Author Topic: Progress...  (Read 27458 times)

2013-11-02, 17:46:30

haggi

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Just to show that the implementation is goin on. The very basic features are here:

- preview in renderview
- geometry export
- camera position


2013-11-02, 20:10:28
Reply #1

lacilaci

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Just to show that the implementation is goin on. The very basic features are here:

- preview in renderview
- geometry export
- camera position

Oh my.. that's awesome. Will you be able to also get corona scatter into maya? I really miss some decent scattering tools in maya.

2013-11-03, 00:33:47
Reply #2

haggi

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No idea yet. Let's see if I can implement XGen first.

2013-11-03, 10:44:03
Reply #3

Polymax

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this very good news!!!
Corona - the best rendering solution!

2013-11-07, 17:54:32
Reply #4

ohsnapitsjoel

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Awesome, how exciting.  Is your progress updated to your github repository? 

2013-11-07, 19:24:34
Reply #5

ohsnapitsjoel

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Edit: Ah, I guess I need access to the API to build the plugin?
« Last Edit: 2013-11-07, 19:36:25 by ohsnapitsjoel »

2013-11-07, 19:40:17
Reply #6

Ludvik Koutny

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Edit: Ah, I guess I need access to the API to build the plugin?

Go ahead and ask keymaster. Since you already did quite good blender exporter, i am sure keymaster will share API with you ;)

2013-11-07, 21:00:09
Reply #7

Ondra

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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-08, 09:06:22
Reply #8

con12

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thks for the good news, really excited to learn that.
 Hope it can be available soon. 

2013-11-12, 02:27:38
Reply #9

ohsnapitsjoel

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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...

But this thread is for the Corona to Maya plugin :)  I was just asking out of curiosity, actually; I took a look at haggi's work and thought I'd try to build his plugin, but I realized I need access to the API to build it. 

2013-11-21, 15:24:06
Reply #10

haggi

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Indeed, the github repository contains the latest version. For compilation you would need the api and some further instructions - it is not yet very well documented by me.

Unfortunatly we have a problem with textures. The way it works for 3dsmax and Cinema will not work in maya. So what we will have is:
- normal surface shaders
- environment lighting
- sun light
- instancing, particle instancing
- motion blur

But no or only very basic texturing at first. Sorry.

2013-11-29, 00:00:05
Reply #11

lwclasses

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Your doing a great job Haggi!  Can't wait and thanks!

2013-11-29, 17:35:20
Reply #12

haggi

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Thanks.

Yesterday I implement the particle instancer correctly and as able to use a per instance shader emission color override. The emission depends on rgbPP. This way we can do quite cool stuff.
I'll post an image later this evening.


2013-11-29, 23:31:53
Reply #13

haggi

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Here is an example image. The small skulls are derived from a particle system with emission manipulated with an rgbPP particle attribute.

2013-12-01, 04:46:18
Reply #14

ohsnapitsjoel

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When will we be able to see some builds of your work?? :D

2013-12-01, 10:32:30
Reply #15

Ludvik Koutny

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Hehe, looks grainy as hell... :D

Lot's of instanced hi-poly emitters...  that is exactly what non explicitly sampled light is great for...  not sure if you got build where that is already available :)

2013-12-01, 13:32:35
Reply #16

chilombiano

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That's awesome haggi!. Looking forward for more !

2013-12-04, 15:39:42
Reply #17

haggi

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I don't care much about render methods at the moment.

Now I start to implement all corona material features. Then I implement all the corona rendering globals. As soon as these two tasks are done, I will build a version wich can be tested. I think we will have a version a few days after XMas.

2013-12-08, 15:58:00
Reply #18

haggi

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Okay, now I was able to implement the native corona material with most of it's features. I the attached image you can see translucency, diffuse mapping, refraction mapping as well as reflection and blurry reflections/refractions. Next I'll implement the global settings.

2013-12-08, 23:19:10
Reply #19

lucidGrey

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this is very exciting!, I can't wait to get my hands on a maya version. Me and some friends are working on a short film, im hoping we can use this instead of vray for the renders :D

2013-12-09, 19:30:10
Reply #20

lwclasses

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Go Haggi, Go!

2013-12-12, 12:12:03
Reply #21

con12

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anticipated news !!!    thk

2013-12-18, 00:37:31
Reply #22

metamesh

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f******ck this looks awesome! I can't wait for the maya version of Corona! and if at some point it supports yeti, that would be AMAZING!!

2013-12-18, 16:00:45
Reply #23

con12

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very nice to learn that, great !

2013-12-28, 17:16:07
Reply #24

haggi

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Another small progress. Particle instancer with motionblur. Lighting is done with a hdr environment map.

http://vimeo.com/82833344

2013-12-28, 17:19:21
Reply #25

Ludvik Koutny

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2013-12-28, 17:52:06
Reply #26

maru

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Will take a look twice before taking another handful of popcorn.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-12-29, 10:13:19
Reply #27

con12

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wow, what the "skull" !
It will be nice if there is a " making of " video. very  Good job !

2013-12-31, 00:00:41
Reply #28

haggi

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Thanks, and here is a test of an animated displacement mapping:

http://vimeo.com/82913752

2013-12-31, 02:26:25
Reply #29

con12

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nice testing. Happy New Year !

2014-01-28, 02:52:17
Reply #30

lwclasses

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Hows it all progressing Haggi?  No pressure mind-you.  I know you have alot to wade through!

2014-01-28, 13:17:40
Reply #31

haggi

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Indeed. I modified the plugin in a way that the UI is not blocking any more during rendering. This took some time to implement, but I will do some tests and render a sequence to see if everything works so far and then I will complile a very first - buggy - alpha version and if keymaster agrees, I'll post it in the next two weeks.

2014-01-28, 15:05:05
Reply #32

Ondra

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sure, lets release it together with A6
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-05, 22:30:11
Reply #33

juang3d

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Hi there.

Any news on this?

Cheers.

2014-02-06, 17:01:54
Reply #34

haggi

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Not yet.....

2014-02-07, 10:19:47
Reply #35

juang3d

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Ok.

Thanks!

Cheers.