Author Topic: What's hapening?  (Read 5299 times)

2014-03-18, 16:01:17

lhenix

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Reflection and refaction material's objects has many withe pixel,I don't know why?Is this a BUG of A6?

2014-03-18, 16:13:15
Reply #1

maru

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It probably means you are using crazy lights. What are the settings of your ceiling lights?
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2014-03-19, 03:47:17
Reply #2

lhenix

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What?No,tihs scense use corona's sunlight\eviroment\slef-illumination in A6,
and use A5 get result don't have more and more white pixel,
see this picture,same render area,isn't look like A6 rendered result..

2014-03-19, 09:58:57
Reply #3

romullus

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The less information you give, the less probability that you'll be given correct answer.

Edit: btw, i think maru is right: look at the reflections of your light sources on the wall - they're crazy high.
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2014-03-19, 10:10:43
Reply #4

lhenix

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The less information you give, the less probability that you'll be given correct answer.

Edit: btw, i think maru is right: look at the reflections of your light sources on the wall - they're crazy high.

turn off all wall lights,and get this result,less white pixel than before,but still......
see this pictture......

2014-03-19, 10:43:31
Reply #5

Polymax

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can you post this scene for investigation?
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2014-03-19, 11:39:25
Reply #6

lhenix

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can you post this scene for investigation?

upload scense....

2014-03-19, 12:36:48
Reply #7

Polymax

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ok! Investigated!
1. You used just white color in Env instead HDRI or CoronaSky - this is not correct
2. Your geometry of scene are thin - this is problem for Corona and this is not correct
3. You need reset render setup (just in case) because this scene translate from prev.version of Corona
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2014-03-19, 12:48:44
Reply #8

Ludvik Koutny

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There is nothing wrong about having white color as an environment map :) It will affect look, sure... but it will not affect performance or amount of artifacts in render.

2014-03-19, 13:25:52
Reply #9

Polymax

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There is nothing wrong about having white color as an environment map :) It will affect look, sure... but it will not affect performance or amount of artifacts in render.
I gave an overall assessment, including artistic component.
Corona - the best rendering solution!

2014-03-20, 06:52:59
Reply #10

lhenix

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ok! Investigated!
1. You used just white color in Env instead HDRI or CoronaSky - this is not correct
2. Your geometry of scene are thin - this is problem for Corona and this is not correct
3. You need reset render setup (just in case) because this scene translate from prev.version of Corona

Thanks a lot ~!
I'll test it.....

2014-03-21, 17:56:55
Reply #11

Ondra

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ok, I took a look at the scene and found no foul play here. The dots are random reflections/refractions caused by rays hitting directly the sun. You can get rid of them by disabling "visible in reflections" and "visible in refractions" for the sunlight. Also, I got more or less the same result with A5:
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