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Messages - lollolo

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226
I just rendered a scene two times. I only chanced the settings in the Team Render tab of the render settings.
First:
Client update interval: 10s
Maximum size: 25MB
Time: 26:20

Second:
Automatic
Time: 53:04

The different is just HUGE!
Something is completely strange with the Automatic mode turned on.

227
[C4D] General Discussion / Re: LWF - Once more with love
« on: 2018-11-02, 13:30:34 »
Ahh, thank you!

228
[C4D] General Discussion / Re: LWF - Once more with love
« on: 2018-11-01, 23:14:34 »
I'm also trying to understand LFW. So I read a a few things about it but I have still not a clear idea what it really means.

https://coronarenderer.freshdesk.com/support/solutions/articles/12000020988-understanding-srgb-gamma-color-values
https://help.c4d.corona-renderer.com/support/solutions/articles/12000010221

These two articles helped me a lot but I didn't understand it completely so I did a quick test.
I created in Affinity Photo a black - white gradient which I used as a texture inside of the displacement channel.
The gray plane is to check the result
The green one is with displacement and activated option "linear" as color space profile (inside of the bitmap-shader)
The red one is also with displacement and on "embedded". (same result with sRGB)

As you can see, I got only with the linear profile a correct result. Do I have to change the settings for all black/white textures (gloss, bump, displacement) to linear? Or only in my case here? Or how can I see which option is right?
Thanks for your help!

229
[C4D] Resolved Bugs / Crash while exporting corona proxy
« on: 2018-10-29, 13:14:50 »
Here is the bug report for corona proxy.

-Take an object and put it in your scene.
-make it editable
-duplicate the uv-tag
-export it as corona proxy
-crash

By the way: multiple uv-tags are not supported by corona, right?

230
Yes, you are right. That's the problem I have. It is increasing with the time, I can see it when I render high resolution images or an animation. Single frames which render only a few minutes are not problematic.
The example was a scene with many tree clones inside, rendered as a 4k image.

Also the cpu on my Mac is more active than when I use the native c4d render engine. I had some strange cases but I could't reproduce them yet.
I will make a post here when I know more.

Yes, I already know that thread.

231
[C4D] Feature Requests / RAM issue when using Team Render
« on: 2018-10-26, 20:06:27 »
Hello guys!

I work on MacOS 10.13.6 and C4D R20 and Corona DailyBuild Oct 15 2018. Another computer with windows 7 is for the rendering with Team Render.
-Started Team Render only on the pc so my Mac is free for other things.
-In the beginning C4D/Corona on my Mac used 6.7GB RAM.
-After I returned home and checked the finished render 36GB were in use and I got a warning
===== Warning(10004) =====
System is running low on RAM. You may experience excessive parsing times and/or crashes. You will probably have to simplify the scene.

22.1 GiB of physical RAM used by Cinema 4D
29.1 GiB of virtualized* RAM used by Cinema 4D
33 GiB of virtualized* RAM used by all running applications
32 GiB of physical RAM installed on system
33 GiB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

Corona RAM usage breakdown:
  229.4 MiB beauty/multi-pass

Team Render was deactivated on the Mac, the only task was to show the image with the picture-viewer. I had the same issue now several times.


Some other things I have seen:
-Crash while exporting corona proxy when the object has more than one uv tag

-Corona proxy is not working with Team Render.

-Mograph multi-instance is not working.

-Layer-Node get lost after restart of the application.

Thanks for your work!

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