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Work in Progress/Tests / Re: Car Style Frame
« on: 2014-01-11, 17:38:46 »
Thanks for the reply!
It still brings me back to my issue of having to go all over the max UI to do simple stuff. I know this is an Alpha so I am glad there are workarounds like you describe above.
I just really want it all in one light object, rather than making planes and assigning textures, and going into the material editor to adjust the HDRI, then over to the light shader, then object properties for options...... It just gets a bit messy that way. But this could be because I am just stuck in my ways :)
" If someone does as photorealistic rendering as actually mapping HDRI softboxes on light, the it is extremely improbable same person will want to do such fakes as restricting which objects are lit."
I do not agree with that statement. I always find the renders that are trying to be the most "realistic" are the ones that look the most fake to me :) Without having options in place to sort of break the rules, you loose a lot of artistic control. That HDRI on the light may look perfect in one reflection, but just may look off in a refraction of another object. And since we are making images in 3D and not doing photography, why not cheat it a bit :)
I do understand your point though!
It still brings me back to my issue of having to go all over the max UI to do simple stuff. I know this is an Alpha so I am glad there are workarounds like you describe above.
I just really want it all in one light object, rather than making planes and assigning textures, and going into the material editor to adjust the HDRI, then over to the light shader, then object properties for options...... It just gets a bit messy that way. But this could be because I am just stuck in my ways :)
" If someone does as photorealistic rendering as actually mapping HDRI softboxes on light, the it is extremely improbable same person will want to do such fakes as restricting which objects are lit."
I do not agree with that statement. I always find the renders that are trying to be the most "realistic" are the ones that look the most fake to me :) Without having options in place to sort of break the rules, you loose a lot of artistic control. That HDRI on the light may look perfect in one reflection, but just may look off in a refraction of another object. And since we are making images in 3D and not doing photography, why not cheat it a bit :)
I do understand your point though!