Author Topic: falloff and twosided material refraction  (Read 5513 times)

2013-03-20, 00:32:03

zouhair_psi

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Hi , the falloff and twosided material refraction. the reflexion still the some even with 0.01 and it just disappear at 0.

2013-03-27, 16:46:38
Reply #1

Ondra

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Fixed, I hope (please test it ;))
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-28, 16:53:00
Reply #2

zouhair_psi

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Hi , you did fixed , but i found another thing , the fresnel reflexion falloff dont work with twosided when i atache the falloff map to the reflection slot

2013-03-29, 19:00:55
Reply #3

Ondra

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works for me, try the newest build, and if it still keeps happening, send the scene
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-29, 19:10:58
Reply #4

Polymax

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now is it work fine! thanx!
Corona - the best rendering solution!

2013-03-29, 20:55:29
Reply #5

zouhair_psi

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still not working for me , i attache an empty scene with 2 materials at the slate material editor.

2013-03-30, 01:27:02
Reply #6

Ondra

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ok, fixed again, apparently "Override material IOR" means something different in autodeskspeak - something less "override material IOR" and more "use material IOR anyways", than I would have expected. I hope something else does not blow after the fix ;).

BTW: you are stacking 2 fresnel effects on top of each other, so in the end the reflection you get is very weak. You should set Corona fresnel IOR to 999 when using falloff map. Or even better, not use falloff map in fresnel mode here, since you can get the same effect much faster with corona fresnel IOR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-30, 09:07:00
Reply #7

zouhair_psi

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thx for fixing it , and thx for the tips about corona fresnel IOR :)