I have a question about the process of VR 360 stereo content creation.
I'm doing a deep rnd about VR. I have Samsung gear VR .
I know how to make a 2d 360 image or movie with the corona camera modifier
Set to spherical rendering. All good in 2d.
But to create a 360 stereo side by side image for the gear, I now work like this:
I make a stereo rig in 3dsmax basic tools, which creates a left and right
Cameras, determining the distance between the eyes and the zero plane with the stereo rig.
Then I put a corona cam mod on top of each camera and setting it to spherical.
The result is like this: in the middle of my view , the stereo effect is quite ok, but as I look left or right the effect is almost gone.
Testing with octane render and vray, which both treat this subject in making a spherical render on top of one camera only, octane adding stereo parameters in camera, and vray with the stereo helper,
Their images have the stereo effect of near and far all over the 360 view!!
I can't get corona to achive the same effect.
Is there a better way of doing 360 VR stereo images or clips in corona??
Thanks!!