Chaos Corona for Cinema 4D > [C4D] I need help!

scene blocked

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celmar:
hello! i have a curious problem: a scene, with a central character, surrounded by objects... 4 animations per morph, and hair... the graphics card, usually without problems, is tetanized by this scene, and even the “hardware” rendering, usually almost instantaneous to test an anim, takes more than a minute per frame... I tried making the head invisible (so morphing), then the head and body (invisible, eh, not deleted), then the decor elements, and it's the same.... the graphics board refresh is catastrophic, and hardware rendering very slow. corona rendering is about 6 mn per frame, without denoise, at 1280x720... in the rendering engine's workings, if elements are invisible but present, do they still “weigh”? how do you know what's “blocking”?

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celmar:
to get an idea of the scene, not so complicated, in fact!

lollolo:
I'm not sure if I understand you correctly.

So you are using several deformer and generators in your scene, right? And this makes your scene slow, even when you hide them?
1. you could improve the setup of the deformers and generators. If possible, bake simulations. 
2. if you want to hide objects with deformers or generators, use always layers. Easy and fast. Create a new layer, add it to all objects you want to hide. Deactivate in the layer tab generators and deformers for the layer you created.

burnin:
FYI
Check this one out, if you haven't yet: "Siggraph 2015 Rewind - Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D"
Decade old, but still holds value ~ not much has changed in this area... :\

celmar:
thank you! but I didn't explain myself well: there's no generator, nor deformer, in the scene... and I've already animated scenes much heavier than this one... there's something “corrupted” in an element, but I don't know (obviously) what it is... if I check “invisible” for all the objects, the view refresh takes a very long time... maybe I'll try deleting all the elements successively, to try and find the culprit!

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