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Messages - obaida

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A Script for Applying Fast Changes to  All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .
- Corona Proxy Converter Button this will Open the Script (Vray Proxy to Corona Proxy Converter) Made by pavelVojacek You Can use this if the Official Converter didn't Work
you need to download the script from Here :
https://forum.corona-renderer.com/index.php?topic=3247.0
And Put it in #userscripts folder %localAppData%\Autodesk\3dsMax\2020 - 64bit\ENU\scripts\ .
- Albedo Color Fix (Work with Diffuse Color Only and do nothing if There is a Map applied in DiffuseMap) .
- Albedo Check (C Button) for Fast Rendering CShading_Albedo Element Only ,
(if Render Elements not Empty then the Script will do (HOLD and FETCH) and this may take time on heavy Scenes , so its better to perform this on clean render elements) .

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Thank you guys for the info , i didn't know that coz i'm not checking the update process frequently , and i searched for this but got nothing so i wrote here
I tested it in Corona 5 build Nov 5 2019 (The Official Release) , they were not connected .
but as you said it will be available in Corona 6 that's very good news .

3
Hi , Any News about Using Multi Suns and Skies , I Think its Very important Feature .
Thanks in Advanced .

4
i can't reproduce the same result also !! , without updating the Corona Version , Maybe its random or in some circumstances idk
if i got it again i'll post it here , Thanks in Advanced .

5
When Converting VRayBlendMtl to CoronaLayeredMtl the
-Mtl: value need to be same as (.texmap_blend_multiplier) value in vrayblendmtl
and the.
-Mask: value need to be taken from (.Blend) color value .
for now its opposite !!
so when converting we need to switch this values every time to get the same result !.
i'm Using Corona 5 and Max 2020 but i think its the same behavior for all Corona Converter version .
i attached Photo to explain this issue.
Thanks in Advanced and Best Regards .

6
Can I have one Reason why the Position of (Load and Save Buttons) is Up in Post Menu and Down in LightMix Menu !? :)
I think moving one of them to match the other is more than welcome .
Thanks in Advanced .

7
[Max] I need help! / Re: Material ID-Channel Render Mask
« on: 2020-02-22, 09:23:03 »
Sorry My Mistake , :) you Know at Night Strange Things Happen, its working fine .
 I Totally forgot that the modifier work on elements only :) .

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[Max] I need help! / Re: LightMix and CoronaLightMtl
« on: 2020-02-22, 02:01:42 »
yes its temporary solution but sometimes its annoying task especially when your objects (with lightmaterial) already belong to another groups, or we have lights and objects with lightmtl in the same groups [ofc am talking about daily works not (one long project)] .
i don't know if its easy task to add support for instance Lightmaterials ! . but i think its easy :) .

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[Max] I need help! / Re: Material ID-Channel Render Mask
« on: 2020-02-22, 01:52:42 »
Thanks for answering .
do i missing something !?

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[Max] I need help! / LightMix and CoronaLightMtl
« on: 2020-02-21, 21:09:01 »
When I Setup LightMix as Instanced Lights Corona Considering the Instance for Lights or Objects only not the Material , so if i have same CoronaLightMtl applied to different Object it will make Light Element for each Object , is there a fast way for Making one Element without Deleting the Duplicated Elements or making all Light Elements Manually ?

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[Max] I need help! / Material ID-Channel Render Mask
« on: 2020-02-21, 20:21:05 »
How can I make render mask element based on Material ID Channel (i mean by material not by object)
so i can get mask with different  color on the same object like in case of Multi/Sub-Object Material  or CoronaLayeredMtl .

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