I render different frames with different lighting setups and keep all of the HDRI's in the Multiple maps list. I only use one HDRI at a time as a Single Map, the Multiple maps tab is always disabled.
For some reason, Corona loads every HDRI in the Multiple maps list when it's disabled. I'm not using LightMix or any on the LightSelect render elements. These textures are not assinged to any other object in the scene. They only live in the Multiple Maps list which is, again, disabled.
The problem is, I'm already working with very heavy scenes and loading multiple unused HDRI maps really messes up the memory usage. I get the memory warning and it's always the HDRI maps hogging the memory.
I think this was an oversight, I can't think of a reason for Corona to load unused textures. Any fixes for this is very much appreciated.