Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 525475 times)

2020-05-12, 17:47:32
Reply #825

maru

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There will be improved post-processing/tone mapping in Corona. You will be surprised.

Other than that, check out the roadmap for V6:
- Render elements in reflections/refractions - big thing
- Adaptive enviro sampler - faster rendering
- Phoenix foam support - big thing, requested by many users
- New sky model - not a breakthrough, but warmly recepted
- coming up: new bloom and glare - helps make things more realistic
- coming up: new secondary light solver - faster rendering, no flickering
- coming up: blue noise dithering - faster rendering
- and more

The devs are working hard, and we do listen to the community. You can't call it "dead cat bounce", just because one aspect of Corona rendering is different than that of another renderer (and still by no means bad!).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-12, 18:02:42
Reply #826

Designerman77

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There will be improved post-processing/tone mapping in Corona. You will be surprised.

Other than that, check out the roadmap for V6:
- Render elements in reflections/refractions - big thing
- Adaptive enviro sampler - faster rendering
- Phoenix foam support - big thing, requested by many users
- New sky model - not a breakthrough, but warmly recepted
- coming up: new bloom and glare - helps make things more realistic
- coming up: new secondary light solver - faster rendering, no flickering
- coming up: blue noise dithering - faster rendering
- and more

The devs are working hard, and we do listen to the community. You can't call it "dead cat bounce", just because one aspect of Corona rendering is different than that of another renderer (and still by no means bad!).



Wow, those now features sound super promising and like a lot of work has been put into development.

2020-05-12, 18:22:22
Reply #827

maru

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Oh, also, if someone likes Vray more than Corona, we are absolutely fine with that. You should definitely use what suits you best.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-12, 19:10:14
Reply #828

lupaz

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Crunch time started :)

2020-05-13, 13:35:44
Reply #829

Yuriy Bochkaryov

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There will be improved post-processing/tone mapping in Corona. You will be surprised.

this is very good news
V6 is coming soon, which means we will soon be able to appreciate this surprise

2020-05-13, 14:17:52
Reply #830

TomG

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There will be improved post-processing/tone mapping in Corona. You will be surprised.

this is very good news
V6 is coming soon, which means we will soon be able to appreciate this surprise

As a note, it was not said this was coming in Corona 6, just that it's coming in the future. Check the tentative roadmap for current plans as to what will be in 6 - https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2020-05-13, 18:18:25
Reply #831

Yuriy Bochkaryov

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There will be improved post-processing/tone mapping in Corona. You will be surprised.

this is very good news
V6 is coming soon, which means we will soon be able to appreciate this surprise

As a note, it was not said this was coming in Corona 6, just that it's coming in the future. Check the tentative roadmap for current plans as to what will be in 6 - https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max :)

I am disappointed
You will be surprised. - The surprise is that we have to wait another year? that is, one more year of life must be spent in the hope of .......
I saw it on the roadmap, I see it for a very long time and probably have to wait even longer and it does not make me happy ((

2020-05-13, 18:20:36
Reply #832

TomG

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No-one has said how long the wait will be at the moment - for one thing, historically Corona has 2 versions a year, not one, so waiting a year is not something you can assume :) Of course, it's not been planned whether it is in Corona 7 or not yet, as we are working on finishing Corona 6 before we set to work on hammering out which features will be in 7, and when the expected release for that might be.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2020-05-13, 19:51:28
Reply #833

lupaz

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I saw it on the roadmap, I see it for a very long time and probably have to wait even longer and it does not make me happy ((

Just curious: What is it exactly what you're waiting for? What kind of tools to be precise?

2020-05-14, 12:31:17
Reply #834

Yuriy Bochkaryov

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I saw it on the roadmap, I see it for a very long time and probably have to wait even longer and it does not make me happy ((

Just curious: What is it exactly what you're waiting for? What kind of tools to be precise?

I already wrote about this earlier
more correct work with highlights
Shadow correction in Input Lut Log mode
support OCIO / ACES / ICC
You can also see tonpaming in Fstorm. what functions does it have and what excellent result does it create
I think we have a large selection of development that will benefit everyone.
Maybe I'm wrong, I need to check, but Corona creates a Vignette as an effect in Photoshop, not considering which lens is installed in the camera, in the old MentalRay Vignette worked with the lens installed, the Vignette changed the same way the lens shape changed - this made the Vignette effect very lively and natural

2020-05-14, 15:30:11
Reply #835

Yuriy Bochkaryov

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see how Vignette works in MentalRay and in Corona
the picture shows how Vignette in MentalRay changes automatically from changing the lens in the camera, which makes the picture more interesting
at Corona Vignette works like an effect in Photoshop, it ignores the lens settings
Why don't we do this in our Corona?

2020-05-14, 15:38:14
Reply #836

romullus

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There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-05-14, 16:44:10
Reply #837

Yuriy Bochkaryov

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There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?

the lens is changing, the vignette is not changing
I don’t have the opportunity to check the physical correctness of this, but theoretically Vignette should also change depending on the size of the lens, it seems to me that in MentalRay it works more correctly, although this is not a super important thing, but if it is not difficult, then it can be done in the new version

2020-05-14, 17:04:38
Reply #838

maru

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There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?

the lens is changing, the vignette is not changing
I don’t have the opportunity to check the physical correctness of this, but theoretically Vignette should also change depending on the size of the lens, it seems to me that in MentalRay it works more correctly, although this is not a super important thing, but if it is not difficult, then it can be done in the new version

There is optical vignette in Corona camera and it works in physically accurate way. Did you try it?

:)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-05-14, 17:07:42
Reply #839

romullus

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AFAIK vignetting mostly depends on specific lens construction. There's no specific amount of vignetting tied to certain focal length, so it's not clear how this should be implemented. I think it's better to leave it on user's decision, as any in-built implementation would be arbitrary anyway.
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