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Messages - romullus

Pages: [1] 2 3 ... 598
1
Work in Progress/Tests / Re: romullus wips
« on: Yesterday at 23:20:59 »
Hi Aram, would you mind to elaborate what do you mean by texture density? Overall i agree with you that the image feels somewhat inconsistent, especially the woman. I need to pay more attention to that in the future, it's not very easy to keep consistency when you're doing inpainting in chunks.

3
If you edit distribution surface, then distributed instances' positions will inevitably change, there's no way around this, it's how Corona scatter works.

4
Work in Progress/Tests / Re: romullus wips
« on: 2024-10-02, 22:10:35 »
My favorite little yellow subject in a forest environment. Workflow - low resolution rendering with Corona, AI enhancement (aka inpainting), AI upscale, fixing small issues in Affinity Photo.

6
[Max] I need help! / Re: Texture
« on: 2024-10-02, 12:27:27 »
Hi,

IMO, if you have enough available RAM, then it's not worth to worry about textures size too much. This is especially true if you're using Corona bitmaps and have out of core enabled in render setup (should be ON by default), since Corona will automatically take care about optimal texture resolution.

7
[Max] Bug Reporting / Re: Crashing with Vray materials
« on: 2024-10-02, 12:19:04 »
Hi Aram,

It happens in every scene, even completely empty one. I just need to merge any model with Vray material, pick its material to material editor and as long as Corona is set to be an active renderer, the Max will crash. Perhaps minidump would be more useful in this case?

8
[Max] Bug Reporting / Re: Crashing with Vray materials
« on: 2024-10-02, 10:07:26 »
Haha, i tried to right-click all over the place, searched all the menus without much success. Turns out i just wasn't precise enough. Thanks again Frood! :]

9
[Max] Bug Reporting / Re: Crashing with Vray materials
« on: 2024-10-01, 23:51:46 »
You're my hero! The fix worked a bit too well - it completely removed all the views and SME become unusable, apparently there's no way to add new views, when all of them are deleted. Fortunately simple restart fixed that issue and my scene is working again. Thank you very much!! :]

10
[Max] Bug Reporting / Re: Crashing with Vray materials
« on: 2024-10-01, 21:11:41 »
BTW, if anyone knows if it's possible to close all slate material editor views without opening SME itself, i would love to know that, because that bug had fucked one of my scenes and i would want to salvage it if i can.

11
[Max] Bug Reporting / Crashing with Vray materials
« on: 2024-10-01, 21:08:58 »
3ds Max 2024, Corona 12

3ds Max immediately crashes when a) active renderer is set to Corona and b) Vray material is being opened in slate material editor. Reproducible 100% on my end. I don't have Vray installed if that matters.

Update: compact material editor is affected by this issue as well.

12
This option of the interactive render in the settings of Corona 12 is no longer available. Is there another solution to remove this blur during IR ?

The option to turn off denoiser is still there, it's just UI has been slightly changed.

14
[Max] Resolved Bugs / Re: Denoise in VFB not enabling
« on: 2024-09-25, 15:52:25 »
This issue has ben fixed in Corona 12 hotfix 1: https://forum.corona-renderer.com/index.php?topic=43091.msg227083#msg227083

15
Corona bitmap is not supporting ifl format, there's nothing you can do about it. You can use Max bitmap and try to change its filtering from pyramidal to summed area - it's slightly better than the former, but still not as good as bicubic. Blurring in post might be most sensible approach.

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