I was trying to put a normal map on my shader, and I noticed that there's a Normal Map slot under the Corona tab in the bump node.
What is the correct workflow for this? Changing the bump mode to Tangent Space completely mess up the shader, and it doesn't make any difference when I've got a map plugged into the Normal Map slot or not.
If you could clarify that it would be great! There's no mention about it in the doc.
Thanks