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Messages - lupaz

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31
Hi all,

If a texture has white in it, then I need to darken the whole texture. Right?
But why should I darken the texture that has white in it, together with all the other colors in the texture, and not all other textures in the scene, that don't have such bright colors,  at the same rate?

Here Chaos suggests:
Quote
Each material component is calculated as LEVEL * COLOR (with 255 = albedo 1). So to decrease too high albedo of a white material, you can either:

leave diffuse color at RGB255 and lower diffuse level to about 0,7
or

leave diffuse level at 1 and change color to about RGB180

https://support.chaos.com/hc/en-us/articles/4528323859601-What-is-Albedo

It doesn't specify between just single colors and textures with millions of colors.

Why doesn't the corona material have the level value at 0.7 by default?
Would that be a good strategy to keep realism in ALL materials with and without diffuse textures?

Here CGTricks is sharing a script to automatically control this, but I 'm not sure if I should blindly trust in it. So I wanted to ask the Corona team about all this, including whether the script is a vialble solution for homogeneous Albedo control.
https://forum.corona-renderer.com/index.php?topic=29928.msg172508#msg172508

Thank you!
Guido.

32
[Max] Feature Requests / Re: Tone mapping - Grouping
« on: 2024-02-02, 19:35:55 »
As I understand, the feature request is to be able to enable/disabled multiple operators at once, right?


Correct.
Foldering would be the other way to call it, other than grouping.

33
[Max] General Discussion / Re: Material Library / Management
« on: 2024-02-01, 21:09:42 »
Don't forget the built in .mat library can also load .max files as well. Which means you can actually load your libraries from previous projects which use the same material names, and replace them using your favorites/previous authored materials from an existing 3dsmax scene, or just populate the .mat with that .max file. Its more powerful than you might take it granted for since there's not many tutorials on the matter and whatnot, but its actually very powerful with lots of useful functions and from what I've seen over the years not used to its potential.

Attached is an example of loading a 3dsmax file with my favorite velvet, chrome, rubber materials etc. I can just re-use them from that project and then save them to my favorite .mat library if I choose to.

Another example is you can just right click on the chrome material > replace all "chrome" materials with this preset for example.

Yes. It just looks so...uninviting. But I'll try that first. Thanks James.

34
[Max] General Discussion / Re: Material Library / Management
« on: 2024-02-01, 19:28:14 »
Thank you all for your feedback.

Siger vs project manager... hmmm.
It's good to have options :)

35
[Max] I need help! / Re: Corona Edge Map
« on: 2024-01-30, 17:01:01 »
Archviz Artist are showing a good use for it - coloring plant leaves, although the leaf borders need to be edges; opacity-mapped rectangles won't work.
https://youtu.be/1bBlGsngJhM?si=PbMeQjboC022Qco1

Another idea is VFX - for example imagine that a surface is fragmented into small parts (but larger than a single polygon). You can't use other maps there to color the borders of the fragments.

I used it with really good results to have white lines (street markings) all around streets and parking areas.

36
[Max] General Discussion / Re: Material Library / Management
« on: 2024-01-29, 19:43:39 »
Siger, love it
Do you still use it? Thanks.

37
[Max] General Discussion / Re: Thank you and goodbye!
« on: 2024-01-29, 18:39:18 »
Good luck and thank you for the hard work!

38
You can use the CoronaRandomizer (Vegetation tools) if you like, it can color correct multiple diffuse/translucency selected materials/objects:
https://forum.corona-renderer.com/index.php?topic=41387.75

Thank you for the script.
I'm using it and all good so far.

For the devs: I still would like the base layer level to go above 1 though.

39
I started a Siger library a few years ago and dont use it now so I lost all my presets, dont get me wrong its a great plugin but I just dont need it for my workflow now so back to my old .mat workflow for now lol.
Good to know. I think I'll give the old .mat files a try.
Thanks James.

40
In the mean time you can always save your favourite materials to .mat files or use Design Connected - Connecter

I usually save all my favourite materials to .mat files since its built into 3dsmax

Thank you both.
I asked the question in the Vray forum.

I was thinking getting the Siger plugin, since it was very recommended here in the Corona forum.

41
[Max] General Discussion / Re: Price Increase
« on: 2024-01-24, 17:08:03 »
I would argue that the list is actually very long
My impression is that Chaos may get the wrong impression of what's wanted just because everyone use all 3 votes in things they might not be super duper exited about.
If the list was larger the margin of error may be smaller.
IDK. Just my 2 cents.

42
No plans for this, as the Corona Material Library will be phased out once the materials are moved over to Cosmos. So this would turn into a Cosmos request :)

Oh ok.
If I understand correctly cosmos won't have this capability either when combined with the material library. Right?
I'm debating if I should buy a separate plugin....
Thanks.

43
Not sure if this was requested already.
In my case, without being able to save my own material to the library, I have no use for it.

Thank you.

44
[Max] General Discussion / Re: Price Increase
« on: 2024-01-24, 15:53:19 »
The most wanted features topic is old, but the poll itself is getting reset after most major releases, so the votes reflect most recent requests.
Tiles map is still there...

But also, it's very short. There are improvements that could be done in many existing features that are not shown on the list.

45
[Max] General Discussion / Re: Price Increase
« on: 2024-01-24, 15:43:15 »
Please accept some facts before complaining:

Does this explain that there's sill not a button to open CXR in the VFB?

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