)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-08-22, 22:37:46
Wall builder. (http://www.kinematiclab.com/#!wallbuilder/cuqm)

Added. Actually, this guy has fantastic tools.
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-08-30, 10:46:23
Hello,

This collection of scripts is really good...Thank you!

But I need to find something -maybe some of you have an good advice - script like the "texmapPreview" script of the SoulNourn collection.

This is an really good script for the texturing, but it's not working for me with the Corona somehow... :(

Do you have any recomandation instead of that or any simmillar program for checking the texmap ?


Thank you guys !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-01, 14:29:32
Do you get any error?
I don't know any substitute for this one, but I will have a look and try to finding something similar.
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-01, 21:45:38
No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-01, 22:10:35
Here is some usefull script's link for texturing...and modeling...

Advanced UV Normalizer:
http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer

Miauu's Script Pack:
http://miauumaxscript.blogspot.hu/p/miauus-script-pack-vol2.html

Random Selector:
http://www.scriptspot.com/3ds-max/scripts/random-selector

Random UVW Gizmo
http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm

Randomize UVW Coordinates
http://www.scriptspot.com/3ds-max/scripts/randomize-uv-coordinates

Advanced Fregmenter:
http://www.scriptspot.com/3ds-max/scripts/advanced-fragmenter

VoroFrag
http://www.scriptspot.com/3ds-max/plugins/vorofrag

Quad Chamfer Modifier
http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier

Welder
http://jokermartini.com/welder/

Modifier Zorb
http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-02, 16:33:01
No.
Just the framebuffer still black. Looks like the script is working like others of SoulBourn scripts...but ther is no result.

With VRay is ok...

If I changeing the "RENDER SAMPLE SIZE" in the options of Material Editor, that's good to see for example the noise's size in the material slot, which is give a real size what you see on the model...but it's not enought and not accurate specialy after the UVW mapping. 

For the Corona should be good the script for the texture mapping check...

I saw another user with the same problem, so it seems that Corona is not compatible with this script. It may be something simple to solve if we knew what the problem is. From what you say this script is really useful because I always add the noise to the diffuse slot to check if the scale is correct.

Thanks for the scripts, I will add them to list.
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-02, 20:33:53
Well...hard to heard it :)

For the info, here is something cool script for modeling if somebody want to make an rope or cables or any detailes sci-fi model...

Spline Fibers
http://www.scriptspot.com/3ds-max/scripts/spline-fibers


Just a question, do knows something script for the better vertex painting ?
I mean I'm looking the script which help me to get an vertex or face looping or ringing...

Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-09, 09:26:59
The only way I know is using the vertex paint. I am relatively new to 3ds max. I have been a Maya lover for many years.

I added to more scripts that I found recently:

scripted glue
Quote
this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

http://www.scriptspot.com/3ds-max/scripts/scripted-glue

Randomizer

Quote
Randomizes position. rotation and scale for selected objects.

http://www.scriptspot.com/3ds-max/scripts/randomizer-0
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-09, 20:15:56
Hi Tweekazoid,

Your script looks really interesting !
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-09, 20:23:52
Hi,

This one is an really helpfull script if you want handling everything in the scene...

And now Corona mats added already!


http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

And this one is really cool, if you want to use vertex paint...Important script...I think...and if the result compositing  with dirt bitmap...than really cool ;)




http://www.rpmanager.com/plugins/TensionMod.htm


Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-18, 10:15:42
Thanks for the scripts. I have a few more that I am currently testing so I can post them here. Did you find any substitute for the texmapPreview script?
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-18, 12:30:58
Hi Cyrus,

No, nothing yet...Just old scool...tweek..render...tweek...render...

Todays I'm just modeling and learn the right edge flow for Sub-D and ZBrush hard surface modeling techs.

Last model what I made I have textured in Ddo2 for testing that, but somehow to slow for me, not like the max.


Here is an good script for modeling. It's working with polys and lines, borders as well. Simple and perfect and after this you don't need to use the spherify modifier for right circle on geo. Loop tools is ok, but not working with polys for me... O_O

http://www.scriptspot.com/3ds-max/scripts/loop-regularizer

Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-18, 14:35:47
Thanks for another script. I will have a go.

I am trying to find something that helps me calling the Area to render option in order to speed up my workflow. For now I have to work with the mmRegions.
Title: Re: [Useful Scripts\Tools]
Post by: fellazb on 2014-09-19, 10:02:58
Hi there,

Here's a plugin that's very useful when you have to deal with subfolders in Windows OS. You can easily collect shortcuts with a middle mouse button click to navigate to folders you often need to go to. I know it's not the best description but please take a look. It changed my workflow radically and saves huges amounts of time clicking through the same subfolders over and over again. Can't live without anymore so you be warned once you install it :)

http://direct-folders.en.softonic.com/ (http://direct-folders.en.softonic.com/)
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-09-19, 16:46:53
Hi,

UV time...one of the most boring to do it specially in max...But, If you use the UV Layout, here is an great script to link tha max with UV Layout...
I think it's really usefull ! :)

http://www.scriptspot.com/3ds-max/scripts/3dsmax-uvlayout-uvpipe-mod-by-miauu


And maybe this is good for testing the texture in Nitrous:

http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews

and tweeker for Nitrous:

http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker

Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-24, 11:30:30
Thanks for all these scripts. It is great to see such a helpful community.

I am also adding this script:

SlateConnector

http://www.scriptspot.com/3ds-max/scripts/slate-connector
Title: Re: [Useful Scripts\Tools]
Post by: blank... on 2014-09-24, 20:53:34
Free online normal/displacement map generator.

http://cpetry.github.io/NormalMap-Online/
Title: Re: [Useful Scripts\Tools]
Post by: davius on 2014-09-25, 16:20:48
Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt (http://www.scriptspot.com/3ds-max/scripts/randomizatorrt)

Cheers!
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-09-26, 14:33:22
Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt (http://www.scriptspot.com/3ds-max/scripts/randomizatorrt)

Cheers!

I saw the topic where you mentioned, but I didn't know it was you who wrote it. Great job and I look forward for more scripts :P
Title: Re: [Useful Scripts\Tools]
Post by: Adi on 2014-09-30, 19:09:19
This one might come in handy - ATiles for creating roofs :

http://www.avizstudio.com/tools/atiles/

"Standard version of the script is free for commercial and non-commercial projects"
Title: Re: [Useful Scripts\Tools]
Post by: blank... on 2014-10-01, 09:54:13
OpenSubdiv for those that will not upgrade to max 2015
http://www.magicpics.com/mps/mps_opensubdiv.html
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-10-13, 12:46:20
Thanks guys for the scripts. I added to the list
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-10-27, 09:43:32
Two more tools:

Asteroid Generator
RappaTools3
Title: Re: [Useful Scripts\Tools]
Post by: RolandB on 2014-10-28, 11:40:18
I found a new one here :
http://km-3d.com/2014/10/random-master-1-0/
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-11-01, 06:54:15
For those who have received an ugly mesh terrain from cad to work on.
Let me introduce you
Populate Terrain
http://populate3d.com/products/terrain/ (http://populate3d.com/products/terrain/)

Pretty good and pretty free.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-01, 10:35:34
I found a new one here :
http://km-3d.com/2014/10/random-master-1-0/
Thanks Roland.

For those who have received an ugly mesh terrain from cad to work on.
Let me introduce you
Populate Terrain
http://populate3d.com/products/terrain/ (http://populate3d.com/products/terrain/)

Pretty good and pretty free.

No way!!!
I am working on a terrain with 70.000m². The mesh is terrible and I need to smooth a fill some areas. A huge a thanks for the script.
Title: Re: [Useful Scripts\Tools]
Post by: maru on 2014-11-05, 20:55:58
Lazy UVW Editor:

Looks like this guy is a genius. Haven't tested this yet but it looks very useful!
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-11-06, 01:28:50
Yep, perfect :- ).

I am absolutely convinced by now that laziness is the biggest reason behind progression.
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-11-06, 14:07:19
Lets Unwrap a car!.
Title: Re: [Useful Scripts\Tools]
Post by: maru on 2014-11-06, 16:45:45
I am absolutely convinced by now that laziness is the biggest reason behind progression.
Philosophy of my life. ;)
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2014-11-06, 17:25:59
Lets Unwrap a car!.
With this tool it's a matter of minutes: xrayunwrap (http://www.raylightgames.com/xrayunwrap/)
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2014-11-07, 09:55:29
Lets Unwrap a car!.
With this tool it's a matter of minutes: xrayunwrap (http://www.raylightgames.com/xrayunwrap/)

except it is not 2015 ready yet :-(
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-11-07, 11:57:08
http://connecterapp.com/

He're super one I discovered few days ago and applied for beta. Finally a NICE looking asset browser integrated in both Windows and as 3DS Max plugin.
From DesignConnected themeselves.

Strange...the beta is from March but I never saw it on their page, must be blind.

(http://connecterapp.com/wp-content/uploads/Connecterr_update_03.10-1024x768.jpg)
Title: Re: [Useful Scripts\Tools]
Post by: racoonart on 2014-11-07, 12:13:22
goddammit!
I was planning to do such a tool some month ago and started to get my programming skills to a level where I'm able to do it - too late as it seems. Looks pretty nice.
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-11-07, 16:10:11
That one looks promising. Rigth now the usability of my assets depends on my hability to remember where in the hell i put them.
Title: Re: [Useful Scripts\Tools]
Post by: racoonart on 2014-11-07, 16:24:08
Well there are some "solutions" already (my own maxscript version included :P racoon-artworks.de/?p=243 (http://www.racoon-artworks.de/?p=243)), but none of them is really able to manage hundreds and thousands of assets - so it depends what you actually need. The one above looks like it is built for bigger scale - at least that's what I hope...
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-11-07, 16:48:30
goddammit!
I was planning to do such a tool some month ago and started to get my programming skills to a level where I'm able to do it - too late as it seems. Looks pretty nice.

Haha. I even asked my brother to program one as well :- ) There are some asset browsers (HCG,etc..) on Scriptspot but they're so crude. I was happy to stumble upon this.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-10, 14:52:18
maru, thanks for the Lazy UVW editor and romullus for the xrayunwrap. Can I join the team of lazy ones? Actually, Alex Roman says that he uses Box Mapping in 90% of the geometry.

Juraj_Talcik, I can now finally delete the 500MB pdf with all my models and materials :D I just asked for my Beta key.

Does anyone knows a good script that deal with big terrains? I have one with 1400000m² to tweak and smooth. It is based in contour lines.
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-11-10, 15:19:51
maru, thanks for the Lazy UVW editor and romullus for the xrayunwrap. Can I join the team of lazy ones? Actually, Alex Roman says that he uses Box Mapping in 90% of the geometry.


So does David Lesperance all the big animals of Games/VFX industry :- ). There's just one guy unwrapping for that uber effect mere mortals don't have patience and skill to go for :- )

Damn, 500MB PDF :- D Did you update it like every few weeks or something.... ? I keep super tidy folder structure
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-10, 16:29:46
:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-11-10, 16:36:44
:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-10, 16:46:29
:P Always thought that UV map was the way to go, but I am still junior in this area.

Yeah, 500MB. And it keeps growing, but for me is the best way to keep organized and know exactly what I have. I still have a folder structure, but for some reason the pdf helps to know where things are. How did you organize the folder structure? Do you keep 3D model and textures in the same folder?

Yeah. Textures that belong to particular model are in same folder.

Models/ Chairs /ChairXYZ/ [ChairXYZ.max ../Textures folder]

Of course, if those textures are useful in general, they also go to general textures, ie  // Textures/ Fabrics / LeatherXYZ.jpeg
But the particular copy that belongs to the models is untouched within the model structure.

But you still need a render or screenshot of the 3D model saved in folder, right? That is why I prefer to have the pdf :)

I am having a  go with the Connecter and I must tell that it is quite good. I will test and see if we can run it from a portable hard drive. That would be gold.
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2014-11-10, 19:20:00
Just saw this today, seems very nice. I might pick it up.

http://km-3d.com/2014/10/random-master-1-0/
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-11-11, 00:12:17
Ones I haven't seen mentioned here but I use regularly.

Miauu:
Allows default Transform Type-In dialog to mini TTI by Miauu. Put the script in your startup scripts folder to appear every time. I've asked the developer miauu to allow a user to resize object/s based on there actual size. With this it would become a very powerful little script.
https://www.scriptspot.com/3ds-max/scripts/miauus-mini-transform-type-in (https://www.scriptspot.com/3ds-max/scripts/miauus-mini-transform-type-in)

miauu's script pack vol.1: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack.html (http://miauumaxscript.blogspot.com.es/p/miauus-script-pack.html) €12 (See videos @ link)
miauu's script pack vol.2: http://miauumaxscript.blogspot.com.es/p/miauus-script-pack-vol2.html (http://miauumaxscript.blogspot.com.es/p/miauus-script-pack-vol2.html) €17
Vol. 2 is in the first post but one is missing.

more

TrackScripts pack:
Sweep Profile: http://3d-kstudio.com/product/trackscripts/#SweepProfile (http://3d-kstudio.com/product/trackscripts/#SweepProfile)
Quick select and rename: http://3d-kstudio.com/product/trackscripts/#QuickSelect (http://3d-kstudio.com/product/trackscripts/#QuickSelect)

Outliner: (For those not on 2015):
http://www.scriptspot.com/3ds-max/scripts/outliner (http://www.scriptspot.com/3ds-max/scripts/outliner)

Paint Pot:

List of Dulux paint codes + others: http://daveandgoliath.com/2014/10/30/script-paint-pot/ (http://daveandgoliath.com/2014/10/30/script-paint-pot/)
I've asked the developer to put in RAL codes at this link. They takes requests so if you have any others they don't mind adding them.

Polyspline v3: Draw like AutoCAD
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/desing-lines-with-values-typed-in-the-keyboard (http://www.scriptspot.com/forums/3ds-max/scripts-wanted/desing-lines-with-values-typed-in-the-keyboard)
Download the 'polyspline_bugsedited.zip' file. Works in 3ds 2014.

Copitor:
http://www.scriptspot.com/3ds-max/scripts/copitor (http://www.scriptspot.com/3ds-max/scripts/copitor)
Allows 4 copy and pastes with previews.
Someone called locke  has gone to the trouble off updating it. See - http://www.scriptspot.com/3ds-max/scripts/copitor#comment-25737

Joker Martini:
http://jokermartini.com/spacer/ (http://jokermartini.com/spacer/)
http://jokermartini.com/randomized-face-ids/ (http://jokermartini.com/randomized-face-ids/) (Modifier)
Title: Re: [Useful Scripts\Tools]
Post by: eungen on 2014-11-11, 08:52:10
Another slant: http://www.scriptspot.com/3ds-max/scripts/spacer
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2014-11-15, 09:41:48
Hi guys,

Any solution for the texmapPreview script of the soulBourn's script pack ?

If somebody have a good idea to the right check for texmap, I'll be appreciated...

Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-18, 16:14:48
Thank you guys for all the scripts. I have a few that I found out while reading Alex Roman book.

Fibonacci, so far I couldn't find any similar script.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-11-18, 16:58:53
Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/

Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-21, 09:09:45
Oh, one more but it's a photoshop one :) [Hope that's okay]

I couldn't live without this. It allows 50% offset in the X & Y direction.

http://www.stefandavid.com/sdvoffset/

I will just create another section. :D

I have another suggestion for Photoshop: nDo
http://www.philipk.net/ndo.html
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-11-25, 20:16:45
This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms (http://km-3d.com/freestuff/uncollider.ms)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-11-26, 09:24:36
This FREE one:
Handy when you have a bunch of stuff scattered but you dont want it to collide
"UNCOLLIDER"
http://km-3d.com/freestuff/uncollider.ms (http://km-3d.com/freestuff/uncollider.ms)

Thanks. I will add this one and the 3D-Plexus.
http://www.scriptspot.com/3ds-max/scripts/3d-plexus

Does anyone knows a good script to help out with Photomatch, VVMs or AVRs?
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-02, 10:39:32
Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-02, 12:17:21
Anyone knows where I can find a script to call the function Area to Render -> Region??? Pleaseeeee.
How about this: http://www.scriptspot.com/3ds-max/scripts/mmregions (http://www.scriptspot.com/3ds-max/scripts/mmregions)
(http://www.scriptspot.com/files/u22103/mmregions11.jpg)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-02, 14:13:05
I was looking for a shortcut to activate the Area to Render, when then you can select the area in the viewport. Someone mentioned that it is possible using a few lines of script.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-02, 17:56:57
those lines of code are (to enter region mode):
Code: [Select]
setRenderType #region
EditRenderRegion.EditRegion()

To exit region mode:
Code: [Select]
setRenderType #view
EditRenderRegion.UpdateRegion()
I've sent you the script in private mail I'm working for you to test out. I will post it on my scriptspot account once finished.

Screen shot below:
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-02, 19:57:37
You Sir, are my hero.

Many, many thanks. :D Now, I can be more productive.
Title: Re: [Useful Scripts\Tools]
Post by: Javadevil on 2014-12-03, 06:44:32
The other day I was looking for a script that could convert unique materials with the same name to instance materials.
So heres the link.
http://3d-kstudio.com/instance-materials-and-maps-by-name-and-class/
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-03, 12:43:12
Thanks Javadevil. I will add that one to the list.

The great 3dwannab user wrote a must have script - RegionRender. Thanks 3dwannab for taking time to write and share this with the community. :D

http://www.scriptspot.com/3ds-max/scripts/regionrender
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-03, 21:46:34
Now, I can be more productive.
Don't we all!! I've been meaning to make a script for this for a while now. Thanks for the kick up the behind I needed. I used the previous script I posted but with this it greater simplifies the control over the task of test rendering.

Finished script like you posted with a nice big shiney self installer, un-installer and icons. Any feedback, please post on the scripspot page. I don't mean to flood your thread any further Cyrus3v.

If you like the script enough the .ms file can be placed in your startup folder and positioned where you want it and the script remembers the screen position from previous.
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-04, 10:19:53
http://connecterapp.com/

He're super one I discovered few days ago and applied for beta. Finally a NICE looking asset browser integrated in both Windows and as 3DS Max plugin.
From DesignConnected themeselves.

Strange...the beta is from March but I never saw it on their page, must be blind.

(http://connecterapp.com/wp-content/uploads/Connecterr_update_03.10-1024x768.jpg)

I always get excited with asset managers only to be disappointed. I find myself doing more micro-managing rather than less.
I tried the DesignConnected plugin and found it slow to open hi-res stuff like Arroway and CG Source. It's good for models though. Creating your own logical system and changing the folder icons for quick access
works better (for me). And it's much faster. When your tired at the end of the day the brain responds quicker to images rather than written text and sub-folders.
Each to his own though :)
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2014-12-04, 22:15:41
Heh, that never cross my mind :- ). Cool idea.

Well I understand your concern. It's also mostly true. I was after something that would bridge my existing structure, into 3dsMax. My folders are already meticuously organized, but it's still inside file browser.

What I am ultimately after, is what I call "TheSims" workflow :- ) Choose from clean visual library directly, click, drag n drop into scene, continue.
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-05, 05:41:15
Heh, that never cross my mind :- ). Cool idea.

Well I understand your concern. It's also mostly true. I was after something that would bridge my existing structure, into 3dsMax. My folders are already meticuously organized, but it's still inside file browser.

What I am ultimately after, is what I call "TheSims" workflow :- ) Choose from clean visual library directly, click, drag n drop into scene, continue.

Thanks for the reply.
I just find myself always getting distracted with clutter. It all adds up and chips away at your stamina and ability to design as the day goes on.
Especially your eyes. The Vray Toolbar is a perfect example of something that is over the top in colour and shapes and is just a distraction.

I have found that if you customize your visual icons and folders into something monotone it helps you to work faster and longer. That's the beauty of Corona... it cuts out the bullshit so you can spend more time on the good stuff... modelling.

This is a website I use for free icons (icos): http://www.iconarchive.com/category/alphabet-icons.html
Also, Devaintart is excellent for icon packs.

It took me a few days to find icons for everything and sort stuff out... but, like I said.... using file directories is annoying and counter intuitive....
the human brain is designed to respond quicker to symbols. Not words :)




Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2014-12-05, 18:36:04
I signed up/sent an email to DC for the plugin beta and they never responded =(
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-05, 18:39:30
I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.
Title: Re: [Useful Scripts\Tools]
Post by: Javadevil on 2014-12-06, 00:30:32
That does look like a nice Asset manager.

I think I might try that one.

cheers
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2014-12-08, 18:44:06
I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.

I sent it about 2-3 weeks ago.
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-12-08, 19:15:27
Link removed
Maybe you could try it in here.
Design connected "CONNECTER"... it still has some minor bugs do.

I belive you could download the correspondent plugin from their site.

[EDITED DeadClown: Removed the link to the installer which can normally only obtained with a beta key]
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-08, 21:44:28
I signed up/sent an email to DC for the plugin beta and they never responded =(

They will. I was concerned too. It takes about 24 hours.

I sent it about 2-3 weeks ago.

I sent you a code for DC. Might work... might not...?
Title: Re: [Useful Scripts\Tools]
Post by: racoonart on 2014-12-08, 21:58:40
Seriously guys... you certainly accepted some kind of agreement when you got this beta installer/key. If he did not get a key it's THEIR business. Sharing keys and tools here is definitely NOT OK, would you do that with Corona betas too?
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-12-08, 22:14:41
I just dont get it. They states in their site its free and it always be free. It encourage to download they only ask for feedback. I dont know what harm could do share the installer of that free app.
And certainly nothing in their agreement says i could not share it.
But well. Just trying to help here.
And by the way i share Corona with everyone i know in the busines of making renders that i know.
(Crappy pissed english... sorry for that).



Title: Re: [Useful Scripts\Tools]
Post by: racoonart on 2014-12-08, 22:21:19
You need the key to get the installer and you need to apply (even if it's "drop us a line") to get the key. IF they wanted that everyone could just download it and try it I guess they wouldn't have made it that complicated. So no matter how much "harm" it could do or not, it's from a restricted-access source and does not belong here.
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-12-08, 22:35:28
Well just developer bussines out of reach from a simple hobbist renderman like i. Sorry for the issue. No harm intended.
Glad we have moderators for this matter.
Its just the "moderation act" starts to flame the molotov inside.
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-08, 22:50:06
You need the key to get the installer and you need to apply (even if it's "drop us a line") to get the key. IF they wanted that everyone could just download it and try it I guess they wouldn't have made it that complicated. So no matter how much "harm" it could do or not, it's from a restricted-access source and does not belong here.

Yep, sorry. Just trying to help out someone who really wants to try it. After you explained it... I realize the error :(


Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-09, 09:29:52
And here is another good script.

MultiSub Material Creator

http://www.scriptspot.com/3ds-max/scripts/multisub-material-creator
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-09, 11:10:57
This one is amazing:

FragNoiser
http://www.scriptspot.com/3ds-max/scripts/fragnoiser

Does anyone know a script that allows me to align all the vertices between 2 vertices? And don't mean the scale the vertices or anything like that. I remember seeing a script that would align the points of a spline.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-09, 12:14:34
Does anyone know a script that allows me to align all the vertices between 2 vertices? And don't mean the scale the vertices or anything like that. I remember seeing a script that would align the points of a spline.
This one is in the Miauu Vol2 scripts. 17$ if I can recall which is cheap for the tools you get. Straightens edges but in a different way than you want.

But here's what you're after: http://www.scriptspot.com/3ds-max/scripts/straighten-edge (http://www.scriptspot.com/3ds-max/scripts/straighten-edge)
(http://veda3d.com/edu/img/sedge_edge.gif)(http://veda3d.com/edu/img/sedge.gif)
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-09, 13:17:42
I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-09, 16:10:04
Thanks 3dwannab. Once again you saved the day :D

I saw something very similar to use with splines. Is shame that the script doesn't constraint to the axis.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-09, 16:14:20
I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.

If is a common problem, does Autodesk released any update? Or a solution? I don't have 2015 yet, but in a few more weeks the company is going to upgrade the license.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-09, 17:01:20
Thanks 3dwannab. Once again you saved the day :D

I saw something very similar to use with splines. Is shame that the script doesn't constraint to the axis.
Ah, no problem. Others I have are Neil Belvins Script pack which contains vertPlacer. But wait. Miauu does it again. This guys is a scripting legend. I never got round to using this yet though. It's part of his Vol2 pack also.

ENJOY!
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-09, 17:50:17
I have spent the last two days trying to install SP1 & SP2 into Max 2015.

Firstly, they don't load with the Autodesk loader without errors. Seems everyone on the net has the same issue... something to do with key register in Windows.
If I use the alternative (.exe) Win7 installer they successfully load but then my "Select & Place Tool" crashes Max on selection.
I only wanted to install the service packs so I could use EXT1 and the soon to arrive EXT2... which both require SP2 to be installed.... with the OpenSub-div tool which is like (Turbo Smooth Pro) and produces flawless creases without disturbing the UV maps.

In the end I gave up.

Then I discovered the script SubDivs: http://www.magicpics.com/mps/mps_opensubdiv.html
I don't know if this is the guy that originally invented the script for OpenSubDivs for EXT1? But, I can only use this script with a Nvidia graphic card with Cuda. Mine is an ATI Radeon.

So, again. Disappointment.

If is a common problem, does Autodesk released any update? Or a solution? I don't have 2015 yet, but in a few more weeks the company is going to upgrade the license.

No. I am using factory edition of 2015 without any SP's installed. Runs okay with no problems. I will go on AREA and quiz them there... but it's just a hassle.

I had no problems with 2014. I was swayed by 2015 cos of the Select & Place Tool and the New Layer Tool... plus the improved viewport performance cos of Nitrous.
But, I don't use any of the things above and I still get lag with big scenes.

With 2014 I could also use Corona A6. Cannot do that with 2015.

Alot of companies have both 2014 and 2015 running cos of all the problems... from what I've read. But, if you look what's coming up in 2015 Extension2 on the 17th of December.. it looks exciting...
it's using ideas from Lumion where you can use pre-made templates to present your renders: http://area.autodesk.com/blogs/max/3ds-max-2015-extension-2
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2014-12-09, 18:20:05
Thanks for the help with DC but I'm just going to email them again.

As for 2015, I had a similar issue with SP2 for 2014. I ended having to reinstall and chose to download/apply all the service packs at the install when asked and it worked. Seems Autodesk is notorious with SP issues, also had an issue with AutoCAD 2013 SP2. I've just come to accept that the odd number year releases are horrible and never worth it, while the even number year releases are great and never give me issues for the most part in comparison.

Also the AREA forum is terrible. Ever since their login system conversion the place has died a horrible death. Haven't been able to login or use it since, and to be honest I don't miss it one bit.
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-09, 20:21:52
Thanks for the help with DC but I'm just going to email them again.

As for 2015, I had a similar issue with SP2 for 2014. I ended having to reinstall and chose to download/apply all the service packs at the install when asked and it worked. Seems Autodesk is notorious with SP issues, also had an issue with AutoCAD 2013 SP2. I've just come to accept that the odd number year releases are horrible and never worth it, while the even number year releases are great and never give me issues for the most part in comparison.

Also the AREA forum is terrible. Ever since their login system conversion the place has died a horrible death. Haven't been able to login or use it since, and to be honest I don't miss it one bit.

I am sure you will get your DC code eventually. I did'nt like it. It takes forever to load hi-res maps like Arroway. I always find gizmos and scripts to be more trouble... except the really basic... one-click-done scripts.
Downloading the SP's from install from AD did'nt work for me. Got failed to install error. I developed a phobia for updates on all software. I am new to Max coming from Sketchup. Though a hated Max at first... I love it now with a passion.

Funny you should say that about the AREA forum. I think there are only 5 people on it. It's like a ghost town. It takes days for me to get a reply to a question. I find MaxForums the best place on the net to get answers really quick. And it's a big laugh.
I will have to join up again. I skipped town for a while to lay low cos I ruffled a few feathers :)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-10, 09:27:34
Regarding the DC, I find it quite useful. Is true some textures aren't shown in full quality, but I find that well played because it allows a smooth search. Also, the fact that you can create a list of favourites is useful.  The problem with the other method (using folders) is that I tend to forget what I have and use the same textures over and over again.
Title: Re: [Useful Scripts\Tools]
Post by: Black Sun on 2014-12-10, 09:45:17
Regarding the DC, I find it quite useful. Is true some textures aren't shown in full quality, but I find that well played because it allows a smooth search. Also, the fact that you can create a list of favourites is useful.  The problem with the other method (using folders) is that I tend to forget what I have and use the same textures over and over again.

Yes, me too. I use the same stuff and forget about other stuff in folders. Every now and again I discover a model or tex and remind myself to use it... but forget again.

I was so proud of my organizing system but I am abit confused now. I might give the DC gizmo another try and not use it for Arroway.
With Arroway I have all the packs (even pebbles). I put each texture into it's own folder and use the PDF catalogue (that comes with it) to decide what number texture I need.

I thought of keeping my folder system and just putting a low-res preview folder togther for each catagory.

It would be interesting to see how others do their organizing. I have two screens, but I am thinking a need 3. One for Max UI, one for Slate editor and one for mat & model material options.
Though I am worried this with heat the computer up too much and take away responsiveness cos of all the pixals being used.
I love the Slate Editor but it takes up too much space. Hopefully, one day, Max will create a built in system.

If you look at Max 2015 EXT2 that coming out on the 17th December (with subscription only) the are going in that direction.

Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-10, 09:49:36
As I mentioned before, I have a pdf that by now is around 600MB with the models. And I am not putting here the models that I create. I have some Arroway textures (concrete) and is true that the preview available is only low-res.

3ds max 2015 seems quite good. I will have a look of what is happening with Maya (my love). :P


Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2014-12-10, 09:58:06
Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-10, 12:48:04
Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.

Many thank romullus. I will give a try.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-10, 13:56:22
Have you tried max's built-in pro-optimiser modifier to see the difference?
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-10, 14:12:15
Have you tried max's built-in pro-optimiser modifier to see the difference?

Actually no. But the problem I also have is that the image I showed is only a section of an entire surface. I am trying to work in small areas to clean the geometry and smooth the surface.

I will have a go with the ProOptimiser.
Title: Re: [Useful Scripts\Tools]
Post by: borisquezadaa on 2014-12-10, 14:15:01
If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2014-12-10, 14:19:35
If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.

I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-10, 15:58:55
I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation
Select the vert/s in sub-object and run the optimiser with option in GIF enabled.
(http://s8.postimg.org/842kooyz9/Select_verts_first_to_keep.gif)
Title: Re: [Useful Scripts\Tools]
Post by: andreydc on 2014-12-10, 16:11:09
Thanks for the help with DC but I'm just going to email them again.

Hi steyin,

Andrey from DC here, sorry for your experience with the beta key, can you send me an email ( andrey @ dc ) and I will make sure you get one.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2014-12-18, 02:08:49
IES Viewer + 3ds integration

Youtube video below  finally showed me how to integrate it with max. Had this script lying around for yonks and never really knew how to use it properly.

When you download the latest 3.3 here: http://www.photometricviewer.com/1_4_Download.html. (http://www.photometricviewer.com/)

Click on 'install script' when you open it the program (see screenshot below). Any trouble refer back to the youtube video.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-02, 14:02:54
Thanks 3dwannab. I added this one to the list.

Quick question regarding Soulburn Scripts: has anyone having problems using the cornerEdgeToVertexMap? For some reason it doesn't seem to work in 3ds Max 2014. Really weird.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-01-02, 15:47:46
It works for me just fine. 3ds max 2014 sp5.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-02, 16:32:53
It works for me just fine. 3ds max 2014 sp5.

I have 3ds Max 2014 Design at work and nothing happens. Once I get back home I will try with the normal 3ds Max, but thanks for confirming that it is working.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-02, 22:39:02
Definitely something wrong with 3ds Max Design 2014 because it works fine with 3ds Max 2014.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-01-02, 22:48:02
I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-02, 23:08:56
I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?

Yes, they work or at least the ones I tried. I found really strange because I applied the script to a geometry I was working on. The geometry goes entirely white. So, I tested on a new cube and nothing happened. I never tried this script before at work, so I don't know if it worked from the beginning. This script is the only option I have to create a quick dirt around the corners.

UPDATE:

The script doesn't create any vertex maps if the geometry has some chamfered edges. Am I wrong?
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-01-02, 23:35:17
This script is the only option I have to create a quick dirt around the corners.

Have you tried Tension modifier (http://www.rpmanager.com/plugins/TensionMod.htm)? I find it quite good for this job.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-02, 23:59:38
This script is the only option I have to create a quick dirt around the corners.

Have you tried Tension modifier (http://www.rpmanager.com/plugins/TensionMod.htm)? I find it quite good for this job.

I will have a go with that one, but can you make it work with chamfer edges? I cannot make it work with chamfer edges.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-03, 16:46:42
Really good example here:

http://www.polycount.com/forum/showpost.php?p=1369926&postcount=16

The secret is having a geometry with chamfer corners and a TurboSmooth on top of it.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-11, 23:08:10
Meant to post this before. More of a windows tool but this lets you view .max thumbnails and photoshop thumbnails along with others (see website). $25 per licence. $29 per seat for business.

http://mysticcoder.net/mysticthumbs.html


30 day trial available.
Title: Re: [Useful Scripts\Tools]
Post by: Chakib on 2015-01-11, 23:16:42
Meant to post this before. More of a windows tool but this lets you view .max thumbnails and photoshop thumbnails along with others (see website). $25 per licence. $29 per seat for business.

http://mysticcoder.net/mysticthumbs.html


30 day trial available.

Does it show max files in big thumbnails mode too ?
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-12, 00:02:49
The default scale is 120px and after that it has to be scaled up to 256px with the same resoltion. Still at least its a thumbnail :) . I use free commander and not Windows explorer but it's the same situation as I've said with FC. See screenshots.

FYI: Freecommander is a replacement windows explorer in case anyones wondering. Has tabs and loads of other good stuff. Rename with regular expressions is just one thing it has. FOUND HERE: http://freecommander.com/en/beta/ (http://freecommander.com/en/beta/)
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-14, 14:23:01
FINALLLLLLLY.. Draw like autoCAD inside max. I mentioned the polyspline script a while back but this is a different animal altogether!!

http://miauumaxscript.blogspot.com.es/p/miauus-polyline.html (http://miauumaxscript.blogspot.com.es/p/miauus-polyline.html) €15


We'll see how long it takes Autodesk to
borrow
this idea this like the outliner script. :/
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-17, 21:26:08
Has anyone used this project manager?

http://3d-kstudio.com/product/project-manager/
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-19, 14:36:20
I added your suggestions 3dwannab.

I may have a go with the demo version, but so far Connecter is doing a good job.
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2015-01-19, 19:27:04
Connecter is more powerful....but also visually pleasing. I can't into these Windows95 type GUIs.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-19, 21:10:52
At the moment Connector is lacking .mat file management features. But I'm sure it'll get there.
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2015-01-19, 23:53:18
That's very SigerShaders come in :- ) Best library plugin ever.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-01-20, 02:23:49
I've mail Connecter to give support for Corona mats and also .obj previews along with a few other suggestions. I lost my beta key and can't get access to the 2015 max plugin!!! Grr! btw I DON'T WANT SOMEONE TO POST A .dll FILE. :) (We don't want that again)

Think I seen a thread somewhere here about a new one for Corona. I'll can hold up until then. Thanks for the suggestion.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-20, 09:05:11
That's very SigerShaders come in :- ) Best library plugin ever.

Where did you get this one? On their website, I only find the plugin for V-ray and Mental Ray.

PS: Are the SigerShaders presets good enough for V-ray?
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2015-01-20, 17:02:49
That's very SigerShaders come in :- ) Best library plugin ever.

Where did you get this one? On their website, I only find the plugin for V-ray and Mental Ray.

PS: Are the SigerShaders presets good enough for V-ray?

Yes they are (in 3.0 forward, although they are now pretty needlessly blended, which with new GGX/GTR is not so necessary), I am using the Vray version. But it doesn't matter, I mentioned it for its library, you can create your library, and then just use the interface.

Look at screenshot.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-21, 09:17:31
Great news because I didn't know you could create your own library. And on the other hand it is good to know that their materials setup is good enough. I am thinking more towards to see their approach and how they create the materials.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-21, 12:51:04
Looking forward for this

Title: Re: [Useful Scripts\Tools]
Post by: Tweekazoid on 2015-01-22, 12:49:59
I've receantly finished something like sigershader mat library . it is currently in testing phase (works flawlessly, but testing UI and adding features).
-automatic thumbnail generation in the background
-everything just works

(http://i.imgur.com/s7b7XXW.jpg)

if you or your comapny would be interested let me know and based on feedback I will make public version or at least "demo" (current state with , permanently set default folder)

send me a PM or hit me on miki.hons@gmail.com
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-01-30, 11:45:11
Glue Utility added.

http://www.itoosoft.com/freeplugins/glue.php
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-02-04, 11:54:22
Сorona Renderer Tweaker by headoff

https://forum.corona-renderer.com/index.php/topic,6827.0.html

Great tool!!
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2015-02-07, 17:56:48
http://www.pluginsfree.net/2015/02/download-hdr-rig-v10-for-3ds-max.html
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2015-02-09, 09:24:11
HDRI RIG script:

Midge made a nice script for adding a HDRI to your scene.
http://www.themantissa.net/blog/2015/2/7/free-hdr-rig-maxscript (http://www.themantissa.net/blog/2015/2/7/free-hdr-rig-maxscript)
Title: Re: [Useful Scripts\Tools]
Post by: arqrenderz on 2015-02-09, 13:28:10
Thk you so much belly for the hdri script, is there a way to load the hdri as a vrayhdri ? i want the gamma control of the file and the standard options dont have those options.
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2015-02-09, 13:37:34
Maybe, but you will have to ask Midge about it.
Title: Re: [Useful Scripts\Tools]
Post by: Midge on 2015-02-09, 14:44:47
Hey guys,

At the moment it's not possible to use VrayHDRI.
If I find some time I'll look in to it, but for now just the standard 3ds Max Skylight I'm afraid. :)
Title: Re: [Useful Scripts\Tools]
Post by: Tweekazoid on 2015-02-09, 16:20:08
- new standard primitive - you can set up various settings
- lots of options to play with
- automaticly assing vertex colors - just try And you will see :)

http://michalhons.weebly.com/uploads/2/4/6/0/24603321/twk_randommesh_v3.mse

(http://i.imgur.com/7GP1C9i.jpg)

http://michalhons.weebly.com/blog
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2015-02-09, 18:01:16
Hey guys,

At the moment it's not possible to use VrayHDRI.
If I find some time I'll look in to it, but for now just the standard 3ds Max Skylight I'm afraid. :)

I thought that using HDRI in a skylight was the old, old way of doing things and was no longer valid, or am I just plain wrong?
Title: Re: [Useful Scripts\Tools]
Post by: PROH on 2015-02-09, 18:48:32
That depends... If you want to use IBL with mr, then that's the way to do it (old or not). Works great BTW.
Title: Re: [Useful Scripts\Tools]
Post by: rafpug on 2015-02-14, 20:47:14
Good evening

PatternMaker  by 3dvance
http://3dvance.nl/patternmaker/ (http://3dvance.nl/patternmaker/)


Working :
 Autodesk 3ds max 2011/2012/2013/2014 64bit versions

Title: Random UVW Gizmo by barigazy
Post by: 3dwannab on 2015-02-19, 21:18:04
Random UVW Gizmo by barigazy

http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm (http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm)

(http://i41.tinypic.com/2udvlzn.jpg)
(http://i41.tinypic.com/9qvji1.jpg)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-02-23, 12:07:39
Thanks guys. I added all of them.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-03-03, 16:13:30
LightLister v1.0 for Corona Renderer added
Title: Re: [Useful Scripts\Tools]
Post by: JG_monomiru on 2015-03-04, 09:48:50
Batchcam by serge pogosyan
http://sergepogosyan.com/batchcam/

i use batchcam 1.9. regulary on my vray workflow ... and can't imagine a workflow without it.

Also it seems to work with corona too - at least for setting up a batch of render with various size, frame and saving locations



Actually i Found a bug when using daylight system and corona sun, then batchcam shows an script error - but I'm not into scripting to fully explain it.
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2015-03-18, 15:28:50
Hi,

Her is some really helpful scripts on him site...

http://www.funkybunnies3d.com/tools.php

I used the FB Sub-Obj Pivot, whic was a really amazing when I had to aligning the pivot for modeling and animating...
Title: Re: [Useful Scripts\Tools]
Post by: Fibonacci on 2015-03-18, 15:38:53
It's a really handy script when you modeling and you always changeing the constrains , like me...

http://miauumaxscript.blogspot.hu/2014/03/show-active-constraint.html

Cheers !
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-03-21, 21:41:04
Anyone know if there's already script done to apply all the material nodes in the slate material editor to scene objects. RaNdOmLy of course ;). I just want to populate the scene with everything in SME any which way.

Better yet, a .mat file.
Title: Re: [Useful Scripts\Tools]
Post by: dubcat on 2015-03-30, 07:49:21
Cool Picker
Amazing color picker for 3dsmax, work with version R4 to 2015.
Download Link - http://www.maxplugins.de/max2015.php?search=CoolPick&all=on&sort=Author (http://www.maxplugins.de/max2015.php?search=CoolPick&all=on&sort=Author)

* You can select between 0-255 / 0-100 / 0-1.0
* You can move all the sliders you are familiar with in Photoshop
* You can enter custom gamma and see how the colors look, or turn it off and see 1.0
* You can change the color selector to Triangle mode
* You can select mixer mode, where you paint and mix colors and sample them with middle mouse button.

Good stuff.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-04-13, 09:31:30
I have been away for a couple of years weeks, but everything is updated now. :)
Title: Re: [Useful Scripts\Tools]
Post by: PROH on 2015-04-13, 17:03:30
A couple of years?
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-04-13, 17:16:02
A couple of years?

:P

Sorry a couple of weeks. I am still recovering from time off that I really needed. :D
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-04-14, 09:05:39
Just found this at Evermotion website:

Fast Architecture script

http://www.turbosquid.com/FullPreview/Index.cfm/ID/896122
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-04-14, 09:14:44
Now, when they added support for Corona, it's worth to have this one in collection. Geomaps (http://www.boomerlabs.com/cart/product.php?productid=23&cat=9&page=1) - very handy maps for geometry based shading.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-04-14, 09:27:21
Now, when they added support for Corona, it's worth to have this one in collection. Geomaps (http://www.boomerlabs.com/cart/product.php?productid=23&cat=9&page=1) - very handy maps for geometry based shading.

But the Tension modifier does something very similar, right?
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-04-14, 12:26:47
Maybe, but it does so via vertex colours. That is somehow limiting.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-04-14, 16:30:59
Design connected just released the public release of there app. Good times. http://connecterapp.com/
Title: Re: [Useful Scripts\Tools]
Post by: antanas on 2015-04-16, 14:49:24
Hello, thanks for pointing out to Connecter app - that is one nice asset browser, of course it is quite feature lacking especially in comparison to Project Manager - which is very, very good and at the same very lame looking especially when compared to Connecter which is way easier on the eyes plus imho the whole idea of running it as a separate app and running scripts only then interacting with max is so much cleaner and safer. Not to mention it's free ))

 To make up for that find - here's the awesomeness which I recently found : http://www.scriptspot.com/users/nik almost all of his scripts are awesome but especially those which have "Uni" at their names - as simple their functionality might seem from a first glance as good they are for making life easier - they can be mapped to a quad menu or a hotkeys and can speedup your modelling process tremendously.

 not sure if it wasn't posted already but - http://www.scriptspot.com/3ds-max/scripts/mass-randomizer - imo it is probably one the best randomizers out there, in some regards it is far superior even to this one http://www.scriptspot.com/3ds-max/scripts/random-master-1-0 which is quite good too.
 
 and this https://apps.exchange.autodesk.com/3DSMAX/en/Detail/Index?id=appstore.exchange.autodesk.com%3A3ptalign%3Aen or http://www.scriptspot.com/3ds-max/scripts/3-point-align awesomeness - I personally found that one just some month ago but it have been there for years and how much of my time would it save if I'd found it earlier !

 Some months ago Cyrus3v asked obout terrain making\optimizing process - sorry I've missed the thread back then but here's the tools which in my experience are the best for the task:

1) if you are working with already done shitmesh (no better word to call it) as you posted https://forum.corona-renderer.com/index.php?action=dlattach;topic=4908.0;attach=25107;image then probably the allready mentioned http://populate3d.com/products/terrain/ is your best choice - it will make nice and clean quad (mostly) geometry out of that and it will be far easier to work with. The only problem with it - if your survey\terrain is large and you need some more detailed features/areas/parts like some roads gradings, rivers, lakes etc - huge polycounts may be needed - sometimes really huge and thus manual optimization will be necessary - still it is the best choice in that case. Saddly plugin wasn't updated for max 2015 and later - though I really hope that it will not be forgotten.

2) if you're working with raw survey data - be it point or isoline type then this is the ULTIMATE (no kidding - just watch it's youtube tutorials) solution or at least so at this current time - http://rendering.ru/ru_en/splineland.html - it's not free but it is worth every cent.
 Anything you throw at it it will chew and make you an awesome highly detailed (where needed) and highly optimized (in some some flatter\less detailed areas) parametric object on which you can later add roads and their grading, some flat areas for planned buildings, rivers, lakes etc. and then convert it to polys if needed.
 Splineland's terrain meshing solution is the best of all that I've seen, and I've seen plenty of those - even most of those which are used in dedicated survey\terrain\infrastracture\etc modelling applications aren't giving such results and in most cases will give results which are close to that that max's crappy/stupid/ugly/default/hate it :) terrain meshing solution can provide, which will all be more or less close to that "shitmesh" you've posted due to simillar shitty and presumably outdated algorhytm which most of them use.
 Even in case when I get similar "shitmesh" to work with I first run it trough Populate Terrain to get a cleaner mesh and then using contour line generation by max's default Section (located in spline creation tab) tool feed those newly created isolines to Splineland for much easier and cleaner + more optimized results.
 Not to mention that you can use different scale survey data parts to combine those into a single terrain with different detailing for let's say close\point of interest\building site and far one for some distant forest\fields\city\whatever, provided both those surveys are alligned properly and are sharing the same height system which of course can be adjusted manually. The only bad thing I can tell about Splineland (apart from some minor but tolerable bugs) it can take quite a lot of time to calculate some large and highly detailed terrain and it can chew quite large amounts of ram (seen even more than 32 gigs with one case) in the process but as I've wrote the result is totally worth it.
 
Hope that helps someone :)

PS: Sorry for such a long post but when I write about that wonderful plugin I just cannot stop especially considered some strange and totally uncalled for lack of attention from cg community - my verdict would be : it is one of the best, most useful and most complex yet easy to use plugins for 3ds max and possibly net only max ever !             

 

Title: Re: [Useful Scripts\Tools]
Post by: Caue Rodrigues on 2015-04-16, 15:57:46
A few scripts I think usefull in my workflow:

Image comp Helper
http://www.scriptspot.com/3ds-max/scripts/imagecomphelper

Batch Merge
http://www.scriptspot.com/3ds-max/scripts/batch-merge

Hard Edges
http://www.scriptspot.com/3ds-max/scripts/hard-edges

Viewport Align
http://www.scriptspot.com/3ds-max/scripts/viewport-align

And thanks in advance for all tips!!
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-04-16, 18:28:07
Just posted this little script on scriptspot:
http://www.scriptspot.com/3ds-max/scripts/asset-cleaner (http://www.scriptspot.com/3ds-max/scripts/asset-cleaner)

What it does
I really needed it as lately I'm cleaning a lot assets in this way. Script is very discreet :]
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-04-29, 09:54:54
Thanks guys for all the scripts. The list was updated.

antanas, thanks for the help with the scripts. I am working again on a mesh provided by the Civil's team and once again it is a nightmare. The Populate script when I tried didn't work properly and then I have this constraint that is respecting the levels. So, for example, with roads I need to keep all the values at 71.5.

I have been using the ShapeMerge feature from 3ds Max to cut the terrain and insert clean geometry. Not an easy task when you have a terrain with 1,433,233.18 m². It consumes all my time now, but I am still trying to find a good workflow to work with Revit models and 3ds Max + Corona.
Title: Re: [Useful Scripts\Tools]
Post by: antanas on 2015-05-03, 16:34:19
 Hello - sorry I've missed that post and saw it only today, all I can say - I know your pain bro )))

 About Populate terrain - it is quite picky in terms of overlapping geometry non welded vertexes etc. and one surely needs to check the mesh for those using either xView or relax modifier or some other methods which can help to pinpoint and correct those issues before running Populate terrain on those. I've even got some positive results running that mesh through zBrush using it's mesh check and then tools like Zremesher or even running it through meshlab or similar types of software and then bringing that mesh back to max - but that doesn't work on all meshes so probably there is no 100% universal solution for such cases.
 
 About Splineland, I can say it once more - if you got isoline or point data and need to keep 3dsmax only workflow then imho it is the best tool for the job. Sadly they got no official demo or trial version and one needs to resolve to piracy to testdrive it - cgp and gfxdomain can both help you with that, and even though that "testdriving" method may be unsuitable to you, I still highly recommend to try it. If I understand this "So, for example, with roads I need to keep all the values at 71.5." correctly and you've meant the angle of a road grading slope - so yes, you can do that using Splineland for both up and down slopes and even do different slope angles for different roads\foundations\anything if needed.

 It's not script or plugin related but I think you can still find that quite useful )
 When working with some really large terrains (like that for example http://c2n.me/3h7hdil) I usually do those using Infraworks - one can call that userfriendly civil\map 3d for dummies but it really gets the job done and is as extremely powerful as it is extremely easy to use and learn (at least in terms of gis or civil program types) and it can chew almost any type of gis data, be it satellite imagery satelline gdem, some lidar pointcloud data, isolines or whatewer else - hell you can even import shapefiles exported from openstreetmap to get some basic buildings and roads to speed up the process, not to mention it got roads with all their slopes\gradings too and most importantly one can export that via FBX or even by simply sending that to 3dsmax, though I would advice against the latter due to large quantity of unmanageable textures which you'll get this way. So I highly advice to try that one too as it made my life doing such jobs way less a living hell like )))

 Hope that helps.
 
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-05-09, 23:11:47
BatchItMax by Paul Neale: http://www.paulneale.com/scripts/batchItMax/batchItMax.htm (http://www.paulneale.com/scripts/batchItMax/batchItMax.htm)

I've the script set up so it goes through my directory and opens and saves the file and changes the units to the system units. Just change the line in the code from:
Code: [Select]
loadMaxFile maxFiles_mlb.items[x] useFileUnits:true quiet:trueto:
Code: [Select]
loadMaxFile maxFiles_mlb.items[x] useFileUnits:false quiet:true
This will automatically change every file to use the system setup you prefer (MAKE SURE YOU HAVE IT SET UP IN MAX BEFORE YOU RUN THE SCRIPT). This method resets Xform automatically of scale whilst not resetting the rotation of the objects.

And the script may come back with a error: (If so) Change:
Code: [Select]
fileProperties.addProperty #custom "Computer:" sysInfo.computername
To:
Code: [Select]
tempsysInfocomputername = sysInfo.computername
fileProperties.addProperty #custom "Computer:" tempsysInfocomputername as string --sysInfo.computername

Extremely powerful tool so test your custom scripts on dummy files first. Although it does have an option to save out the files to a different folder.

3 scripts I run to give you an example of its uses are:
FileinGamma to 2.2, FileoutGamma to 2.2
Change all objects to layer 0, purge layers, fix if any retimers exist
Reset viewports (So that the thumbnails appear correctly)


I have a script to also rename objects based on their class nodes type with the filename as a prefix but I'm just testing it at the moment. Screen shot below. Will post here once I'm happy with it. It works with groups and nested groups. Mainly used for scene assets as they're mostly they're Box_001 etc. This makes life a little easier.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-05-29, 01:16:53
Ladies and gentlemen: http://www.scriptspot.com/3ds-max/scripts/library-track-relink

Allows re-linking of files without opening them by using the max files METADATA. Serious script this!

A pretty powerful example of use is to scan your entire folder structure and change the drive letter in the links.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-06-02, 09:17:26
Thanks 3dwannab for the links.

I found one that for me is a great script:

projectSwitcher v0.31

Allows you to quickly change between projects without having to select the folder again and again.

@antanas

I found a workflow that although laborious it works quite well. It works like that:

1 - Select and detach the geometry you need to "clean"
2 - Use the contour technique with the Splines\Section
3 - Create a new terrain with the Compound Objects\Terrain
4 - Run the Terrain script
5 - Stitch everything together. Is not that bad. :P

It is a shame that there is no Splineland demo, so for now I will stick with this technique.
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2015-06-02, 14:37:42
Serious script this!


Damn yes :- )
Title: Re: [Useful Scripts\Tools]
Post by: Alessandro on 2015-06-03, 16:21:44
like this, most of all for architectural:
http://www.raffaeleschiavullo.com/scripts/scripts.html
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-06-16, 01:58:41
Populate the SME with scene materials. Got this code from somewhere but modified it to remember if SME was open in the first place and placed a catch() and gc() as some precautionary measures. SME - Slate mat editor.

Code: [Select]
issmeopen = sme.IsOpen()
sme.Open()

--delete and create a new view
sme.DeleteView 1 false
NewView = sme.GetView(sme.CreateView "View1")

--populate the view
for m in scenematerials do
(
    try(NewView.CreateNode m [0,0])catch()
)

--arrange the view
actionMan.executeAction 369891408 "40060"
completeredraw() --redraw the views

-- open the sme if open before
if issmeopen == true then sme.Open() else sme.Close()
gc()
Title: Re: [Useful Scripts\Tools]
Post by: Ludvik Koutny on 2015-06-17, 08:26:49
Populate the SME with scene materials.

Why would you use script for this? It's built-in option in SME. Material>Get All Scene Materials.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-06-17, 10:30:36
When batch scripting 1,000s of assets. Anything that saves me a thousand or so clicks is fine with me.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-06-25, 11:30:30
mipoll Placement for 3ds Max 2008 - 2016

I still need to test it, but it seems really good.

http://www.pluginsfree.net/2015/06/download-mipoll-placement-for-3ds-max.html
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-07-04, 01:29:37
Bang up walls in half the time. Kind of like push/pull tool in Sketchup.

http://www.scriptspot.com/3ds-max/scripts/radolomeo-extrude
Title: Re: [Useful Scripts\Tools]
Post by: fire3d on 2015-07-14, 10:33:21
so many suggestions ..... but ....  what about Greeble?

http://max.klanky.com/plugins.htm

:P
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-07-22, 15:24:08
Thanks for the suggestions. I also added the Unique Material ID  (https://cg-source.com/uniquematerialids.php)
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-07-22, 15:42:53
Anyone tried Slideknit??

https://simonfuchs.wordpress.com/2014/08/17/tutorial-adding-detail-to-your-highpoly-objects-using-the-slideknit-script/
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-08-07, 22:49:09
New one:

Stone Placement Tools

http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2015-08-10, 18:27:14
New one:

Stone Placement Tools

http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools (http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools)


Never really had any success with this script. Deleted it from MAX quite some time ago, wasn't impressed.
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-08-11, 10:05:02
I haven't tested yet this and the Slideknit script. From the video, I am not too impress with the detail on the bricks. Personally, I think DebrisMaker does a better job with the bricks, but the floor and gravel section may prove useful.
Title: PureRef
Post by: romullus on 2015-08-18, 11:29:39
It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef (http://www.pureref.com/) - excellent ref management software. Simply must have!

And please, support author (-s).
Title: Re: [Useful Scripts\Tools]
Post by: Malor on 2015-08-18, 12:06:11
Quote
It's not a script, but this little program is so damn good and useful that it would be real shame not to spread a word about it. PureRef - excellent ref management software. Simply must have!

And please, support author (-s).
I sign under it. Thanks for the tip romullus, this little thing is amazing. Give these people some money everyone.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-08-30, 14:50:34
Shameless self promotion :P

I've updated a script I wrote and thought it worthy enough to post here. It's now allows selection of multiple nodes in SME. Vid on usage:


http://www.scriptspot.com/3ds-max/scripts/select-by-material

SELECT BY MATERIALS.
Script which allows easy selection of materials inside Slate Material Editor and Compact Material Editor over 3ds max standard method.
Benefits over maxes built in way:
 
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-08-30, 14:56:04
Also a different lightlister here. Supports most if not all light types. And has the same standard UI as max. The other light lister on here has textboxes which don't show the full values. Don't get me wrong I like it but that kinda bugs me.

http://www.evvisual.com/lightlister/
Title: Re: [Useful Scripts\Tools]
Post by: Adi on 2015-09-17, 22:11:08
Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-09-21, 00:42:39
A bug exists in Max 2015 and I read that it's in 2016 also where 'Save As' dialog goes to the project directory instead of the currently opened files directory.

I've wrote an EXTREMELY basic script (3 lines) to solve the issue.
http://www.scriptspot.com/3ds-max/scripts/save-as-to-current-files-directory

The long thread where the bug was reported is here >> http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/2015-sp3-bug-quot-file-save-as-quot-directory/td-p/5451395.

I guess AD's devs. really don't listen if all it took was 3 lines.
Title: Re: [Useful Scripts\Tools]
Post by: maru on 2015-09-21, 14:00:01
I guess AD's devs. really don't listen if all it took was 3 lines.
No, they simply need more than 1 year to write them. ;)
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-09-21, 14:20:39
Code: [Select]
(
    fileName = maxFilePath as string + getFilenameFile maxFileName + " Copy"
    theName = getMAXSaveFileName filename:fileName
    if theName != undefined do saveMaxFile theName
)

It's difficult stuff to get right just right ;]
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-09-21, 18:07:35
I was about to switch to max 2016, but seeing that one needs to use custom made scripts for such a basic function as incremental save... maybe i'll wait couple years more :/
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-09-29, 09:38:35
Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

Sounds like a good idea to me. Perhaps we could include as well some good tutorials as well.

Update:
PureRef added under a new section called Other Apps
Select by material added
Lightlister added
Save As To Current Files Directory added

Currently I am testing this one

http://www.scriptspot.com/3ds-max/scripts/deformed-edges

EDIT:

Deformed Edges added

It is an amazing script
Title: Re: [Useful Scripts\Tools]
Post by: Adi on 2015-10-06, 14:36:34
Hey guys , since this this thread had great success and we all love it , i thought of trying to make a similar thing with free with all kinds of 3d models donations / suggestions.
What do you think ? And please correct me if this kind of thread exists already.

Sounds like a good idea to me. Perhaps we could include as well some good tutorials as well.

Thank you . If anyone is interested in checking it , here's the link

https://forum.corona-renderer.com/index.php/topic,9686.0.html
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2015-10-07, 08:58:58
Thanks Adi.

I will have a look at all of my bookmarks and post some useful links.
Title: Re: [Useful Scripts\Tools]
Post by: dubcat on 2015-10-20, 17:17:41
Polyline Pro
I almost shit my pants when I saw the trailer.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2015-10-20, 17:50:18
Too late. I've soiled myself!! Snap 'Mid point between two points' broke me!! :O

I asked him a while back too if he could make a script to make max behave like sketchup in the way it's pushes pulls polys while entering values and such. Maybe if you guys ask him nicely he might start developing it. :]

BTW, his (miauus) 'easy peel' unwrapping tool in his script pack vol 1 is just epic!! Correction. Miauu is just epic!
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2015-10-20, 21:34:14
Well hot damn. Looks like I'll be picking that up.
Title: Re: [Useful Scripts\Tools]
Post by: dubcat on 2015-10-21, 18:42:36
The day is here guys, no more buggy old BerconMaps.
Siger has released the first version of SigerNoise (http://www.sigerstudio.eu/shop/plugins-free/sigertexmaps-sigernoise/)

(http://i.imgur.com/zhIY3Na.png)
Title: Re: [Useful Scripts\Tools]
Post by: arqrenderz on 2015-10-21, 23:09:58
The day is here guys, no more buggy old BerconMaps.
Siger has released the first version of SigerNoise (http://www.sigerstudio.eu/shop/plugins-free/sigertexmaps-sigernoise/)

(http://i.imgur.com/zhIY3Na.png)

I want some bercon tiles remake!! Right now i cant make the bump work, ro reflection mask, and something that works  inside the viewport would be great...
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2015-10-22, 18:04:10
Two great plugins/scripts in one day, nice.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-11-03, 21:12:35
And yet another free texmap from Siger - SigerScratches. (http://www.sigerstudio.eu/shop/plugins-free/sigertexmaps-sigerscratches/) This guy rocks!

(http://s13.postimg.org/n985szffr/sigerscratches.jpg)
Title: Re: [Useful Scripts\Tools]
Post by: Nekrobul on 2015-11-04, 10:36:22
X_X too much emotions and all in exclipt russian. Definatley got to download this.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2015-12-01, 09:17:17
Texture Dropper Pro from legendary miauu. Now with Corona material support.
http://miauumaxscript.blogspot.com/p/miauus-texture-dropper-pro.html

Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2016-01-10, 17:07:14
Auto-save

Script which allows to have auto backup history for each opened file separately - you can have backups of a file even if you didn't work with it one year or more (if you didn't deletу it's history of course) . One more good thing - it saves backup files very fast (native autosave process in Max 2014 takes sooo much time!)

http://www.scriptspot.com/3ds-max/scripts/auto-save
Title: Re: [Useful Scripts\Tools]
Post by: giza on 2016-02-28, 00:25:13
Hello,

thanks for such a great collection of scripts making everyday workflow easier.
Does anyone know name of this script-plugin for camera control or is it in native 3dsmax options?

thanks!
Title: Re: [Useful Scripts\Tools]
Post by: dubcat on 2016-03-11, 10:16:42
Holex (http://www.jokermartini.com/product/holex/)

(http://i.imgur.com/buhoQkJ.jpg)

This is how we like it boys
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2016-03-11, 11:52:17
true!
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2016-03-20, 22:58:07
Oh boy. I need some time to update this. I will add a couple more by tomorrow.
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2016-04-07, 00:29:53
I just went a little weak at the knees!!

FloorGenerator V2.00

https://cg-source.com/floorgenerator.php


Title: Re: [Useful Scripts\Tools]
Post by: Frood on 2016-04-07, 09:31:01
https://cg-source.com/floorgenerator.php

And it´s implemented as a modifier, very very nice!

Good Luck


Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2016-04-07, 09:50:05
Hell, that is brutal !!
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2016-04-08, 17:04:12
Hi there

The Design Connected Connecter app was already mentioned overhere.
http://blog.designconnected.com/manage-3d-files-connecter/ (http://blog.designconnected.com/manage-3d-files-connecter/)

But, do you guys still use it?
Any draw backs?
Or any suggestions for a better 3d assets libary app?
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2016-04-08, 17:24:28
I thought the app to be genial. But I never quite learned to use it...

Thing is I've already had my assets organized on file drives. In each folder, labeled Sofas, for example, I had render and subfolder with said render that contained Max file and textures.
To make the app create neat structure, I would have to re-create it partly. Assign render to each Max file it would find. The app can do this automatically, but only if identically named render is exactly within the folder of Max file.

It becomes more hassle with "Collection" items. Let's use Evermotion vegetables, which has I dunno, 30 max files. The app will display 30 max files, which aren't named properly to start with by Evermotion, and you have to manually assign renders to those files so you can see what you are selecting. This is quite a work, so you might as well just skip it, open the .pdf that comes with such list and import it manually by yourself.

In short: to use it, you still have to do some manual clean-up :- ) It's additional work, so I might as well just stay with existing structure. Maybe if I had this app 4 years ago in beginning.

The app gives you a choice to display the shaded view as thumbnail, but that is pretty shit way to browse assets. Or I think it can render a preview for you, but those scenes aren't often positioned properly so such previews would suck as well.

Take-away: It's definitely the best app on market, it's greatly thought through. But it still requires work on your part and you know how time and patience is lacking commodity :- ).
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2016-04-08, 17:53:58
I figured out I had to do some work on it.
We have a file structure aswell, but organized on the source of the asset.
But maybe we cam keep our structure and make use of the categories you can define with it.

we'll see..
Title: Re: [Useful Scripts\Tools]
Post by: alexyork on 2016-04-08, 18:07:20
We use and enjoy Connector. It needs more development but it's very useful and pretty solid.
Title: Re: [Useful Scripts\Tools]
Post by: fellazb on 2016-04-13, 00:20:03
I use it alot. It totally depends on how you organise your folders. If set up correctly everything works very decent. I do however often encounter grid snapping to fail but I can workaround that by simply alligning it with something else in my scene.

The instant syncing and placing new folder items is very fast and easy to setup.
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2016-04-13, 09:28:40
Now that's a really cool painter: PhysX Painter (http://hocuspocus-studio.fr/tools/product/physx-painter/)

Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2016-05-03, 09:52:43
Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.
Title: Re: [Useful Scripts\Tools]
Post by: Rotem on 2016-05-03, 10:00:35
Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.

The checkbox is trivial to add in script, but what do you mean by custom render panel?
Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2016-05-03, 10:35:22
Hello!

Can somebody help me - I'd like to have button/check box "Rener hidden geometry" on my custom render panel, I didn't find the way how to do that. I use it very often and now I have to open general Render dialog just to check/uncheck it, all other most usable buttons I have on my own render panel - it doesn't take so much screen space and can be open always.

The checkbox is trivial to add in script, but what do you mean by custom render panel?

Actually I mean most simplest toolbar I've made :)
Title: Re: [Useful Scripts\Tools]
Post by: Rotem on 2016-05-03, 10:52:06
You could use this macroscript as a button in your toolbar.

Code: [Select]
macroScript rendHiddenToggle \
category:"Render" \
buttonText:"Render Hidden" \
toolTip:"Render hidden geometry toggle" \
(
on isChecked do rendHidden

on execute do
(
local isOpen = renderSceneDialog.isOpen()
renderSceneDialog.close()
rendHidden = not rendHidden
if (isOpen) do
(
renderSceneDialog.open()
)
)
)

Keep in mind that if a user changes this setting using the render dialog or by script, the state of the button will not update automatically.
Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2016-05-03, 11:22:01
Thank you very much!!! This is exactly what I wanted to have!

Again you help to make my life easier ;)

Thank you for helpful and so rapid response!
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2016-07-01, 10:19:11
Would help if I put images for each link? Like first glance you know what the tool can do?
Title: Re: [Useful Scripts\Tools]
Post by: Jahman on 2016-07-19, 12:26:20
cut / copy / paste selected materials between sme tabs
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2016-08-18, 02:19:40
http://www.vizpark.com/shop/material-manager/ (http://www.vizpark.com/shop/material-manager/)

New material manager by VizPark
, looks to be way more powerful than CMPP which I bought about 6 months ago.

I have to say the support lacks for that. I was told that an update to the plugin to simply update an existing .mat with a new one would be a while to integrate along with a simple search material box. If I knew dev. on it would be that slow for such as simple and important feature then I wouldn't have forked out the €125 for it. Yes it does come with the presets but as far as the managers concerned it severally lacks features such as VPs and it's in BETA.

This allows you to load in .mat files and it'll automatically render previews for each of the materials inside that. Something I thought CMPP would have by now. And it has tags, custom tags, favourite section, search, map/material filter, renderer filter a future user library and loads more. Cool, but what you would expect from a material manager.

Beta will last for 12 days (least that what it says now) In the 'VP | How to create custom previews in Material Manager' video he mentions it's available until public release.

Few videos:
Title: Re: [Useful Scripts\Tools]
Post by: Juraj on 2016-08-18, 18:49:58
wow that looks good. By custom tags does it mean I can create my own categories ? Because I need different ones than those.

edit: watched last video and yeah, cool !. Will go give it a try. Hopefully it can be cleaned up from the vizpark mats (maybe even the plugins...) and hopes correctly over network.

One thing I like about Siger, is if I add material, it's immediatelly available to someone else on computer next to me in network.
Title: Re: [Useful Scripts\Tools]
Post by: antanas on 2016-08-18, 20:59:59
 I think both are not bad for what they do but I personally use Project manager for the task (as for many other 3ds max asset related management tasks too)) http://c2n.me/3BlQuPb it is a little more complicated to set up previews there but, in the end it's way more predictable and controllable - library structure is simple and easily editable as it uses the regular file structure on hdd without any obscurities like uncomprehensive naming of stored files and folders as in Cmpp or VPmP and the materials themselves are stored in regular and reusable (even without PM) 3ds max's .mat files.
 Adding the material to libraries is a simple drag and drop action from 3ds max's material editor to an already occupied or empty material library in PM, + all maps used by that material can be automatically copied (if user chooses so and if, not the paths are left as in the original 3ds max's material) and remapped to the location of that mat lib and put into an automatically created maps folder same goes for rendered material previews (if those were not rendered it uses regular 3ds max's material editor previews instead) which when looks like this http://clip2net.com/s/3BlTAd7 or one can pick material directly from an object in a scene which can be even more useful for some materials as PM can store applied modifiers if needed too, well those like Corona\Vray displacement mod's uvw mapping etc. or even some more specific ones like some curvature or vertex color map generating ones which, when saved, can be easily reapplied in other scenes by simply dragging that material from PM on top of any scene object, same dragging goes for a material editor but in this case modifiers are, of course, lost. Well I think PM is almost perfect for anything it does (probably I'm a fanboy if that's applicable in the case of describing tools), if only it wouldn't be so ugly looking - it sure needs some ui redesign as it looks like a blast from not so distant and badly designed win xp like (oh how I hated that one) past right now )) And, no, it has no tags but if the library structure is set up right who needs those tags + it got a search function for that )) 
Title: Re: [Useful Scripts\Tools]
Post by: 3dwannab on 2016-08-18, 23:40:32
@ Juraj I'm pretty sure the devs will take that on board about the network if not already implemented. If you have it installed there's a big feedback button there to easily request features.

PM has that Juraj if you're interested... https://3d-kstudio.com/update-history/project-manager-v-2-24-14/

@ Antanas Yes, the look of that UI put me off that script but it has a search function which is badly needed in CMPP. Can't believe I bought a library manager minus that!!

Are you sure you've the latest version of PM. It says Search files by tags and file-names. in the features of it's homepage. Maybe it exclude materials?

BTW, can you swap/update an existing material with a new one?

--------------------------------------

I'll see how dev. goes with CMPP Mat manger over the next couple of months but I'll be jumping ship if it remains the same and pick either of these two.
Title: Re: [Useful Scripts\Tools]
Post by: antanas on 2016-08-19, 22:05:05
 In hopes to redeem myself for plaguing the thread with longposts, here's something useful for the original topic - http://www.scriptspot.com/3ds-max/scripts/catenary-curve-generator - tremendously helpful script for creating all things wirey and hangey - spider web type lamp wiring, electrical\lamp pole wirings - you name it - uses are hard to exaggerate )
 And this one http://cganimator.com/mcg-tubo-shape-object/ no less useful thing for similar wirey stuff - maybe this one is more suited for doing some non collapsed and later adjustable lamp wirings or anything what needs some automatic bending\following of original objects by those wires in general - animated robot arm perhaps ? ))
 And another one from the same author - http://cganimator.com/csworkplane-1-0/ - simple to use and tremendously useful for what it does )
Title: Re: [Useful Scripts\Tools]
Post by: Ondra on 2016-08-23, 12:05:12
Maybe this discussion should be split from this thread to a separate one...
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2016-08-23, 14:35:01
Discussion about Siger's CMPPmax product was moved here: https://forum.corona-renderer.com/index.php/topic,12897.0.html
Title: Re: [Useful Scripts\Tools]
Post by: DarcTheo on 2017-11-17, 13:04:24
not sure if i've missed anything in here but is it possible to set up a batch install process for Corona and Itoo updates across multiple machines? it's a bit annoying checking each machine now as the number of machines we have grows.
Title: Re: [Useful Scripts\Tools]
Post by: MastaMan on 2018-05-08, 17:41:52
Please add Prune Scene
http://3dground.net/prod/prune-scene-2180817

With Prune Scene you can clear your 3Ds Max scene from scripted viruses and accumulated garbage.
This allows in some cases to greatly reduce the size and accelerate saving of scene.
Title: Re: [Useful Scripts\Tools]
Post by: MastaMan on 2018-05-16, 13:01:13
Add the CopyTo script also. It is not same the Copitor, this script easy to install and more comfortable and free!

http://3dground.net/prod/copyto-2211507
Title: Re: [Useful Scripts\Tools]
Post by: Attila Cselovszki on 2018-06-14, 12:11:59
I would like to mention Pulze Scene Manager as well. It is a brand new plugin developed by archviz to archviz. You can try out the beta version freely. Visit: http://pulze.io/
 
Title: Re: [Useful Scripts\Tools]
Post by: Frood on 2018-06-14, 13:59:07
Is this topic degenerating to a self-advertising area now?


Good Luck


Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2018-06-15, 14:14:52
What would you suggest? Add only scripts that are suggested by anyone, but not their authors? Lock the topic for comments? Clear the list from commercial scripts and leave only the free ones?
Title: Re: [Useful Scripts\Tools]
Post by: Frood on 2018-06-18, 09:44:44
No restrictions, maintainance of the list is still handled by CiroC.

This was a comment about the attitude of people who create an account, fart their usual "Buy my xy stuff for only z euro" in the corner and chime out again without any other "contribution".

This collection is a summary of tools which have proved to be useful in production over some period of time. Adding arbitrary stuff which has not even been tested by the community renders it useless. And yes, the suggestions should come from users, not authors.


Good Luck



Title: Re: [Useful Scripts\Tools]
Post by: bluebox on 2018-12-12, 18:37:13
Looking for Pulze alternative. Anyone seen some batch render plugin that lets user define custom layer setup and output resolution for each image ?
Title: Re: [Useful Scripts\Tools]
Post by: CiroC on 2018-12-13, 17:51:35
Sorry I have been away from a while. I will update the main post.
Title: Re: [Useful Scripts\Tools]
Post by: zokni on 2018-12-18, 22:31:13
Two from me as well. They are not free but very very cheap.

http://www.pixamoon.com/shop/4587562584/copy-paste-dwg/9910941
You can copy-paste DWGs from AutoCAD or Draftsight. It works flawlessly I've used it a lot.

https://bodyulcg.com/tools/camera-resolution-mod/
You can set the resolution/aspect ratio per camera with this one. Very useful. You can even use the free version as well with less but not extremely necessary features.
Title: Re: [Useful Scripts\Tools]
Post by: fellazb on 2019-01-17, 11:01:14
https://gumroad.com/l/ezmat (https://gumroad.com/l/ezmat)

Has anyone tried this plugin yet? Seems very clever to me...
Title: Re: [Useful Scripts\Tools]
Post by: steyin on 2019-02-19, 17:24:57
New script that allows you to do even more with FloorGenerator, including finally being able to use it on angled surfaces/objects:

FloorGen Tools 1.0.3

https://gumroad.com/l/wURTM (https://gumroad.com/l/wURTM)
Title: Re: [Useful Scripts\Tools]
Post by: aaouviz on 2019-06-06, 10:52:32
https://gumroad.com/l/ezmat (https://gumroad.com/l/ezmat)

Has anyone tried this plugin yet? Seems very clever to me...

Wow, this looks amazing. Would love to know how well this works
Title: Re: [Useful Scripts\Tools]
Post by: SandrineC on 2019-07-10, 16:47:28
Looking for Pulze alternative. Anyone seen some batch render plugin that lets user define custom layer setup and output resolution for each image ?
Do you ever try vexus tool ?
You can setup for each cam, specify a resolution, object selection, layer selection and xref selection
For the moment, the most fully tool that i found. Maybe too much complicated for mostly users but completly customisable
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2019-07-10, 17:46:43
Looking for Pulze alternative. Anyone seen some batch render plugin that lets user define custom layer setup and output resolution for each image ?
Do you ever try vexus tool ?
You can setup for each cam, specify a resolution, object selection, layer selection and xref selection
For the moment, the most fully tool that i found. Maybe too much complicated for mostly users but completly customisable

You should take a look at RPmanager.
Title: Re: [Useful Scripts\Tools]
Post by: SandrineC on 2019-07-11, 11:14:12
You also have BatchCameraRender
http://www.scriptspot.com/3ds-max/scripts/batch-camera-render

Like the standard batch render but with more options to specify all you want by camera (Region, post script...). Yan also can use tag path to create automatic folder :)
Title: Re: [Useful Scripts\Tools]
Post by: arqrenderz on 2019-07-11, 14:51:54
Whos interested on a Pulze manager like plugin, and what do you look for on it??
Title: Re: [Useful Scripts\Tools]
Post by: cjwidd on 2019-09-10, 03:27:00
Can anyone recommend good third-party material browser tools, such as vizpark Material Manager (3ds Max) or Browser Pro (Maya)?
Title: Re: [Useful Scripts\Tools]
Post by: Zeynep Seyhan on 2020-01-29, 23:57:41
 

      I can not find Grass Generator anywhere. All the links direct to Matissa Website and it seems its a fake website. Anyone has an idea about it?



Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2020-01-30, 10:37:36
Thanks for informing. I removed dead link.
Title: Re: [Useful Scripts\Tools]
Post by: PROH on 2020-01-30, 16:36:07
Hi. I think this is the correct link:
https://github.com/mantissa-/3dsmax-grass-generator

And this:
https://evermotion.org/articles/show/10039/grass-generator-1-5-released
Title: Re: [Useful Scripts\Tools]
Post by: romullus on 2020-01-30, 20:18:38
Aaand added back to list :] Thank you PROH!
Title: Re: [Useful Scripts\Tools]
Post by: bluebox on 2020-05-19, 12:13:05
Hey guys !
Looking for a script that would allow me to move the object in a file to different layer without opening the file itself. Pretty much like you can change bitmap paths in a file in Connecter.
Any hints much appreciated !
Title: Re: [Useful Scripts\Tools]
Post by: niljut on 2020-05-19, 13:47:43
Hey guys !
Looking for a script that would allow me to move the object in a file to different layer without opening the file itself. Pretty much like you can change bitmap paths in a file in Connecter.
Any hints much appreciated !

That is not possible, unfortunately.
Title: Re: [Useful Scripts\Tools]
Post by: orangekid36 on 2020-05-22, 02:26:59
Does anyone know which is the best plugin for "cleaning the scene" something like cleaner, but for 2020. I am looking to try and remove standard materials, and unused maps. Thanks everyone!
Title: Re: [Useful Scripts\Tools]
Post by: alexyork on 2020-05-22, 10:03:38
Does anyone know which is the best plugin for "cleaning the scene" something like cleaner, but for 2020. I am looking to try and remove standard materials, and unused maps. Thanks everyone!

I'd recommend SiNi Forensic and Relink Bitmaps - both free.
Title: Re: [Useful Scripts\Tools]
Post by: johan belmans on 2020-05-22, 10:27:52
Does anyone know which is the best plugin for "cleaning the scene" something like cleaner, but for 2020. I am looking to try and remove standard materials, and unused maps. Thanks everyone!

I'd recommend SiNi Forensic and Relink Bitmaps - both free.

Yes, SiNi Forensic is the way to go.

Not free and not expensive but is doing a great job on relinking bitmaps, corona proxies, xrefs is Library Track / Relink by Pixamoon.
One of the great features it has is that you do not have to open the Max file.
https://www.pixamoon.com/shop/4587562584/library-track-relink-.../9337230 (https://www.pixamoon.com/shop/4587562584/library-track-relink-.../9337230)
Title: Re: [Useful Scripts\Tools]
Post by: JulioCayetano on 2020-05-22, 12:52:59
Quote
Not free and not expensive but is doing a great job on relinking bitmaps, corona proxies, xrefs is Library Track / Relink by Pixamoon.
One of the great features it has is that you do not have to open the Max file.
https://www.pixamoon.com/shop/4587562584/library-track-relink-.../9337230

I can confirm it too, we use this tool all the time in our offcie, and it is working flawlessly. Not only that you don´t need to open the MAX files you need to relink, but you can also "batch relink" many of them at once, for example, a collection of trees from your library, or somthing like that. It has many options, one of them is similar to the "Relink Bitmaps" script, automatically search for maps inside a given location, but it also has the option to "set path strip", so you can change just the part of the local/network adress you need, for example changing the unit letter, or the IP adress, etc.

And I agree again, imho, it is not expensive for the use we give to it.
Title: Re: [Useful Scripts\Tools]
Post by: Jens on 2020-06-26, 12:17:21
Does anyone know which is the best plugin for "cleaning the scene" something like cleaner, but for 2020. I am looking to try and remove standard materials, and unused maps. Thanks everyone!

I'd recommend SiNi Forensic and Relink Bitmaps - both free.

Yes, SiNi Forensic is the way to go.

Not free and not expensive but is doing a great job on relinking bitmaps, corona proxies, xrefs is Library Track / Relink by Pixamoon.
One of the great features it has is that you do not have to open the Max file.
https://www.pixamoon.com/shop/4587562584/library-track-relink-.../9337230 (https://www.pixamoon.com/shop/4587562584/library-track-relink-.../9337230)

You can also do this with the Connecter app (asset browser) which is free. Just click 1 or more files files in the browser and click the "manage files" button. Here you can search, assign or remove bitmaps as the relink bitmaps script without having to open the files.
Title: Re: [Useful Scripts\Tools]
Post by: MastaMan on 2021-09-07, 11:56:59
Hey guys, maybe add this super script in list?
https://forum.corona-renderer.com/index.php?topic=33905.0
Title: Re: [Useful Scripts\Tools]
Post by: Anestis on 2022-02-09, 14:10:41
Hey guys,
found these open source  free scripts that I'm using more and more, especially the live overscan one.
I love how I can decide on which part of the image I wanna add more space. http://maxscripts.se/
Hope you find them useful
Cheers!
Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2023-01-10, 08:48:02
Hi guys.
Can somebody help me with the script RenderHiddenGeometry posted here by Rotem (https://forum.corona-renderer.com/index.php?topic=4908.msg76005#msg76005)?
I used it with different versions of Max and it worked fine, but it is a bit different with the Max 2023. This script installs normally, after that I'm able to create the button on the toolbar and assign hot key, it works well, but only until I close Max. When I start it again it doesn't recognize the macroScript, button/hot key doesn't work and Max can't see this action in the Customize User Interface dialog although the macroScript is still located in C:\Users\XXXXX\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros folder

Would be very grateful for the solution because this macro's function is useful for me.
Title: Re: [Useful Scripts\Tools]
Post by: Frood on 2023-01-10, 09:28:59
When I start it again it doesn't recognize the macroScript

Looks like a Max bug, it seems to dislike the continuation characters ("\") in the definition. If you remove them, it works.


Good Luck


Title: Re: [Useful Scripts\Tools]
Post by: Bormax on 2023-01-10, 09:52:36
When I start it again it doesn't recognize the macroScript

Looks like a Max bug, it seems to dislike the continuation characters ("\") in the definition. If you remove them, it works.


Good Luck

Thank you Frood! Now it works fine.