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Messages - CJRenders

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Ah i miss read it. Originally I thought he was just asking about including/excluding from a light object. My bad

[C4D] Feature Requests / Re: Corona Material Expansion
« on: 2022-01-11, 21:33:27 »
Do you mean inside Material Library?



Yes it is. there is an exclude and include tab when you select the light source. I honestly cant remember a time when that wasnt there

[C4D] General Discussion / Re: Extremely Slow render times
« on: 2021-12-30, 19:59:07 »
32G is doable but not ideal. I would recommend 64 as a bare minimum tbh. BUT if you were able to share the scene itself we could take a further look

Well that takes most of the fun out of it. I've had instances where I found the perfect model to purchase, only to find I didn't notice it was Max only. A place like TurboSquid will convert the scene for you, but not create materials. I guess that converter makes sense for someone making the switch from Max to C4D and has both.

welcome to the C4D community! Where we have slim pickings for models compared to everyone else and cant upload mtl files...

[C4D] General Discussion / Re: Extremely Slow render times
« on: 2021-12-30, 17:13:22 »
While corona is the renderer, c4d is the program that corona runs on. So is c4d has flaws it will most likely effect any engine. However, some people have preferences on what version of c4d they use. if you update to 25 the UI will be changed and might effect your workflow for a while. Personally, I always use the most recent version and just adapt to the UI.

 There could be numerous things causing this issue for you but my first thought would be to clean up temporary files, update drivers and windows if available, and update c4d.

[C4D] General Discussion / Re: Extremely Slow render times
« on: 2021-12-30, 17:01:35 »
I know you said you switched to a new computer hoping for faster speeds, but have you recently updated c4d? There were a lot of fixes in the latest version

[C4D] General Discussion / Re: Polyhaven alternatives
« on: 2021-12-27, 21:56:50 »
I've just used most of the ones worth using.

[C4D] General Discussion / Polyhaven alternatives
« on: 2021-12-21, 17:25:28 »
 Im curious to see if anyone has any alternative sites for HDRIs instead of Polyhaven.

I transfer materials from scene to scene all the time and have never run into this issue. Can you provide the scenes?

[Max] Bug Reporting / Re: Corona 7 slow VFB
« on: 2021-12-09, 16:57:12 »
computer specs would be helpful

[C4D] General Discussion / Re: Physical material tutorial
« on: 2021-11-29, 18:26:04 »
Is it just me or would a dedicated “Normal” channel make sense for a new pbr material?
Most, if not all, tex generators output a normal map and adding the normal shader to the bump in every material by hand is a real time killer…

Just use the BUMP layer in the base layer channel then under the arrow do >Corona>Normal

Hello, I was wondering if anyone else has run into a black viewport issue after downloading the newest corona 8 daily build?

[C4D] Feature Requests / Corona Material Expansion
« on: 2021-10-07, 17:39:54 »
I'd love to see a mass expansion of corona materials. More styles of metals, woods, tiles, and fabrics for sure! My workflow will thank you lol

[C4D] Feature Requests / Re: Sun Exclusion Tolerance
« on: 2021-10-07, 17:37:15 »
It's not a perfect workaround (cue: shadows), but you could use two suns. One main sun that "excludes" the specific object and a second sun that only includes this specific object and shines with 20% of the main sun's intensity.

This was indeed a good solution for my issue! Thanks again

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