Author Topic: Tutorial: Stereoscopic panorama with Corona + Cardboard  (Read 138045 times)

2016-04-29, 15:39:49
Reply #105

maru

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Is the scene modeled in a realistic scale?
Marcin Miodek | chaos-corona.com
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2016-04-29, 15:44:45
Reply #106

vhector

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Yes. I must say. For another interior scene I had a bit the same thing. When I faked the unit's by rescaling it went well. So that can be the isseu. But here agin it is real scale.

2016-04-29, 15:48:33
Reply #107

vhector

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oh other thing is. The modifier is made with cm units. I Always use meters. So when I use the modifier it is standard 6,3m, so I have to bring it back to 0,063m.

2016-04-29, 16:00:49
Reply #108

alexyork

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Go converge 0, eye distance 0.063m, eye front offset 0. Offers best results in almost all cases we have found.
Alex York
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2016-04-29, 16:53:45
Reply #109

johan belmans

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Go converge 0, eye distance 0.063m, eye front offset 0. Offers best results in almost all cases we have found.

Hi Alex, I guess with converge you mean "off" instead of "distance At 0"

2016-04-29, 16:57:40
Reply #110

PROH

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That's what I meant at least :)

2016-04-29, 17:26:38
Reply #111

alexyork

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Yeh although I think that comes to the same thing (need to test...!)
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2016-04-29, 17:30:14
Reply #112

johan belmans

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Yeh although I think that comes to the same thing (need to test...!)

could be true, but not sure cause off means infinity...
What resolution do you guys render out? We use 6072 by 6072.

2016-04-29, 17:45:17
Reply #113

vhector

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Ok. So scaled everything 1000x up. Then it looks allright. Only then all athmospheric settings are of and such. So maybe something went wrong with the file. So ant-man settings.....

2016-04-29, 18:01:48
Reply #114

PROH

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Well don't scale the scene unless it's in wrong scale - it's bound to give you troubles!

Judging from your renders, it does seem likely that there's something wrong with the eye distance, but unless your scene is totally out of scale, then convert it to another unit instead of scale....

Another test to do, is to leave the system units at meters, and changing display units to cm. In some cases working with scripts which works with cm but not meter I've experienced that changing the display units to cm does the trick. Don't know if that's the case here, but maybe...

Hope it helps

2016-04-29, 18:14:18
Reply #115

vhector

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Y was just for testing.

Allready tested with changing diplay unit, but gives the same weird result.

I had the eye distance at 0,063m

The unit missmatch what it gives are the xref forrest pack objects. Those are standard also maybe cm. But it sets the auto rescale.

So not sure jet where it goos wrong. It looks still like an unit mistake, but everything seems ok.

2016-04-29, 19:48:15
Reply #116

AM_visualization

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Hi,

this is my test on my old scene.

eye separation 6.3 cm
eye front offset 0
converge eye disabled
Fat biker bounce better

2016-05-02, 21:05:57
Reply #117

vertigo1

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Is there a list of apps that work with viewing the stacked spherical format output of Corona 1.4 on mobile devices?

I have installed Virtual Desktop to view these on my Oculus Rift DK2, and eventually the CV1, but I am in need of an easy to use app that I can engage with clients remotely, whether they use android or iOS. IrisVR mobile has been serving that purpose extremely well up to now for me using the stereo cube output from VRay and Lumion, you basically just set up an account for the client then provide them with the User ID and Pin, and their images will show up that are uploaded through the web interface.

2016-05-03, 10:30:59
Reply #118

Ondra

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we are working on our own app, stay tuned ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-03, 12:42:56
Reply #119

johan belmans

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oohooh great!
Would it be an app only for VR devices? Or will it work in a web browser as well?
Meaning will it have the same possibilities as Krpano?