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[C4D] Bug Reporting / Re: Team Renderer Issue with Corona Bitmap Shader in C4D 2025: Materials Not Display
« on: 2025-04-11, 09:38:37 »
Hi @bnji,
I’ve discovered something interesting:
As long as the native Cinema 4D Bitmap shader is still loaded in the Node Editor (but not connected to anything), the scene works correctly with Team Render.
However, as soon as the C4D Bitmap shader is completely removed, it no longer works.
Could you please set up your scene like this:
1. Add the black & white opacity map to the Asset Browser.
2. Create a Corona Bitmap shader (make sure no C4D Bitmap shader is active in the Node Editor).
3. Drag the image from step 1 into the Node Editor and copy the asset path (IT HAVE TO BEGIN WITH assetdb:///) and paste it into the corona bitmap shader
4. Important: Delete the image you just dragged into the Node Editor, so that only the Corona Bitmap shader remains.
5. Connect the Corona shader to the Opacity input of the Physical Material.
Run a local test and a Team Render test.
Thanks!
Best regards,
Tuami
I’ve discovered something interesting:
As long as the native Cinema 4D Bitmap shader is still loaded in the Node Editor (but not connected to anything), the scene works correctly with Team Render.
However, as soon as the C4D Bitmap shader is completely removed, it no longer works.
Could you please set up your scene like this:
1. Add the black & white opacity map to the Asset Browser.
2. Create a Corona Bitmap shader (make sure no C4D Bitmap shader is active in the Node Editor).
3. Drag the image from step 1 into the Node Editor and copy the asset path (IT HAVE TO BEGIN WITH assetdb:///) and paste it into the corona bitmap shader
4. Important: Delete the image you just dragged into the Node Editor, so that only the Corona Bitmap shader remains.
5. Connect the Corona shader to the Opacity input of the Physical Material.
Run a local test and a Team Render test.
Thanks!
Best regards,
Tuami