Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149710 times)

2022-02-14, 15:20:12
Reply #405

John.McWaters

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With the new daily build (Feb. 8th), in the Render Setup window, I can see all the options under the Common and Render Elements tab, but every other tab is blank

This would mean your licensing has failed (under the new licensing, this works the same as V-Ray, where if a GUI license is not available then the GUI does not show up). You can post in https://forum.corona-renderer.com/index.php?topic=35591.0 if you like, but mostly contact support@corona-renderer.com and when emailing them, be sure to include the email address you log into the licensing with (but no need to post that in this thread, or in the licensing issues thread), and then support can look into what is happening for you and get it corrected.

That fixed it. Thank you.

2022-02-21, 17:06:27
Reply #406

user116

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Having problems installing few last daily builds. Skipped them but would really like to test the new tone mapping.
Any help appreciated - did forum search, found similiar problems but none of the solutions work - windows 7 fully updated, 3ds max 2016, VisualC++ also installed (latest I could find).
Anyone else having similiar issues and managed to make it work somehow ?
Thanks!

2022-02-21, 17:22:18
Reply #407

scionik

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WOW! Finally, we can try new ToneMapping. It was looooong waiting )
Thanks, guys for the new Toy :)

2022-02-21, 17:22:50
Reply #408

muoto

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ocio support as well ? (didn't read so it seems)

2022-02-21, 17:23:56
Reply #409

TomG

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No ocio support, just the tone mapping aspect to apply to the image.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2022-02-21, 17:24:46
Reply #410

Jvincentrs4

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Hey Corona Team,

Nice work on the new color management I have a couple questions.

1.  Will there be implementation of OCIO, Rec.709 etc
2. The tools seem nice but wondering if there are any plans to make them a bit more like Vray or Photoshop
  Exposure, white balance, hue sat, color balance, levels . I know these tools are there but maybe a graphical slider like Photoshop would be really nice.
 

I know this is the first pass so congrats just a few ideas and questions.

Thanks, jimmy

2022-02-22, 12:29:32
Reply #411

muoto

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when installing the latest v8 daily, it will update to the chaos licencing system right ?

is it possible to revert to v7 afterwards without messing up everything ?

2022-02-22, 13:16:40
Reply #412

rowmanns

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when installing the latest v8 daily, it will update to the chaos licencing system right ?

is it possible to revert to v7 afterwards without messing up everything ?
Hi,

The two licensing systems are independant. So reverting should be fine. However remember that scenes saved in the v8 daily builds may not work with v7 and you should create a backup of the scene first.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-02-22, 14:54:17
Reply #413

aldola

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Hi honestly i find the new tone mapping interface a bit complicated, its like vray tone mapping but with a bad ui, i know that ther is some hard work behind it, but at the moment it looks rough and complicated

2022-02-22, 15:11:38
Reply #414

Mohammadreza Mohseni

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Hi honestly i find the new tone mapping interface a bit complicated, its like vray tone mapping but with a bad ui, i know that ther is some hard work behind it, but at the moment it looks rough and complicated
totally agree. very exceptional functionality and freedom (I would like more feature of course), really appreciate it; but, it need a better UI in my humble opinion.
However, I think I will get used to it, but I would prefer a node based UI for something like these tone mapping operators would be more clear for artists.

2022-02-22, 15:32:04
Reply #415

aldola

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And the presets are just settings that we could get with the previous versions

2022-02-22, 16:23:34
Reply #416

BardhylM

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These additions are turning v8 into a great upgrade, obviously just needs some testing and tweaking for the final stage (as you always do)!

For me the UI is not as "non-friendly", maybe we just need to readjust. What I found is that corrections work as layered stack starting from the top, being added
towards bottom (the opposite of Photoshop). The correction names kinda confuse me, but it is rather a thing to get accustomed with.

With that said, trying with the daily build it crashed in couple of times:
-Moving the corrections to rearrange the "layers", it is possible to put them under the buttons of "+" and "Reset", and for me that crashes Max.
-Saving images in History with "Show with original postprocessing" and comparing the images it goes bonkers.

Probably you have already found these and know them, hope you fix them easily :)

2022-02-22, 19:32:29
Reply #417

marchik

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the new tonemappers are quite interesting and useful, thanks.
I would like to point out a few things:

1. Adding a new layer restarts interactive rendering for me

2. I would really like to have an "opacity" slider for each of the layers, it would be very convenient to use it for example with curves (similar to the strength of LUTs)

3. The interface has become quite "cramped" and requires some reorganization, I constantly want to stretch it to the right

4. It would be nice to have a graphical display of some functions, for example advanced filmic curve

5. And I also think it would be a great idea to integrate the masking  for these tonemapping layers directly into the VFB, using the new cryptomatte for example

6. I'm used to setting the color through HSV space, in the new colorpicker the display of the Hue scale is affected by the Saturation parameter, which means that when the saturation values ​​​​are close to 0, it becomes very difficult to select the desired H value by eye. Is it possible to make the Hue scale, as before, displayed with the maximum saturation value

2022-02-23, 07:20:38
Reply #418

GeorgeK

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These additions are turning v8 into a great upgrade, obviously just needs some testing and tweaking for the final stage (as you always do)!

For me the UI is not as "non-friendly", maybe we just need to readjust. What I found is that corrections work as layered stack starting from the top, being added
towards bottom (the opposite of Photoshop). The correction names kinda confuse me, but it is rather a thing to get accustomed with.

With that said, trying with the daily build it crashed in couple of times:
-Moving the corrections to rearrange the "layers", it is possible to put them under the buttons of "+" and "Reset", and for me that crashes Max.
-Saving images in History with "Show with original postprocessing" and comparing the images it goes bonkers.

Probably you have already found these and know them, hope you fix them easily :)

Thank you, reported.

(Report ID=CRMAX-1330)
(Report ID=CRMAX-1331)
« Last Edit: 2022-02-23, 07:46:42 by GeorgeK »
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2022-02-23, 11:02:55
Reply #419

muoto

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Does v8 changes how it deals with hdri intensity multipliers, and globally, with light intensity values ? Everything seems 5x overblown.