Author Topic: Progress...  (Read 27797 times)

2013-12-01, 10:32:30
Reply #15

Ludvik Koutny

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Hehe, looks grainy as hell... :D

Lot's of instanced hi-poly emitters...  that is exactly what non explicitly sampled light is great for...  not sure if you got build where that is already available :)

2013-12-01, 13:32:35
Reply #16

chilombiano

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That's awesome haggi!. Looking forward for more !

2013-12-04, 15:39:42
Reply #17

haggi

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I don't care much about render methods at the moment.

Now I start to implement all corona material features. Then I implement all the corona rendering globals. As soon as these two tasks are done, I will build a version wich can be tested. I think we will have a version a few days after XMas.

2013-12-08, 15:58:00
Reply #18

haggi

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Okay, now I was able to implement the native corona material with most of it's features. I the attached image you can see translucency, diffuse mapping, refraction mapping as well as reflection and blurry reflections/refractions. Next I'll implement the global settings.

2013-12-08, 23:19:10
Reply #19

lucidGrey

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this is very exciting!, I can't wait to get my hands on a maya version. Me and some friends are working on a short film, im hoping we can use this instead of vray for the renders :D

2013-12-09, 19:30:10
Reply #20

lwclasses

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Go Haggi, Go!

2013-12-12, 12:12:03
Reply #21

con12

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anticipated news !!!    thk

2013-12-18, 00:37:31
Reply #22

metamesh

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f******ck this looks awesome! I can't wait for the maya version of Corona! and if at some point it supports yeti, that would be AMAZING!!

2013-12-18, 16:00:45
Reply #23

con12

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very nice to learn that, great !

2013-12-28, 17:16:07
Reply #24

haggi

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Another small progress. Particle instancer with motionblur. Lighting is done with a hdr environment map.

http://vimeo.com/82833344

2013-12-28, 17:19:21
Reply #25

Ludvik Koutny

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2013-12-28, 17:52:06
Reply #26

maru

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Will take a look twice before taking another handful of popcorn.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-12-29, 10:13:19
Reply #27

con12

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wow, what the "skull" !
It will be nice if there is a " making of " video. very  Good job !

2013-12-31, 00:00:41
Reply #28

haggi

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Thanks, and here is a test of an animated displacement mapping:

http://vimeo.com/82913752

2013-12-31, 02:26:25
Reply #29

con12

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nice testing. Happy New Year !