Author Topic: Blur/Filtering bug  (Read 5100 times)

2013-03-28, 03:48:50

Chakib

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Hi guy i think i'm having a serious annoying bug here, i explain :

As you know i did render a cosmetics scene lately it was rendering fine, but after reopening the saved scene tonight i've found that the diffuse map of the "reality cream" texture was blurred and the the blur is set to 1, so the blur value bug is back i think.

Also the filtering modes are acting really weird : here in bump map of the "reality cream" is not giving me that fine result of the first final render, i didn't change anything in the scene i just open and render, and the bump look is not like before ! also when choose to not use the filtering mode, the bump is disabled ! it happens only with some grayscale maps and others no :S+

Just to let you know i'm using Blend for this model.

I use the latest daily 2013-03-24 multiscatter, forestpack legacy

some pics to explain :

Final fine result : Diffuse Blur is set to 1/Bump value 6/ Bump Blur set to 1/ Pyramid mode


reopen the scene - same value as above / Pyramid mode ( same thing with Summed Area )


Diffuse blur set to 0.01/Bump value 6/ Bump Blur set to 0.01 ( in the fine final render the blur was set to 1 and there was no problem )
Pyramid Mode


Diffuse blur set to 0.01/Bump Blur set to 1/Pyramid Mode ( same thing with Summed Area )


Bump value 6/Bump blur set to 1/ No Filtering

« Last Edit: 2013-03-28, 04:32:16 by Chakib »

2013-03-28, 04:39:23
Reply #1

Polymax

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I posted a few days ago, this bug in mantis!
Corona - the best rendering solution!

2013-03-28, 04:41:55
Reply #2

Chakib

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I've found why !

it's a bug in the multiscatter/forestpack build

the alpha 4  is rendering fine !

hope it will be fixed soon.


2013-03-28, 04:44:05
Reply #3

Chakib

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I posted a few days ago, this bug in mantis!

hmm didn't see it, i love the forestpack add but having this bug again is annoying, let's wait i'll keep using the alpha 4...

2013-03-28, 11:30:36
Reply #4

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-28, 11:33:42
Reply #5

Polymax

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Fixed
How nice to see it :) Thanx!
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2013-03-28, 14:16:23
Reply #6

Chakib

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2013-03-30, 01:55:09
Reply #7

Chakib

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2013-03-30, 03:32:15
Reply #8

Ondra

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yes, but not the legacy yet
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-30, 03:56:35
Reply #9

Chakib

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