Author Topic: Corona to stingray  (Read 2584 times)

2017-06-15, 10:07:03

Dracarf

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Hi everybody!
I did some testing in Unity for VR (with HTC Vive), and now I want to use stingray for play in VR.
Normally, Stingray convert automatically the Vray Material to standart Material.
Can I transfert "automatically" my material Corona to Stingray? Or is there a Corona material converter to standard material?
If I do not need to go through UMC it would be perfect! 

« Last Edit: 2017-06-15, 15:08:57 by Dracarf »

2017-06-15, 15:37:12
Reply #1

JGallagher

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There was a discussion about converting Corona materials  to standard materials recently on the help forum:

https://forum.corona-renderer.com/index.php/topic,16474.0.html

It seems like there is a program that can do this pretty easily.

2017-06-15, 16:54:08
Reply #2

Dracarf

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Of course, i saw that topic and I already use that plugin, but i just ask if it's possible to send corona scene to stingray ;)
(This would not have one more step, especially if I have to use several scenes 3ds max)
« Last Edit: 2017-06-15, 17:00:49 by Dracarf »

2017-06-15, 20:58:51
Reply #3

JGallagher

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I would assume once you convert your materials to standard that Stingray will make use of them, wasn't that one of their big selling points of Stingray? The live link to 3ds max?

I don't have Stingray on any of my computers but you should give it a shot and let us know how it works.

2017-06-26, 11:53:15
Reply #4

vhector

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Stingray is now implemented in 3dsMax 2018.1.

V-ray materials works directly now. Hope that it can be working with corona materials too.