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Topics - v.p.vlasenko

Pages: [1] 2
1
[Max] Resolved Bugs / object transform bug during IR
« on: 2025-05-04, 11:27:39 »
Hi, check video. I encountered that few times already, seems like few last versions affected.


2
[Max] Bug Reporting / corona slicer bug
« on: 2025-02-11, 21:51:05 »
Hi, an old problem, I encountered it for the first time quite a while ago, but this time I managed to isolate it

screenshot 1 - geometry
screenshot 2 - bug, slicer object is a single mesh combined from 1972 cylinders
screenshot 3 - the correct result, 1972 cylinders as separate objects

I had such problems with different scenes with different geometry, one of the cases - terrain exported from gaea. I used a box to cut a "tunnel" inside and it was visible through all scene geometry. I believe the core of the problem is the same.
Scene attached.

And by the way is it possible to add a mode change to the slicer? Subtraction/intersection




3
Hi,
setup - "glass" object (green on screenshot), "liquid" object intersecting "glass" with round edge map in bump slot (blue) to add capillarity effect, copy of "glass" with push modifier with a small negative value and a cutter material applied to match glass walls, included "liquid" only (red).


Render time to 1% noise
1. glass+liquid - 21s
2. glass+liquid+round - 36s, 1.7 times slower
3. glass+liquid+cutter - 49s, 2,33 times slower. This is a question by itself - using cutter material gives a significant slowdown.
4. glass+liquid+round+cutter - 249s, 11,8 times slower???

3 - is it expected behavior with cutter and such slowdown? I encountered a noticeable slowdown many times in absolutely different scenes + a bug when a cut object was visible through all scene geometry despite obstacles between it and the camera (but that's another story and I'll report it next time when/if I catch it).

4 looks like a bug. 




4
Hi,
problem - clean scene, simple tyFlow object is hidden (as simple as birth operator only, so it won't render anyway), changing frame to let's say 50 doesn't perform simulation, starting render (interactive or production) as well doesn't perform simulation, but when I stop or cancel render, tyFlow start simulation up to current frame (50).

Tyson said
Quote
tyFlow objects simulate their result when Max queries their base object for a result
...
Quote
hiding a tyFlow object does not guarantee Max will never query it.

I tried Arnold and Scanline - no sim on render end, so probably some problem with Corona?



5
It's an old problem, I reported it years ago, but it is still not fixed - black contact line between "water" and "ground"

render and scene attached




6
[Max] Bug Reporting / Corona 13 Color management problem
« on: 2024-08-23, 11:09:07 »
Hi, the image saved from a VFB looks different when color management is set to OCIO.

Display/View-Transform is enabled (obviously without it images are dark).

So, if max saves images or from native max VFB - all ok, but if I save it from VFB 2.0 or 1.0 - looks wrong. It seems like a few months ago all worked fine - I worked on a project in March and everything was fine (or I didn't notice the difference that time...)

The next one is probably max problem, but just to ask. Same settings:
2024 renderoutput - save png and exr exactly as in VFB.
2025 renderoutput - save png but not exr, exr is dark, it seems like it skips conversion.
Is it max problem or can be something you can fix?

Latest Corona daily.


7
Hi,
looks like it's a very old problem but I thought it was fixed?

"liquid" inside "glass" works fine if it's 2 separate objects, but as soon as I attach them into a single - I'm getting result as on the screenshot.

Same materials, left side is separate objects, right side single object.
Top 4 - "liquid" without absorption
Bottom 4 - "glass" without absorption

8
Or maybe I'm doing something wrong?
Screenshot is attached

Changing RGB primaries in corona bitmap has a subtle, almost unnoticeable effect. 3dsmax bitmap working as expected by selecting color space during load (those settings not affecting corona bitmap).

Latest daily build

9
[Max] Resolved Bugs / CoronaPattern not receiving caustics
« on: 2023-02-06, 13:39:17 »
Nothing to explain - seems like caustics don't see the pattern.

10
Check images, same scene, just different camera rotation. Such behavior was in all previous versions.


11
[Max] I need help! / PhoenixFD Ocean texture + Corona decal
« on: 2021-12-16, 23:28:25 »
The height parameter in ocean texture set to vector mode is ignored if corona decals are added to this object.

12
All simple, check the images.

Top view, corona camera, not orthographic. Render with default corona material as override and volume effect 10 - increased to see result better.
The second image with greatly increased contrast in PS to see where that volume effect produces the strongest result.

Additionally - not sure but seems like in some situations it produces the wrong color, like in a clean scene with sun and default corona material as override - adding volume effect gives some red/purple tint to the scene.

The above is true for at least a few latest DB.

And few questions:
1. aerial perspective still not working with volumetrics, will that be fixed in some nearby future?
2. is it possible to make it true volumetric (checkbox to switch between shader and volumetric)? Or maybe it'll be even if we can plug some map into volumetric material scattering/absorption.








13
1. Black edge where object with refractive material contacts other geometry - image attached.
2. Setting opacity to 0 makes fog like material.
On the second image water material have opacity 0, but underneath surface have blue color.
The third image is a preview but the sphere is still barely visible.

Both problems appear on physical and legacy materials.

Corona V7.

14
I have few materials. When applied to object separately speed ranging 7-14M. When mixed in multilayer material with corona distance - speed is 700k +/-

Same problem with opacity. I have a landscape model + a lot of buildings with pools. Bottom of pools below ground level - instead of cutting geometry I used corona distance to cut it during render - speed dropped twice.

Maybe that's correct behavior with opacity, but 10 times slowdown with mixing materials looks strange.

15
Nothing to explain here - moving vdb or changing settings very slow, looks like reload each time

And the problem with the visible bounding box still here - with global volume or inside/intersecting with another object with volume mtl.

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