Author Topic: My first try  (Read 6704 times)

2014-03-01, 19:15:59

Nibiru

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Here is my first try at Corona (for Maya)

this one took 30min on a i7 3930K (rez 1920-1080) click on the image for high res (I don't take any credit for the 3d scene (just a scene made public when maxwell renderer came out ))

Rendering 128th pass
Computing primary GI took 16.149 seconds
Rendering took 1780.75 seconds

One basic problem that if I wanna use any kind of textures they all render black, and if I wanna try to use an hdri as a
BG color Maya crushes. And some times if change any shader settings and after I hit render , again it crashes.
Hope to see new updates.

Cheers
Catalin


2014-03-01, 23:26:21
Reply #1

haggi

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Thanks for reporting these. At the moment only exr and png files are supported. But even if you use other formats, it should not crash. I'll have a look.
Do you have an example which always crashes and you can send me?

Would be nice to hear more from the other beta testers. At the moment I have two feedbacks.

2014-03-02, 00:22:31
Reply #2

haggi

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Thanks to your input I could find the hdr problem and do a check before using the texture. If it is not supported, an error message is printed. I think a pre-render check with a warning popup windows could be useful if there are some unsupported file formats.

2014-03-02, 00:26:53
Reply #3

Nibiru

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looks like it works ok with png's , the problem now is that I cant use
any of the options in the  place 2d Texture node (repeat uv rotate . etc )
also the texture looks (dark) it needs a gamma 2.2 boost,  to look the right way (I will try to use a gamma node to see if this work properly)

I will test it some more the following days see what comes out.

Cheers
Catalin
 

2014-03-02, 13:28:14
Reply #4

haggi

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Indeed I was wrong, you can use jpg, bmp, png and exr files. Except the file node, you cannot use any of the other nodes! Shading networks of any kind are not supported because Corona does not yet have a built-in node based shading network available yet. Maybe I can check if I can use the gamma method on the file texture node, but I'm not sure at the moment.

2014-03-02, 15:46:09
Reply #5

Nibiru

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here is a dof  and hdri test
looks pretty ok to me the problem is that I have no control over the exposure / intensity of the hdri
there are a lot of settings that can't be set controlled. hope they will get implemented in the following updates.

Cheers

   

2014-03-02, 16:02:24
Reply #6

haggi

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Which settings do you need exactly?

2014-03-02, 19:10:02
Reply #7

Nibiru

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well for instance there is no way to control the :
-exposure of the camera
-back ground color intensity
at the moment I expose the hdri in a image editor for example photoshop
-there are no AA settings
-no GI settings
-no texture feedback in the viewport   
and so on

2014-03-02, 19:26:19
Reply #8

haggi

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Texture feedback and color feedback should now work. All other features will be implemented step by step. Unfortunatly a day has only 24 hours...
Did you receive my last update email? If not, could you send me an email and I'll send you the download location for the current release.

2014-03-02, 19:37:57
Reply #9

Nibiru

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yeah I know ,
and I salute you hard work!
cant wait to have the rest of them implemented
but  without some of this features its kind of hard to test the software.
again I salute your hard work and willingness to do this.

Cheers


2014-03-02, 23:46:40
Reply #10

haggi

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I understand, sometimes it has no advantage to spend time on a incomplete tool. But I'll send update emails and as soon as you see something you can work with, feel free to start ;)