Author Topic: some geometry modifiers crash corona?  (Read 3787 times)

2013-03-27, 14:42:45

herbap

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corona crash when trying re-render old interior (mental ray) scenes with corona

step by step,

- all old materials deleted (simple white - with subtle reflections corona material applied to all objects) ---ok
- daylight and light systems converted to corona ---ok
- exposure settings deleted --- ok
- i hit render and max crash... trying several times but crash everytime!

then i collapse modifiers... and render is ok

some geometry modifiers crash corona?

2013-03-27, 14:57:58
Reply #1

lacilaci

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Did you try to create new scene and import->merge the old one into it?

2013-03-27, 14:58:48
Reply #2

Ondra

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HSDS is incompatible. If it is some other modifier, post the minidump 3dsmax generates upon crash, or feel free to upload the scene (http://corona-renderer.com/upload), I'll examine it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-27, 15:21:17
Reply #3

herbap

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here is dumpdata.zip file, hope this helps (i upload scene file too)



no hsds modifier in scene
« Last Edit: 2013-03-27, 15:36:24 by herbap »

2013-03-27, 15:34:14
Reply #4

Ondra

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yep, that is HSDS. That one is not supported, unfortunately it mysteriously crashes and I dont know why. I'll have to ask autodesk.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-27, 15:36:55
Reply #5

herbap

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hsds modifier in scene :) i really forgot it... sorry

thanks

2013-03-27, 16:30:38
Reply #6

Ondra

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I¨ll remove the topic since the HSDS issue is known
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)