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Topics - soulkoder

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1
Bug description : Render nodes don't start and max process remains idle in background.

When a render starts in the host, all nodes start loading max and it goes well until the script editor window appears with highlight on line 9

"     region = viewport.getRegionRect (viewport.activeViewport);"

then the script window disappears and max process remains idle, no rendering happens in nodes.

as a test, I modified the file "post.ms" to

Code: [Select]

global wasCancelled = false;
do (
  loadMaxFile (CoronaRenderer.CoronaFp.getSceneFilename()) quiet:true;
  global cam = getNodeByName(CoronaRenderer.CoronaFp.getSlaveCamera());
  global rtype = getRenderType();
  if (cam == undefined) then
    render cancelled:&wasCancelled frame:(CoronaRenderer.CoronaFp.getSlaveFrame()) vfb:off renderType:rtype; else
    render cancelled:&wasCancelled frame:(CoronaRenderer.CoronaFp.getSlaveFrame()) vfb:off camera:cam renderType:rtype;
  loadMaxFile "C:/Users/John/AppData/Local/CoronaRenderer/DrData/corona_dr.max" quiet:true;
  render vfb:false;
) while wasCancelled == false


and the problem was solved when the nodes started max !

of course this file is over-written each time the DR starts so it's not a real solution.

Corona version :

Quote
Corona version: 1.6 DailyBuild Mar 29 2017
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Mar 29 2017 22:56:27
Defines: Wide RGB

2
Opps, sorry it looks like I forgot to toggle the "denoise" this render element".

It is working fine.

but the new bug I found was related to the new DR.

on some nodes it keeps trying to start 3dsmax but a maxscript window with title "post.ms" appears for 2 or 3 seconds then

max closes and tries to start again, infinite loop !

I triple checked that all nodes are identical in configuration and etc ...

any more information I can provide ?

3
Corona version :

Corona version: 1.6 DailyBuild Jan 11 2017
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Jan 11 2017 21:07:14
Defines: Wide RGB

Description : The denoising feature doesn't remove the noise if there is any "light mixer" element in the render elements.

If I disable the light mixer element and render the scene again, the denoising becomes effective.

4

Corona version

Corona version: 1.6 DailyBuild Dec 13 2016
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Dec 13 2016 01:11:42
Defines: Wide RGB


A message box appears with the text "STOP@..\..\CoronaCore\misc\adaptivityDenoising\utils\Input.cpp(46)" ...
then max crashes.

To reproduce the bug :

1 - Create any scene
2 - Don't change the "Denoising Mode", keep it as "None"
3 - Click Render
4 - During the render process, change "Denoising " to "Full denoising"
5 - Click "Stop" in Corona VFB.


5

1 - Create a scene .
2 - Hit render
3 - Try to change between "Use simple exposure" and "Basic photographic settings"

The rendered image won't change until you change one of the values in a control.

one of the controls in the green area should be changed during render to apply the new setting.




6
[Max] I need help! / Anti Aliasing problem
« on: 2015-04-20, 21:15:24 »
Good evening ...

Is there a way to make the bright objects edges less sharp ?

I tried to manipulate the filtering controls but I still have a problem near bright areas.

I uploaded an image :



the light coming through the window on the floor has bright edges.

Thanks for any help.

7
Corona version : Alpha 7.2
3dsmax : 2012 - 64bit with service packs
Cebas Thinking Particles plugin version : 4.0
---------------------------------------------------------

The error occurs when rendering any geometry coming from the Thinking Particles system.
The geometry doesn't have any maps, just solid colors for the faces without any maps.

in 3dsmax scanline renderer, this error doesn't occur.



here is the correct output with scanline renderer, one face has the ID 1 and it has a texture map.
the other faces have the ID 2 and they have the red color.


Still correct with scanline renderer.



Now with Corona, the face which has the ID 1 will show as RED !
the other 5 faces which have the ID 2 will show with another bluish color which I don't know where it came from.

----------------------
Corona gives correct results if the Cube doesn't have a multi/sub material.





-----------------------

Scenes : https://www.dropbox.com/s/wv2aii8168dmjeb/Corona_TP_BUG.rar



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