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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
[RESOLVED] Fabric - fIOR
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Topic: [RESOLVED] Fabric - fIOR (Read 1441 times)
2020-07-31, 23:07:44
cjwidd
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Posts: 1077
[RESOLVED] Fabric - fIOR
Are there any hard and fast rules about fabric fIOR values? For example, in general <1.52 fIOR? Are there any general tips for gloss falloff curves?
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Last Edit: 2020-08-01, 08:54:27 by cjwidd
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2020-08-01, 08:55:03
Reply #1
cjwidd
Active Users
Posts: 1077
Re: [RESOLVED] Fabric - fIOR
Just examined all the 'carpets' materials in the Corona material library and they all use 1.52
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2020-08-01, 13:21:32
Reply #2
James Vella
Active Users
Posts: 540
Re: [RESOLVED] Fabric - fIOR
You wont notice much difference with the IOR, the difference mainly comes from the gloss/rough map. Also with fabrics a falloff diffuse goes a long way.
This is why PBR standard is 1.5 for dialectric and basically off for metal materials.
You can see some tests ive done here regarding varying fresnel results if you are interested.
Ive linked you this before, most of the info is not relevant for this but this particular point is included in the research.
https://www.jamesvella.net/blog/2019/9/2/substance-designer-to-vraycorona
Also they go into this in more detail in the Substance PBR guide.
https://academy.substance3d.com/courses/the-pbr-guide-part-1
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2020-08-02, 01:18:03
Reply #3
cjwidd
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Posts: 1077
Re: [RESOLVED] Fabric - fIOR
Right, after studying the materials more, it's really the falloff curve and SSS that is driving the fabric appearance, IMO
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
[RESOLVED] Fabric - fIOR