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Messages - James Vella

Pages: 1 2 3 [4] 5 6 ... 36
46
[Max] General Discussion / Re: Material Library / Management
« on: 2024-02-02, 08:16:11 »
Yes. It just looks so...uninviting. But I'll try that first. Thanks James.

Hah yeah, its not very pretty compared to the competition :D

47
[Max] General Discussion / Re: Material Library / Management
« on: 2024-02-01, 20:20:16 »
Yes, while I agree with Siger, Project Manager and Connecter being great options. Don't forget the built in .mat library can also load .max files as well. Which means you can actually load your libraries from previous projects which use the same material names, and replace them using your favorites/previous authored materials from an existing 3dsmax scene, or just populate the .mat with that .max file. Its more powerful than you might take it granted for since there's not many tutorials on the matter and whatnot, but its actually very powerful with lots of useful functions and from what I've seen over the years not used to its potential.

Attached is an example of loading a 3dsmax file with my favorite velvet, chrome, rubber materials etc. I can just re-use them from that project and then save them to my favorite .mat library if I choose to.

Another example is you can just right click on the chrome material > replace all "chrome" materials with this preset for example.

48
[Max] General Discussion / Re: Material Library / Management
« on: 2024-01-31, 15:41:21 »
We use Project Manager here, there is also a stripped down version called Material Manager. K-Studios.
Pretty good.

I used to use this too, also quite good I have to agree. One thing I like about Project Manager is that you can build scripts with it easily to automate/batch tasks.

All depends on your pipeline, how you intend to use your libraries, how many licenses you need etc.

49
[Max] I need help! / Re: Problems with camera setting
« on: 2024-01-31, 10:06:15 »
I guess that you are inside something that has standard Autodesk Physical material applied.
The converter doesnt fix this so you have to apply another material manually.

If thats the case you can use this converter for Autodesk Physical -> Corona Mtls
https://forum.corona-renderer.com/index.php?topic=40571.0;all

50
General CG Discussion / Re: CSV to MAX
« on: 2024-01-27, 16:17:07 »
1. You need a parsing method for the csv file (dotnet regex works well for this task). ChatGPT is also good at building regex patterns if you are specific enough.
2. Store the parsed text into an array, example ("first", "second", "third")
3. Pass this array into the 3D text:

Code: [Select]
myarray = #("first", "second", "third")

for i in myarray do
(
    thetext = text size:100
    thetext.text = i
)


Edit:
Keep in mind the most important part of this process is step (1). You will not find a script anywhere online that can use your csv file and parse the data without a specific regex pattern (unless your csv file is formatted exactly as the script requires). This is because one tiny little change in the formatting can change every single text file, this can be a comma, a tab, a new line, a phrase, a title etc... Once you solve step 1 you can then extract all the data you need for the rest of the script which is fairly simple. Just be aware sometimes you will need multiple regex patterns if your csv is not so easy to read, if you can do it in one step congrats you are on your way. Sometimes you may need to break it down for example, regex:1 would be the column you need, regex:2 would be the data within that column since there may be other data you want to exclude, say for example all rows that contain the words "Item #1", "Item #2" or something etc.

51
[Max] I need help! / Re: Corona Gray Window after saving.
« on: 2024-01-27, 13:00:49 »
It looks like thats the alpha. You can save png without alpha enabled if you want to keep it white.

52
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 19:03:45 »
You're welcome @mrmint1982

53
You're welcome lupaz :)

54
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 15:31:36 »
What happens if you put a CoronaRaySwitchMtl in the refraction/reflection of the foreground glass object then put the sky material in that? In this case you would still have your Refractions override (black) in render settings:

55
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 15:11:32 »
What are you using for the sky? Is it a corona sky, an image, an image on a plane? etc. Be more specific since there are many ways to include/exclude things but it depends on your setup.

56
As hurrycat said (attached)

57
both should work just the same (appearance wise). If using Corona Camera have you checked the overides are on in the modifier?
Physical Camera uses Exposure Control in the Environment settings. They are setup slightly different.

Easier if you show some screenshots of your current setup

58
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 11:33:07 »
What I mean is direct visibility override (black) should fix the ailising issue along your windows while keeping your reflections/refractions as they were in the glass. Just make sure you keep your glass material as it was previously.

59
[C4D] General Discussion / Re: windows glas composting
« on: 2024-01-25, 08:58:25 »
Well in that case you could just use a Direct Visibly override in the render settings, let me know if that works for you.


60
I was thinking getting the Siger plugin, since it was very recommended here in the Corona forum.

Siger is also great for this.

My only reasoning for using .mat files these days is I often change my plugins/workflow every few years and then my presets get locked up in software I dont use anymore, which is why I default to the host software. Im looking forward to materialX being the new standard workflow so I can just dump my current PBR libraries in that and use it universally for 3dsmax, blender, unreal, etc.

I started a Siger library a few years ago and dont use it now so I lost all my presets, dont get me wrong its a great plugin but I just dont need it for my workflow now so back to my old .mat workflow for now lol.

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