Author Topic: Progress...  (Read 27926 times)

2013-11-02, 17:46:30

haggi

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Just to show that the implementation is goin on. The very basic features are here:

- preview in renderview
- geometry export
- camera position


2013-11-02, 20:10:28
Reply #1

lacilaci

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Just to show that the implementation is goin on. The very basic features are here:

- preview in renderview
- geometry export
- camera position

Oh my.. that's awesome. Will you be able to also get corona scatter into maya? I really miss some decent scattering tools in maya.

2013-11-03, 00:33:47
Reply #2

haggi

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No idea yet. Let's see if I can implement XGen first.

2013-11-03, 10:44:03
Reply #3

Polymax

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this very good news!!!
Corona - the best rendering solution!

2013-11-07, 17:54:32
Reply #4

ohsnapitsjoel

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Awesome, how exciting.  Is your progress updated to your github repository? 

2013-11-07, 19:24:34
Reply #5

ohsnapitsjoel

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Edit: Ah, I guess I need access to the API to build the plugin?
« Last Edit: 2013-11-07, 19:36:25 by ohsnapitsjoel »

2013-11-07, 19:40:17
Reply #6

Ludvik Koutny

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Edit: Ah, I guess I need access to the API to build the plugin?

Go ahead and ask keymaster. Since you already did quite good blender exporter, i am sure keymaster will share API with you ;)

2013-11-07, 21:00:09
Reply #7

Ondra

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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-08, 09:06:22
Reply #8

con12

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thks for the good news, really excited to learn that.
 Hope it can be available soon. 

2013-11-12, 02:27:38
Reply #9

ohsnapitsjoel

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Edit: Ah, I guess I need access to the API to build the plugin?
yes. But blender licence is incompatible with the API licence, and the API is in C++, so...

But this thread is for the Corona to Maya plugin :)  I was just asking out of curiosity, actually; I took a look at haggi's work and thought I'd try to build his plugin, but I realized I need access to the API to build it. 

2013-11-21, 15:24:06
Reply #10

haggi

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Indeed, the github repository contains the latest version. For compilation you would need the api and some further instructions - it is not yet very well documented by me.

Unfortunatly we have a problem with textures. The way it works for 3dsmax and Cinema will not work in maya. So what we will have is:
- normal surface shaders
- environment lighting
- sun light
- instancing, particle instancing
- motion blur

But no or only very basic texturing at first. Sorry.

2013-11-29, 00:00:05
Reply #11

lwclasses

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Your doing a great job Haggi!  Can't wait and thanks!

2013-11-29, 17:35:20
Reply #12

haggi

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Thanks.

Yesterday I implement the particle instancer correctly and as able to use a per instance shader emission color override. The emission depends on rgbPP. This way we can do quite cool stuff.
I'll post an image later this evening.


2013-11-29, 23:31:53
Reply #13

haggi

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Here is an example image. The small skulls are derived from a particle system with emission manipulated with an rgbPP particle attribute.

2013-12-01, 04:46:18
Reply #14

ohsnapitsjoel

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When will we be able to see some builds of your work?? :D