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Messages - Volden

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1
Chaos Corona for Blender / Re: Some little guides ?
« on: 2014-12-10, 12:08:30 »
Check this post /Russian/
http://denvoloskov.blogspot.ru/2014/02/corona-standalone-blender.html

I`ve described there an installation and usage

2
Gallery / Re: From Volden
« on: 2014-11-05, 13:05:36 »
It`s real Corona bokeh with a custom aperture map.
900 passes.

3
Gallery / Re: From Volden
« on: 2014-11-05, 12:48:45 »
Another sketch.
Modeling, sculpting, cloth simulations, foliage, texture painting made in Blender.
Rendering - Corona standalone

4
Gallery / Re: Quick project - Plant..
« on: 2014-11-05, 12:43:47 »
One of the best foliage renders i`ve seen.
Keep it up!

5
Gallery / Re: From Volden
« on: 2014-07-08, 06:38:02 »
Yesterday`s sketch
Modeling, sculpting, texture painting: Blender
Rendering: Corona Standalone

6
Gallery / Re: Snowmem
« on: 2014-07-08, 06:36:07 »
When Max crashes use this render ))))

7
[Archive] Alpha Builds / Re: Alpha v7 released!
« on: 2014-07-01, 11:10:52 »
Hi all!
What`s new in A7?

8
Gallery / Re: Chair Z-Channal problem
« on: 2014-04-28, 20:35:16 »
So why not real DOF? It`s quite fast and provides very cool result.

9
So I`ve been working in Blender for a couple of months since last november and I have to say:

1. Blender has great modeling tools. Some of them are much better than Max one.
My latest WIP in Blender pic 8.jpg and 13.jpg. I`ll never started something complicated like this in Max, as well as the knitting patterns. In Max it`s too complicated to do that. In Blender - fast and intuitive.


2. Blender UI is more friendly than Max. Absolutely agreed with Ludvik.

3. You have in one compact, crossplatform package:
* As I mentioned above, powerful modeling tools
* Sculpting tools (Not as powerful as ZBrush, but look what it can do http://wiki.blender.org/index.php/Dev:ES/Ref/Release_Notes/2.66/Dynamic_Topology_Sculpting)
* Rigging tools:
at=0

* Texture painting tools:
* Camera tracking:
* Postwork, animation, video editing mode... A lot of features, I can`t say something about the rest, I dont` work with them yet.

4. And yes. It`s free.
And it`s not the main parameter for me.

Conclusion:
Blender is compact, multiplatform, intuitive and flexible software. And I feel that someday such UI as Modo`s or Blender`s one will rule CG world.

And I think that targeting Corona creation mostly for 3ds Max users it`s not the wisest solution. Today we can see a lot of modeling software, and many of them developing and grow. And Corona /in my opinion of course/ should be standalone application like Maxwell or Octane /my wet dreams :3/ - and no matter what modeling tool you use, you always can render everything with Corona.

All roads soft lead to Rome Corona.
Thanks for reading.

10
Gallery / Re: Blender & Corona Test
« on: 2014-03-25, 10:38:34 »
Ok, here`s my test in Corona Standalone.

11
Gallery / Re: Kiev appartament
« on: 2014-03-06, 12:26:24 »
So God damn good!

12
Gallery / Re: Blender & Corona Test
« on: 2014-03-06, 12:23:14 »
Pawel, don`t forget about "T-Shading-Smooth"
Cheers

13
[Max] General Discussion / Re: CML - The final model.
« on: 2014-03-06, 12:12:32 »
Seems that Corona will have most visual pleasant material preview models in comparison with other renderers.

14
[Max] General Discussion / Re: cml- fabrics.
« on: 2014-02-14, 19:19:34 »
I think something like that, would better suit for fabric materials.

The best one here.

15
I almost finished the final version:

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