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I was waiting for the "I need moar sleep" comment when you broke then news :) We just got a dog recently and while it is clearly not the same as having a child boy did I not sleep for a week or two. Still recovering lol.

Yeah the CPUs I meant are the Epyc ones and lately we are really putting in a lot of focus on making sure the performance with these system is as it should be.

Still, I don't quite understand why the top of the line chips seem to be discounted by roughly 50% at most stores I'm looking at. Great time to buy though lol.

As for your 7980x, dang, that looks sweet! I'm currently contemplating getting one so all your feedback here is super duper useful. Thank you!
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Gallery / Re: The Cat
« Last post by romullus on Today at 12:32:50 »
Unfortunately i can't help you, i don't use cryptomatte, but i think this should not happen. Maybe try to post a new topic in i need help board, or leave a message in this topic and someone more knowledgeable should help you to solve this issue.
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@Jpjapers by saying "more complex material graphs in viewport", what exactly do you mean? What would you like to be added?
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Hey Maru and thanks for your suggestion :) My aim is to actually block the light casted by the sky on the tree leaves (so they appear less translucent), without the plane casting any shadows to the foreground. I hope I managed to better explain myself here, it's tricky this one :')
I'll check your response on the other post and try it out, much appreciated!

"Blocking the light cast by the sky on the tree leaves" sounds exactly the same as "casting shadow" to me. Sorry, but I don't think there is any other solution.
Adjusting the leaf material, as dj_buckley suggested, sounds like an easier solution.
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[Max] I need help! / Re: Black rectangles in saved images
« Last post by maru on Today at 11:27:41 »
Hi guys,

I have been experiencing the same issue for a while. It happened randomly. In the render frame everything is OK but when the render is saved, it has a random sized black rectangle area. It doesn't happen if I save the render as CXR, so I had to save CXR and use copy/paste to photoshop and save the image. I just installed the new hotfix 2, let's see if it solved the issue.

Regards

This should be solved in V11 Hotfix2. If it's still happening there, please contact us at https://support.chaos.com/hc/en-us/requests/new
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[Max] Corona Goodies - User Contributions / Re: AgX in Corona
« Last post by piotrus3333 on Today at 11:24:12 »
More of AgX by Troy Sobotka - this time his Resolve version of it (quite different) married with a film look from Arri:
https://forum.corona-renderer.com/index.php?topic=41947.msg223544#msg223544

note: it does require a string option to turn off VFB's sRGB view lut so might be a bit more cumbersome to use.
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Gallery / Re: The Cat
« Last post by morphtarget on Today at 11:08:02 »
Thank you so much. When I use cryptomatte renderelement as mask, this issue occurs. Do you have any solution for it?
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[C4D] I need help! / Re: Multishader multipass masks?
« Last post by TeoRossi93 on Today at 10:55:44 »
Hi, would create 2 materials and give them each a material ID from the Advanced settings in the material. Scatter 2 objects and assign each a different mat. In the multipass settings, make 2 masks and enable Material ID and give them the same number as the materials. Render and you will have a different alpha for each. Here's an example.



Hi Bengamin,

thanks for the answer but unlickily this is not gonna work with my current animation setup.
I'm attaching my scene here so you could have a look at it. I can't change the rig at the moment, the only chance I have is to make the multishader masks work properly.
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[Max] General Discussion / Re: Roughness implementation correct?
« Last post by piotrus3333 on Today at 10:40:34 »
The thing I find different about CoronaPhysicalMtl and energy conservation is actually too much energy reflected at low Base Color values like 0.02-0.04.

I'm talking nonsense - CoronaPhysicalMtl is actually a bit darker than StandardSurface.

What is odd though is that CoronaPhysicalMtl returns at F0 (furnace test, GeoSphere mesh, Base Color 0.18, full roughness, ior 1.5) less than 0.18 float.

Compared with VRayMtl here:
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Gallery / Re: The Cat
« Last post by romullus on Today at 09:59:59 »
That's a cool cat and very nice looking smart materials! But what's with those ugly grey edges? Especially visible on the first couple images.
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