Recent Posts

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i must say, in all these years, activity around dailies has been abnormally quiet - is something going on?
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PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.

Im curious, do you track CML useage as part of the useage stats? Is it a minority of users that actually use it frequently?
I use it every day for starter/base materials but increasingly find myself using the presets in the physical material.
Is there a way to allow users to create their own physical material presets?

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[Max] I need help! / Scene constantly crashing under interactive
« Last post by MetricaVisuals on Yesterday at 23:10:35 »
Hi, we are having a hard time with a small scene thats crashing all the time under interactive rendering when we make almost any changes..
We are using corona 11.1 and max 2024
To reproduce the crash i just start interactive and change the sun properties

Im also creating a ticket with the scene.
Please help !
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[Max] Bug Reporting / MultiTexture odd behaviour
« Last post by aaouviz on Yesterday at 21:46:17 »
I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.

Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.

I recall this used to work correctly. Right?
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What we do for that is to use the forest lister to select and change forest objects while interactive is on.
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[Max] Bug Reporting / Re: wxWidgets assertion failure
« Last post by Avi on Yesterday at 19:57:00 »
Also what version of Corona you are using? I hope you are using Corona 11 HF 2.
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[Max] Bug Reporting / Re: wxWidgets assertion failure
« Last post by Avi on Yesterday at 19:56:17 »
Hi,

Can you send us your scene along with repro steps by starting a ticket?

https://support.chaos.com/hc/en-us/requests/new
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[Max] Bug Reporting / Re: Preparing geometry
« Last post by TomG on Yesterday at 19:53:07 »
Any chance of a copy of that scene? Via ticket is fine for privacy, https://support.chaos.com/requests/new

Failing that, can we have a fairly detailed description of what was going on? Did the Decal overlap 10s or 100s of objects, and it was accidentally excluding the two it should apply to and so was being calculated for 10s or 100s of objects? And on reversing that, so including those two, it was only being applied to two? What happens with no include / exclude where it just applies to all objects it overlaps, is that fast or slow?

Thanks!
   Tom
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[Max] Feature Requests / Re: Batch import textures to Corona multimap
« Last post by romullus on Yesterday at 18:37:58 »
Unless i somehow misunderstood your request, Corona multimap already has batch load button.
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Moar progress, even if I'm a bit slow lately because of ongoing projects :

Implemented the thing as a plugin



New commands to add often used shaders




More shaders available for insertion in existing node tree, some with unique behaviors




Added something for the tidy maniacs


Finally solved something that was bothering me from a long time

Create mask directly from the active selection and (almost) never bother again with ID numbers


It works on objects and materials, and can create one mask for each selected element or a shared one



For sure it's not really useful if you can leverage Cryptomatte but otherwise, it makes the process a bit simpler and faster.
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