Hi all, hope everyone is well,
I'm writing because I'm trying to render a still image for a client. I have a pretty decent workstation (Ryzen 9 / 64GB RAM), I normally never have issues rendering still images. However, this scene is very densely populated with polygon heavy elements. I'm using CoronaProxies in the scene (to the point where I can barely tell what is in the scene), the output resolution is also not too big (it's about 2000 x 1000, any less would be too low quality), but STILL the scene is using up all of my RAM and I've been having to render this scene via a render farm. This isn't ideal for me, and I was wondering if there is a method where I could split the image into separate segments or strips that I could stitch together later in Photoshop or some other program. I've never done this before because very few scenes obliterate my RAM the way this one seems to.
Is this possible? If so, can anyone quickly run through the steps to do it or recommend a tutorial?
Thanks in advance,
Mia