Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Rendermonkey on 2017-02-16, 20:10:12

Title: Texture Baking problem with output map
Post by: Rendermonkey on 2017-02-16, 20:10:12
Hi,

I ask myself how to use the render to texture output Corona_ReflectColor.
what is the use here? would't it be better to have a Reflect or RoughnessMap output.

I could not find much to the use of the output maps are there any tuts?

KindRegards
Title: Re: Texture Baking problem with output map
Post by: maru on 2017-05-05, 16:06:51
Hi and sorry for super long response time.

The Corona_ReflectColor is basically the reflectivity of the baked material. It will get darker as the reflectivity gets lower - not only in case of a darker bitmap used, but also if for example Fresnel IOR is lowered. I don't think there is much more that can be added here.

I can see that you have already listed some requests here: https://forum.corona-renderer.com/index.php/topic,13088.0.html
but if you have some further ideas or questions, I think adding them in that forum thread is a good idea.