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Messages - romullus

Pages: 1 2 [3] 4 5 ... 599
31
Hi,

You can enable render hidden geometry in render setup>common tab.

33
[Max] I need help! / Re: Corona 12 crashes on IR rendering
« on: 2024-09-15, 19:49:54 »
The most effective way would be to open support ticket at Chaos portal and attach the offending scene, so that support team could investigate if the crash is caused by Corona, or by something else. https://support.chaos.com/hc/en-us/requests/new

34
Gallery / Re: interior
« on: 2024-09-15, 19:46:37 »
I wonder what makes people to try to hide the fact of AI usage in their work? IMO if you're listing the tools used in creation of your work, then you shouldn't "forget" AI enhancements too.

35
Gallery / Re: exterior lighting
« on: 2024-09-15, 19:39:56 »
Hi,

This is Corona renderer forum. People who are visiting the gallery are expecting to see images rendered with Corona and not generated with AI. While some AI enhancement is ok, however fully generated, or re-generated images should be posted to other resources. In case the image originally was rendered with Corona and then through img2img process re-generated, then please attach source image to your first post to stay true to the gallery rules. The same applies for your other gallery entry.

36
What resolution you are rendering to?

You can run Corona benchmark on your pc and compare its results with others with the same specs to see if there's anything wrong with your computer. https://www.chaos.com/corona/benchmark

37
I can instantly decrease your estimated render time by 60 times - if you'd look closely, it's actually 46 minutes, not hours ;] I don't see anything out of ordinary in your scene stats. If it fits into available RAM, then you have nothing to worry about.

38
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-10, 23:22:51 »
What is your displacement settings? Try to increase screen pixel (or world unit) size - it could be that you're forcing Corona to process more triangles than it can handle.

39
Thanks. I added another close render of the tree.

Not particularly useful image, we'd need much more close-up render to be able to tell what's going on, but even from that image one can tell that my initial suspicion might be right - the leaves looks like partially transparent, which they shouldn't be. Attaching screenshot of the leaves material setup might be useful too.

40
[Max] I need help! / Re: Mesh transition blending
« on: 2024-09-10, 14:34:49 »
Hi,

You would need to use Corona distance map, not Corona round edges.

41
Could be many things, like wrong opacity settings, mapping issues, or anything else. Did you try to render a close-up view and see how the leaves looks when they occupy significant portion of the rendered image?

42
Sorry, i didn't express myself clear enough. I mean it would be nice to see something like this: https://www.freepik.com/premium-vector/christmas-knitted-sweater-pattern-wool-knit-texture-imitation_32312526.htm

43
I think we'd better move the topic to the tutorials board. Nice result, but i'd like to see it with some custom colour pattern too.

44
Are you sure that the glass colour bleeds through metal and not the metal is reflecting floor, or other surface that is tinted by the greenish light that's coming through that glass? You can do simple test to confirm if the latter is true - place a small plane close to the metal clips, assign that plane rayswitch material with direct slot left empty and all other slots populated with simple grey material. If the clips will turn grey, because they will be reflecting that plane and not the floor, you will know that everything's working as expected.

edit: beaten by aaouviz

45
Offset U and Rotation is one and the same control, the only difference is that the latter uses more familiar units - degrees, while the former uses arbitrary units.

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