Author Topic: Managing with many lights in corona  (Read 26509 times)

2013-12-22, 19:25:37
Reply #15

Stan_But

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And also bad AA setting in vray cannot show all of lights
Same number of lights would be only with maximun AA. For example with DMC 1/4 thresh 0.000. And it would be not 11 sec but 11 min))

2013-12-22, 19:52:41
Reply #16

fobus

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Another test

09sec.

Try to match our pictures with all 2500 lights. Every light has to be presented, not just a few of them.

And also bad AA setting in vray cannot show all of lights
Same number of lights would be only with maximun AA. For example with DMC 1/4 thresh 0.000. And it would be not 11 sec but 11 min))

It is no AA comparison/ And it is no comparison at all. I just want to find a way to get clean picture in this year. BTW in Corona pictures not all lights are rendered too.
« Last Edit: 2013-12-22, 19:56:45 by fobus »

2013-12-22, 21:24:11
Reply #17

rafpug

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Hello fobus

I could not count them all, but a row is made ​​up of about 60lights x ..!

Test passes 50 | Time 0:01:00

2013-12-22, 21:27:27
Reply #18

maru

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About my 10 minute render from previous page:

The lights are made with a gradient map applied to the plane (tiling 50x50).

Settings: I changed primary solver to pt (btw, what happens when you have both solvers set to none? It looked different and rendered slower), max ray depth to 1 and played with adaptivity - but it probably had no effect. Maybe there is a time difference between A5 and newer builds?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-12-22, 21:45:19
Reply #19

rafpug

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Hello maru

The settings are the way from the file that has attached fobus
Primary solver: none

Corona Alpha5 - I just changed the values ​​you see in the image and UVW Map


2013-12-23, 02:24:20
Reply #20

rafpug

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Every light has to be presented, not just a few of them

2500 lights are not...TEST in progress!


2013-12-23, 06:41:08
Reply #21

fobus

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To understand this lights problem I was prepareв more reallife scene. It reproduces a kind of evening shot with lots of lights in windows or street lamps. In my scene it's just a boxes with shell and without upper face. In each of 2500 boxes there is a light in a random position. Total 2500 lights as in previous scene. In this case any trick with 1 plane with texture on it is unacceptable and we're really need to use all 2500 lights separately. Of course you can ask me: "Why we need to render all of them at once if we see only few of them?". Ok. We can render only few of them and it will be a lot quicker withour noise, BUT. But we're want to see the light from this "windows" on trees for example, cast shadows from it, see them in reflections of cars and so  on. Again, if we have few shots, then cheating with on and off parts of the lights is super tricky and boring. I don't remind that if we're doing an animation this is not acceptable at all.

So at the picture we're see that our skylight is clean and AA is fine. But our lights are terrible noisy! Max Ray Depth-1 (no GI i think), PT-64, LSM-2, Passes-50.
« Last Edit: 2013-12-23, 07:09:51 by fobus »

2013-12-23, 15:15:18
Reply #22

agentdark45

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Definitely interested in seeing the above posts problems resolved as I've faced the same issues.
Vray who?

2013-12-23, 16:29:38
Reply #23

Ludvik Koutny

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What happens if you leave max ray depth at default?

2013-12-23, 20:20:52
Reply #24

fobus

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What happens if you leave max ray depth at default?

Nothing. It has no effect on this problem. No ray depth no GI solvers has no impact with it. It's just first bounce I think. Too low sample density for direct lights at my opinion. My be Ondra can say more. I do not know the tech and math to understood this, but results are not good at the moment.

2013-12-23, 21:21:04
Reply #25

Ondra

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I know about this problem, but it is not a "bug" in sense that there was some error made and some easy fix is possible. I will need to improve the sampling algoritms instead, and that will take some time.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-23, 21:45:01
Reply #26

rafpug

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Hello fobus

The rendering time of the image of vray?
In what amounts?

..minutes or seconds?

2013-12-23, 22:50:17
Reply #27

agentdark45

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I know about this problem, but it is not a "bug" in sense that there was some error made and some easy fix is possible. I will need to improve the sampling algoritms instead, and that will take some time.

Any tips for rendering a scene like this before a fix is available? What about using the corona light material?
Vray who?

2013-12-24, 00:28:26
Reply #28

Ondra

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light mtl and separate lights work the same. 3dsmax standard lights in the daily builds should work differently, you can try that.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-24, 01:13:17
Reply #29

rafpug

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HugeLightsTest_2-Sky_max_2011

Test in progress..!