Author Topic: New VFB features  (Read 16028 times)

2016-05-02, 12:42:54
Reply #30

romullus

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- autosave shot to history after ending/canceling rendering
- memory limit for history files

Already there.
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2016-05-02, 14:23:32
Reply #31

Tarrin

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- autosave shot to history after ending/canceling rendering
- memory limit for history files

Already there.

thanks, i`ve found it. Not habitually after vray=)))

2016-05-10, 06:37:20
Reply #32

James Vella

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- Big one for us: A proper realtime link so even when you are using CoronaCameraMod on your camera, you can still control those settings in the VFB. Currently they all get greyed out when you do this. In other words, for the VFB to pick up all the current settings from the CCM and then pipe them back into the CCM as you change them.

If we think of more we'll edit this post.

Not sure how this works in 1.4 but in 1.3 - press 8, turn off exposure control. This should allow you to control in vfb again

2016-05-10, 10:41:09
Reply #33

alexyork

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- Big one for us: A proper realtime link so even when you are using CoronaCameraMod on your camera, you can still control those settings in the VFB. Currently they all get greyed out when you do this. In other words, for the VFB to pick up all the current settings from the CCM and then pipe them back into the CCM as you change them.

If we think of more we'll edit this post.

Not sure how this works in 1.4 but in 1.3 - press 8, turn off exposure control. This should allow you to control in vfb again

I don't think this works when using a CoronaCameraMod when you are overriding exposure, which we need. But thanks for the suggestion.
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2016-05-11, 00:10:20
Reply #34

James Vella

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Unless im misunderstanding what u said wrote. I use the physical cam and mod for different  scenarios. By disabling the exposure control in max this enables u to use the one in the corona vfb instead. Its one or the other as far as i understand. Why would you need both?
« Last Edit: 2016-05-11, 00:14:00 by James Vella »

2016-05-11, 10:30:19
Reply #35

alexyork

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Unless im misunderstanding what u said wrote. I use the physical cam and mod for different  scenarios. By disabling the exposure control in max this enables u to use the one in the corona vfb instead. Its one or the other as far as i understand. Why would you need both?

What we are doing is simply using a CoronaCameraMod with exposure and tone mapping overrides on. What this does is instantly disable the CoronaVFB's own exposure and tone mapping controls (since it's taking those values from the CamMod). What we want is a dynamic link between the VFB and the CamMod so the VFB takes the values from the CamMod and then you can still tweak them in the VFB, with the new values then updating in the CamMod when you finish/cancel the render. In this way you can still tweak these values with a live render going on, which is hugely helpful. Currently we're kind of forced to use the IR to handle this, but it's not an ideal situation. Hope that makes sense.
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2016-05-11, 12:27:50
Reply #36

Juraj

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Unless im misunderstanding what u said wrote. I use the physical cam and mod for different  scenarios. By disabling the exposure control in max this enables u to use the one in the corona vfb instead. Its one or the other as far as i understand. Why would you need both?

What we are doing is simply using a CoronaCameraMod with exposure and tone mapping overrides on. What this does is instantly disable the CoronaVFB's own exposure and tone mapping controls (since it's taking those values from the CamMod). What we want is a dynamic link between the VFB and the CamMod so the VFB takes the values from the CamMod and then you can still tweak them in the VFB, with the new values then updating in the CamMod when you finish/cancel the render. In this way you can still tweak these values with a live render going on, which is hugely helpful. Currently we're kind of forced to use the IR to handle this, but it's not an ideal situation. Hope that makes sense.

I think we had this discussion about a year ago, I did suggest your solution :- ). I think it was technically impossible or something. To be honest though, I don't think Vray succeeded in doing this either or did ? I know Vlado contemplated live-link as well.
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2016-05-11, 12:30:37
Reply #37

alexyork

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Unless im misunderstanding what u said wrote. I use the physical cam and mod for different  scenarios. By disabling the exposure control in max this enables u to use the one in the corona vfb instead. Its one or the other as far as i understand. Why would you need both?

What we are doing is simply using a CoronaCameraMod with exposure and tone mapping overrides on. What this does is instantly disable the CoronaVFB's own exposure and tone mapping controls (since it's taking those values from the CamMod). What we want is a dynamic link between the VFB and the CamMod so the VFB takes the values from the CamMod and then you can still tweak them in the VFB, with the new values then updating in the CamMod when you finish/cancel the render. In this way you can still tweak these values with a live render going on, which is hugely helpful. Currently we're kind of forced to use the IR to handle this, but it's not an ideal situation. Hope that makes sense.

I think we had this discussion about a year ago, I did suggest your solution :- ). I think it was technically impossible or something. To be honest though, I don't think Vray succeeded in doing this either or did ? I know Vlado contemplated live-link as well.

Yeh we did I think :) I have no idea if it is possible. What I could imagine might work is if when you hit render, Corona shifts all the values from the CamerMod into the VFB and "disengages" them from the CameraMod for the render, allowing you to tweak them in the VFB. At the end/cancel of the render it could then pipe them all back into the CameraMod if they have changed and disable them again in the VFB.
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2016-06-06, 00:56:21
Reply #38

Javadevil

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Glow and Glare is my main wish.

2016-06-06, 04:51:43
Reply #39

Christa Noel

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Glow and Glare is my main wish.
I'm not good in doing post production in 3rd party software and i hate whenever I realize that I need bloom/glare so much.
that's why I've been waiting for this integrated to corona VFB for so long long time :P
« Last Edit: 2016-06-06, 07:50:19 by noel20 »

2016-06-06, 09:40:16
Reply #40

Ondra

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give it two weeks ;)
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2016-06-07, 04:23:16
Reply #41

Christa Noel

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give it two weeks ;)
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2016-06-10, 17:35:25
Reply #42

Noah45

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Using VFB+, an on/off checkbox is very helpful for preview/review purposes
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2016-06-30, 14:16:02
Reply #43

lmikkelb

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Hey, this is just a sugastion on the features of the post tab. Im not sure if all of them whould work:), but but the main feature of this
example is a on off switch for the post effects. Then you would not have to reset every setting manually :D

2016-07-15, 02:50:53
Reply #44

PROH

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Another feature that World be a tremendous timesaver is direct acces to IR start (stop is the same as normal render). I'm using IR almost always, but there are so many situations where Max is freezing or getting redicously slow with IR activated + plus all those situations where you need to "restart" calculation, or where IR restarts by every tiny parameter change. Therefore I'm constantly turning IR on and off, and finding the roll down button very slow and irritating.

For every 1 time I use the normal Render button, I easily use the "start IR" 50 times. So why shall the most used button be the hardest one to reach?