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Messages - dj_buckley

Pages: [1] 2 3 ... 64
1
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 16:07:39 »
No problem.

You can submit through: https://support.chaos.com/hc/en-us/requests/new

Please mention the forum thread also to keep better track of things.

Done Request #283763

2
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 12:49:45 »
So this is either scene or hardware related.

Can you please tests and see if there is slowdown with lower resolutions, and with the default operator stack and then curves at the end?
Please try with VFB 1.0 too.
If there will still be a slowdown, I think we will need the scene to investigate it further. But I am not aware of many "slow VFB 2.0" reports.

Interesting, I do remember there were issues with the curves operator in VFB 1, I think I was the one who found it (https://forum.corona-renderer.com/index.php?topic=40316.0_ and you guys agreed it was an issue after initially not being able to replicate it, I was also using different hardware back then, this appears to be the same thing, but unfortunately I don't have time for all those tests.  I am happy to send the scene over though.

3
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 11:32:00 »
Here you go - https://drive.google.com/file/d/1FIWePCxhubwWXmP2lN_RQqjPdpNJCGqN/view?usp=sharing

That clearly demonstrates how sluggish the response is after adding the Curves operator and having it expanded.  Without Curves it's instant, with curves I have to wait for it to catch up when making a change

If it helps, the workstation is i'm working on an i9 13900KS, 192GB RAM, 4090 GFX Card

4
[Max] Bug Reporting / Re: Sun and Sky Issue
« on: 2024-08-26, 10:47:51 »
Thanks both, makes sense

5
[Max] Bug Reporting / Sun and Sky Issue
« on: 2024-08-26, 00:07:30 »
This might be the way it's supposed to work, but ... if I have a Corona Sun in a daylight system with a Corona Sky in the Environment.  Everything works as expected.  If I take the time to say 9pm at night, you get the nice dusk sky BUT, if I turn the sun off at this point, the sky goes super bright?  Why is that?

Just to add, this also happens at any time of day?

6
[Max] Bug Reporting / Slow VFB
« on: 2024-08-25, 16:35:37 »
Not sure this is a bug or just an innefficient feature.  But the tone mapping stack responds really really slowly if you have a Curves operator expanded in the stack to show the histogram.

Turning on and off different operators such as Contrast and Tone Curve take forever to update in the render window, until you collapse the curve operator so the histogram isn't visible or get rid of it altogether.

7
[Max] I need help! / Re: Pink water in render
« on: 2024-08-25, 15:37:48 »
Change the water to a chrome material temporarily and you'll see what it's reflecting that's causing it to look pink

8
[Max] I need help! / Re: wxWidget Debug Error
« on: 2024-08-25, 01:22:27 »
This is really bugging me now.  C12 and the new VFB rewrite have not fixed this issue at all.  I can't be the only one experiencing it

9
[Max] I need help! / Re: Corona Material Problem
« on: 2024-08-24, 13:25:00 »
Perfect, thanks both. 

10
[Max] I need help! / Re: Corona Material Problem
« on: 2024-08-24, 10:13:14 »
I can't even find transparency in viewport preferences - am I being blind

11
[Max] I need help! / Re: Corona Material Problem
« on: 2024-08-24, 10:03:18 »
Weird I'm having this exact problem right now, just started randomly

12
[Max] General Discussion / Re: C12 Render Window
« on: 2024-08-22, 20:16:01 »
I'm finding the VFB in Corona 12 to be much slower as well.  Turning on and off the tone mapping stack takes longer than it should to register

13
Yup, "Get with the times" springs to mind.

14
[Max] Feature Requests / Lister 'Select' Function
« on: 2024-08-20, 10:10:12 »
Is there any way to get the 'Select' function in Corona Lister to do a quick 'deselect all' first when you press it.

If I've already got something selected in my scene, then I open lister and use the select button to select a light, it just adds it to my current selection.  Not ideal.

My use case here is the Corona sun which is attached to a daylight system.  I want to select the sun from lister so I can then go and manipulate it's date/time etc, stuff that I can't manipulate directly in lister itself.  But it kind of defeats the object if I can't manipulate something after selecting it because something else was randomly selected in the scene before opening lister

15
[Max] I need help! / Re: Help with faking a lighting effect
« on: 2024-08-16, 17:48:16 »
How would you recreate the effect without modeling/shading the reality of the environment that's creating it?

...my variant is disqualified because I have 3D-blinds in the scene :) But this is the result. I used your scene @Aram, I hope you don't mind. The advantage may be that you can control sharpness by the light size (while adjusting intensity) and playing around with directionallity offers some interesting effects. And it's the most performant option while rendering.


Good Luck

It's all good, you were always allowed to model the blinds.  I class that bit as the interior rather than the environment ;)

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