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Messages - romullus

Pages: [1] 2 3 ... 599
2
[Max] I need help! / Re: corona render problem
« on: 2024-10-07, 19:13:50 »
What exactly bad is in your opinion? I can see poor lighting, basic materials, awful texturing, lack of details, boring camera angles and super low resolution - none of those things are renderer's fault. If you want to get help, you need to clearly tell us what's the issue.

4
I honestly cannot think of an important warning that I might miss. Any pro tips?

System units mismatch? I certainly wouldn't want to miss that warning, among many others.

5
[Max] I need help! / Re: Turn off Gamma Warning
« on: 2024-10-04, 19:58:58 »
Your normal map is wired incorrectly. You should plug Corona normal between bitmap and randomizer, not between randomizer and material. Don't know if that would help with false warning messages, but your way of connecting will give you wrong normals whenever rotation is randomized.

6
Gallery / Re: Selected | Office CGIs
« on: 2024-10-04, 19:15:00 »
A close-up of the sofa fabric looks very impressive. Would you mind to tell what techniques did you use to create it?

7
Work in Progress/Tests / Re: romullus wips
« on: 2024-10-04, 19:12:23 »
Ah yes, AI is very liberal with DOF placement even when it generates entire image at once, but when you're separately inpainting smaller areas, this thing basically gets out of control. I tend not to look at the details too much, since you can always find good amount of AI hallucinations there :D

8
You can try to enable temporal consistency in scattering rollout, but i doubt if will help if you're modifying distribution object. Can you tell why having fixated scattered instances positions is so important in your case?

9
Work in Progress/Tests / Re: romullus wips
« on: 2024-10-03, 23:20:59 »
Hi Aram, would you mind to elaborate what do you mean by texture density? Overall i agree with you that the image feels somewhat inconsistent, especially the woman. I need to pay more attention to that in the future, it's not very easy to keep consistency when you're doing inpainting in chunks.

11
If you edit distribution surface, then distributed instances' positions will inevitably change, there's no way around this, it's how Corona scatter works.

12
Work in Progress/Tests / Re: romullus wips
« on: 2024-10-02, 22:10:35 »
My favorite little yellow subject in a forest environment. Workflow - low resolution rendering with Corona, AI enhancement (aka inpainting), AI upscale, fixing small issues in Affinity Photo.

14
[Max] I need help! / Re: Texture
« on: 2024-10-02, 12:27:27 »
Hi,

IMO, if you have enough available RAM, then it's not worth to worry about textures size too much. This is especially true if you're using Corona bitmaps and have out of core enabled in render setup (should be ON by default), since Corona will automatically take care about optimal texture resolution.

15
[Max] Bug Reporting / Re: Crashing with Vray materials
« on: 2024-10-02, 12:19:04 »
Hi Aram,

It happens in every scene, even completely empty one. I just need to merge any model with Vray material, pick its material to material editor and as long as Corona is set to be an active renderer, the Max will crash. Perhaps minidump would be more useful in this case?

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