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Messages - lupaz

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661
Corona 4.1 and Railclone 3.3.1
3DS Max 2016, Windows 10.

662
[Max] I need help! / Re: Multimap: Rotate textures?
« on: 2019-06-28, 19:13:46 »
Awesome. Thanks!

663
[Max] I need help! / [solved] Multimap: Rotate textures?
« on: 2019-06-28, 18:51:19 »
Hi,
How would I rotate all textures in a CoronaMultiMap by 90 deg?
Is there a node to do that?

In MultiTexture there's a "rotate" built in. Looking to do the same with CoronaMultiMap.

Thanks.

664
Thanks Maru.

"Super slow", "remember"...it's very subjective.

I don't think the issue people are talking about is a specific case.

I think it's just the doubt to whether you are sure or not that we are using the fastest Corona IR ever.

If you need a scene I can send you one, but if you have a scene someone sent to you a few years ago and do some testing with it with Corona 1.5 and 4.1, wouldn't that work the same way?
I see these comparisons all the time with Fstorm with that crappy kitchen scene. They had the same scene since the beginning.

665
You mean manually? I'd rather not have to do that. I'm trying to find a workflow that allows me to do quick HDR adjustments for a large amount of images.

666
Hi,

Does anyone know how to auto adjust a rendering in Lightroom?
I tried to merge several exposures into an HDR but it won't do it without metadata.
Also it seems it doesn't import HDR files. Is this correct?

Any ideas?
Thanks.
Guido.

667
Actually it would be really interesting and fun to see the difference between version 1.4 and forward, no?

668
Hi Maru,

At least in my case, I don't and can't have different versions installed to actually test this. You probably do, right?
Isn't it just a matter of you testing and then telling us there are no differences or there are indeed differences?




669
Since this thread isn't exclusively about FP...:

Please, take a look at how IR was working here:

Go to minute 6:30 for example.

It used to show some pixels first and gradually increment the amount. But the first appearance of pixels was rally fast.

Now, If I turn IR Subsampling to 0 the first pixels take a couple of seconds to show up in a, say, 1 million poly scene. Yes, the image has more pixels than on the video above, but I don't think it helps at all.

(Why IR subsampling at zero? I hate those huge pixels that delete the previous image. Anyone likes it?)

670
The attached is a file that has a couple of railclone objects.
It takes much longer to start IR than when converted to geometry.
Is there a fix for this?
Thanks.

671
Hardware / Re: BenQ PD3200Q DesignVue 32 inch?
« on: 2019-06-25, 22:54:05 »
We're using 125perc. scaling and 3dsMax 2016, which doesn't yet react correctly (HighDPI mode is from 2017). It's perfect.

Juraj, I was thinking about this. I thought the text in menus, especially the command panel and script names, remain very small in a 4K with Max 2016, and only the text on the menus get larger with 125%. Is this not the case?
Thanks.

672
Feature request time!

Original report:
https://forum.corona-renderer.com/index.php?topic=23023.0

Feature request:
One-click conversion of all 3ds Max Physical Cameras in scene to Corona Cameras.
(it would convert all photographic parameters, and positions of cameras and their targets)

Hi.
I wanted to check in about this. Any chance we'll have this any time soon?

673
Hardware / Re: BenQ PD3200Q DesignVue 32 inch?
« on: 2019-06-25, 18:44:41 »
Been using one since December, and I love it.  The built in KVM is very handy.

The 2k or the 4k?

674
Even though cameras have the option to control all the postprocessing, it'd be nice to have a bar with buttons where you can load different conf files directly from the VFB.

This would allow you to use different settings for GROUPS of cameras.

For example: "Interiors", "Exteriors".

675
In my case sometimes it happens, sometimes it doesn't. Even in the same scene with the same camera.

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