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[Max] I need help! / Right Maps flow for good displacements behavior
« on: 2024-01-23, 19:38:45 »
Hi all, my question is related to a blurry effect of displacement in complex materials using some maps like randomizer, distance and triplanar.
An example:
- I create a ground material using PBR maps as bitmaps/randomizer textmap to avoid ripetitive patterns/triplanar map to obtain the better UV from non planar shapes;
- add other ground material with different maps (i.e. grass for orizontal faces, rock for vertical faces, mud for road tracks);
- blend all materials in a layered material using other procedural maps like just mentioned AO, triplanar etc.
Now, with all these blending steps I loose sharpen displacement behavior.
How you prevent this? Or better...do you use different procedures to obtain better results? Thanks in advance.
An example:
- I create a ground material using PBR maps as bitmaps/randomizer textmap to avoid ripetitive patterns/triplanar map to obtain the better UV from non planar shapes;
- add other ground material with different maps (i.e. grass for orizontal faces, rock for vertical faces, mud for road tracks);
- blend all materials in a layered material using other procedural maps like just mentioned AO, triplanar etc.
Now, with all these blending steps I loose sharpen displacement behavior.
How you prevent this? Or better...do you use different procedures to obtain better results? Thanks in advance.