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Messages - jacobhutson

Pages: [1] 2 3 ... 5
1
[Max] Daily Builds / DR render through backburner
« on: 2019-10-25, 04:14:30 »
RC2 change from RC1 - DR render jobs submitted to backburner no longer scan for slaves
if they are in the list they render, but it wont find new ones.

This is different from RC1 behaviour


2
[Max] Daily Builds / Daily version flagged as Malware
« on: 2018-09-27, 03:02:43 »
More recent daily builds are being flagged as malware by Bitdefender
On-Access scanning has detected a threat. The file has been deleted. \\path\corona_2018-09-20.exe is malware of type Gen:Variant.Graftor.515352
sent a false positive report already. just a heads up.

3
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-27, 01:56:57 »
Hey Mike

File Modified today

# Corona system-wide settings - dialog status, etc.
OpenRenderSettingsTab = Common
RenderRollupStatus = 111111100111111111
VfbTabState = active,Post,ToneMapping=expanded,Lut=collapsed,BloomAndGlare=collapsed,Sharpening=collapsed,Denoising=collapsed,
ToolbarVersion = 20180205



4
[Max] Daily Builds / Re: Daily builds version 2 - Toolbar
« on: 2018-03-26, 01:29:41 »
It's a small thing, but everytime you install  Corona Daily it adds icons to the corona toolbar
mine now has about 40 icons in it, repeated over and over again.

Win10, Max 2017


5
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-31, 01:02:38 »
it could be an issue related to windows firewall and security, I turned firewall off all my render nodes becuase it stood in the way on several nodes.

We are behind a hardware firewall, so firewall etc isnt enabled on the rendernodes.

6
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-27, 02:26:10 »
another weird issue with 1.7 release
using DR some of the nodes dont start rendering until you click on the DRserver app dialog

nodes are on win10, 1511. so it could be a windows issue.
seems odd they cant get focus until clicked on.

app priority?

7
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-27, 02:24:03 »

[/quote]

make sure you have enough swap space on your SSDs, I had to switch from 120GB to 240GB SSDs to make things work, if it can't find the ram it will need that space. 5 out of 6 nodes failed until I upgraded.
[/quote]

thanks, checked that and there is plenty of space.
wow, ssd's in your render nodes, luxury. (so jealous)



8
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-26, 15:40:36 »
im getting much heavier ram use on scenes now. at least 30% and sometimes 50% more on the same scenes.
it actually means my DR nodes wont render unless they are the large ram ones.
with PT/PT

Do i need to convert all the scenes to 1.7 (i use xrefs alot) or can i use a mix of 1.7rc4 scenes and 1.7 release scenes
the render file has been converted to 1.7 release.

cheers
J

9
Gallery / Re: The Residence
« on: 2017-10-24, 10:00:13 »
wow, very nice, and very real looking.
Could i please aks how long something like this takes you guys to pull together in man hours.

10
[Max] Daily Builds / Re: Daily Builds 1.7 - DR with Deadline
« on: 2017-07-25, 06:08:08 »
We use Thinkbox Deadline here in the studio.
When we send a DR job to deadline it needs to be run as workstation mode (basically takes a network licence as if you manually rendered it), to get it the DR nodes to contribute to the Render.

Is this the expected behaviour. Is it the same in Backburner or can you slave render a job in DR.?
I am using 9.0.1.1 of Deadline + 11July DB.

It would be much better if you can render DR in slave mode.




11
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-25, 01:30:50 »
What kind of materials are you importing? Here is a list of materials supported for conversion: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

They come in as standard materials from sketchup
they do convert but only when loaded into the material editor
so you have to keep running the convert script

Update
found selecting everything and changing to materials of selected materials converts most of them
leaving the odd straggler that has be loaded into material editor

12
[Max] Daily Builds / Re: Daily Builds 1.7 Coroner Converter
« on: 2017-07-24, 05:12:55 »
Seem to have an issue with Corona Converter 1.36 and MAX2017 (upto date)

It doesnt seem to convert all materials (from sketchup import) to Corona unless i load them into material editor
Conversion picks up some but not all
Conversion is set to ALL

dont get any messages about ADSK materials.
Is it just me, or does everyone get this.



13
[Max] Feature Requests / Re: Portal Image as Channel
« on: 2017-07-10, 11:11:21 »
Bingo.

Means you dont have to open two files to comp

14
+1 from me too.
hires final heavy scenes are a big problem when you hit interactive.

Some final render ratio buttons would be cool
1/10 ¼ ½ etc

thanks

15
[Max] Feature Requests / Environment render element
« on: 2017-07-10, 10:37:57 »
Could we please please get the Portal image as a renderable output channel
It would make comping easier as you dont have to load in the background image again as a seperate file.
You can just grade all in the one exr.

You could also then render masks for building mattes and comp the whole thing in one frame file.

Please Please

thanks

Jake

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