Author Topic: Grass experimental - maps composite + displacement  (Read 28583 times)

2013-08-11, 23:10:57

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Grass

Geometry Plane - Parameters Segs 600x600
Maps with Composite + Displacement 1000/1500


2013-08-11, 23:13:01
Reply #1

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile

2013-08-11, 23:13:44
Reply #2

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile

2013-08-11, 23:35:05
Reply #3

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
View Top

2013-08-12, 00:48:33
Reply #4

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Scene in development...

Goodnight to all
Raf
« Last Edit: 2013-08-15, 12:17:04 by rafpug »

2013-08-15, 12:22:56
Reply #5

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Object Greeble

2013-08-16, 17:03:55
Reply #6

Alan

  • Active Users
  • **
  • Posts: 25
    • View Profile
The second, with greeble looks better. But miss a bit of AO in grass roots. And if you make a composite with AO in diffuse?!

2013-08-16, 18:15:18
Reply #7

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12768
  • Marcin
    • View Profile
Why not use corona scatter with geometry?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-08-17, 23:40:01
Reply #8

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Thanks maru and Alan

I have given your advice, scatter and define well the grass root!


Greetings to all
and to the staff of Corona Renderer







2013-08-18, 00:53:24
Reply #9

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
instances scattering

2013-08-18, 00:55:18
Reply #10

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
by mistake I have attached the same image twice

Sorry

2013-08-18, 02:17:10
Reply #11

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
.....good night!

2013-08-20, 23:21:20
Reply #12

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Texture Grass on the planar geometry

2013-09-01, 02:19:21
Reply #13

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Texture Grass + Object SpTree
Ps PT+PT

2013-09-01, 05:08:43
Reply #14

Javadevil

  • Active Users
  • **
  • Posts: 399
    • View Profile

Last one looks pretty good, I still prefer to use 3d grass.

cheers

2013-09-01, 10:05:03
Reply #15

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12768
  • Marcin
    • View Profile
Leaves have strange dark borders. Grass looks too uniform. I think you should scatter it more randomly, probably with a bit of random rotation.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-01, 11:37:55
Reply #16

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Good morning

hello Javadevil
mean a type of 3d grass, like this?

2013-09-01, 11:44:03
Reply #17

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Leaves have strange dark borders. Grass looks too uniform. I think you should scatter it more randomly, probably with a bit of random rotation.

Hi
Yes maru,

your suggestions are always welcome!

Thanks

2013-09-01, 18:28:34
Reply #18

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
working draft

2013-09-01, 20:42:43
Reply #19

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Setting DOF

these high values ​​are possible for the DOF?
I attach images

2013-09-01, 23:45:41
Reply #20

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Value Dof

2013-09-02, 00:00:52
Reply #21

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
DOF

Value - Sensor width (mm)

2013-09-02, 00:27:50
Reply #22

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Value DOF

2013-10-06, 18:45:25
Reply #23

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
PT+PT
Grass-O-Matic Plugin

2013-10-06, 22:46:51
Reply #24

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Amount Primitives in the calculation of rendering

2013-10-07, 00:16:01
Reply #25

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Scatter was performed on the proxy object "grass"

2013-10-07, 00:42:41
Reply #26

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Texture
Grass-o-Matic

2013-10-07, 02:26:21
Reply #27

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Dof
F-stop   4,2
Focus    3,0mm
Sensor  25,0 

2013-11-18, 02:45:09
Reply #28

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Setting DOF

these high values ​​are possible for the DOF?
I attach images

DOF passes utility


2013-11-18, 02:59:18
Reply #29

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Focus distance

2013-11-18, 03:05:20
Reply #30

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Dof + Motion Blur

2013-11-18, 03:17:57
Reply #31

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Setting Dof + Motion Blur

2013-11-18, 03:36:38
Reply #32

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Custom shape

2013-11-18, 03:58:28
Reply #33

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
scene + CoronaSun

2013-11-18, 04:45:34
Reply #34

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Test - dof/motion blur + custom shape + corona sun 1,5/environment sky


2013-11-18, 13:56:24
Reply #35

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Dof passer maxscript / menù  utility

2013-12-14, 16:38:05
Reply #36

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Tips & Tricks - Forest Pack to CoronaRender (grass, tree  etc etc.. )




2013-12-14, 16:54:54
Reply #37

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
1 - Rewrite istances to material maps

2 - Work in distribution Maps , trasformation etc etc..

2013-12-15, 00:57:03
Reply #38

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
Test - Forest grass (plane ,matte/shadow tips in progress..)

2013-12-29, 03:35:07
Reply #39

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
detail forest grass


2013-12-29, 17:43:27
Reply #40

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
exercise (forest/texture etc..) with the model created by  Herminio Nieves @2013 island model

http://tf3dm.com/3d-model/tropical-paradise-42898.html


2013-12-29, 22:10:10
Reply #41

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
test Ftree

2014-01-04, 20:41:07
Reply #42

rafpug

  • Active Users
  • **
  • Posts: 722
    • View Profile
  itoo  custom tree vs Corona
HdrLight+Sun