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Messages - aaouviz

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631
Agreed.

I think this would be a massively useful feature! Please consider :)

It could even be possible to control it inside the VFB? Just an idea...

632
Gallery / Re: Interior Desing
« on: 2020-07-04, 16:14:14 »
Design*

Not bad. That's some of the most convincing rain on window I've seen

633
Gallery / Re: J.P Taps by COCOON
« on: 2020-07-03, 14:14:18 »
Nice job.

My feet hurt just looking at that floor though. Ouch

634
[Max] General Discussion / Re: Install Corona without Max
« on: 2020-06-20, 21:39:49 »
Evaluation is fine.

Thanks. Fingers crossed it works :|

635
[Max] General Discussion / Install Corona without Max
« on: 2020-06-20, 16:07:07 »
Hi,

Just quickly.

I'm wanting a client of mine to have access to one of my CXR files for them to play around in it...

If I ask them to download Corona on a trial basis, will it be possible for them to install it if they do not have any other 3D software installed?

Many thanks,

636
[Max] Daily Builds / Re: New UVW Randomizer playground!
« on: 2020-06-19, 14:07:31 »
Something I've been wondering lately. Is it necessary, or beneficial, to have separated the UVW randomizer and the MultiMap randomizer which handles gamma/hue randomization? I fairly often wish this could all somehow just be built in to the regular old coronabitmap loader, as randomization sections within it you can use if you wish, all in one place.

+1!

I very rarely ever use a UVW randomiser without it also being connected into a MultiMap node.

637
Corona already has this feature. Look in the Color Correct and select the radio button "use these settings"

638
Hmm, curious.

Indeed, I am going crazy then :)

Thanks!

639
I'm 99% certain it used to work as I described... at least with noise target?

I could be going crazy...

640
Hi,

A little bug I've noticed in the past few days. I'm using the current latest daily.

When I update the noise level target, or the total passes (in the max settings) while rendering is taking place, although these targets are updated in the Corona VFB they are not adhered to. That is, they still follow the old targets as set when rendering is started.

This previously worked as expected, ie; I have 50 passes set, I press render, then when I change it to 25 passes, the rendering stops when hitting 25 passes (Same for noise level). However now, the updated target isn't followed.

I hope this makes sense? See attached. Thanks!

641
Gallery / Re: The Green apartment
« on: 2020-06-15, 09:22:29 »
Everything in this scene is well executed.

A lot of detail, great lighting, perfect mood.

Well done!

642
Gallery / Re: Warm Breezes
« on: 2020-06-12, 09:28:57 »
Absolutely stunning.

Well done!

643
Hi,

Will the 'TAB' issue (in colour picker) be fixed soon? This is an annoying little problem...

(If this isn't already discussed, you can't press TAB to go in to the next color value, as previously done).

Thanks

Thanks a lot for reporting. I wasn't aware of this. Confirmed, and reporting to the dev team now!

(Internal ID=496830132)

Hi,

This little issue still isn't fixed in the latest daily, it seems...

644
Sorry to dig up an old thread...

To continue this discussion, I understand that turning caustics on/off for objects is not possible. Fair enough, the 3 other tick boxes should be able to do a good enough job...

However, I'm playing around with Caustics today for the first time in a while.

I have a glass, a table and sun. Renders perfectly, caustics look great! The glass has caustics turned on, the sun too, but the table not.

When I put the same glass, table and sun into a 'complete' scene, the caustics basically fails - very blurry, very noisy nothing like the simpler scene. The sun is the only light source with caustics enabled, no other objects have caustics ticked (though, with 100 or so materials, is there any fast way to confirm this?). The sun light is uninterrupted (ie; doesn't travel through a window pane) when hitting the glass.

So why the big difference? Is this just how it is? All the other objects in the scene affect the caustics? If I have buildings across the street they're messing up my nice caustics, for example?

Or am I missing something/doing something wrong?

Thanks for any clarification!

645
Hmm, isn't this already possible? Unless you're talking specificaly about IR in a viewport.

Hmm, well that was my query, I guess...

I don't know if it's possible? I was in fact talking specifically about IR in a viewport (but I guess it's a good start to have the capability in the IR VFB...)

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