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Attachments - JPeters
Pages: [1]
Filename
|
Downloads
|
Message
|
Posted
|
Displacement.jpg |
138 |
Displacement blending logic |
2022-12-16, 13:56:28 |
vloer.zip |
109 |
Re: UVW Randomizer Shader [UVW Randomizer] changes random on render/scene open |
2022-07-13, 10:29:16 |
_BugReport.txt.zip |
115 |
Re: Corona 7 daily build (latest and the one before) hair render crash |
2021-05-21, 15:21:47 |
Sky.jpg |
271 |
Serious lighting bug on external (web interface) render farm. |
2020-09-22, 11:48:56 |
Sun.jpg |
278 |
Serious lighting bug on external (web interface) render farm. |
2020-09-22, 11:48:56 |
_BugReport.zip |
184 |
Team Render server crashing when rendering 1 frame on multiple clients |
2020-07-09, 13:14:56 |
_BugReport_Corona6.zip |
188 |
Team Render server crashing when rendering 1 frame on multiple clients |
2020-07-09, 13:14:56 |
Hair.jpg |
368 |
Corona hair bunches hair around guides |
2020-03-05, 13:46:07 |
Noise_Issue.png |
376 |
Re: Corona Renderer 5 for Cinema 4D daily build |
2019-10-28, 16:43:35 |
GlosTest.jpg |
532 |
Re: BUG? Why do I have to put an inverse gamma on my linear textures? |
2018-10-18, 16:31:24 |
GlosTest.zip |
249 |
Re: BUG? Why do I have to put an inverse gamma on my linear textures? |
2018-10-18, 16:31:24 |
ANI.1001_Small.tif |
1177 |
Re: Why do I have to put an inverse gamma on my linear textures? |
2018-10-12, 10:40:55 |
GlosTest.jpg |
492 |
BUG? Why do I have to put an inverse gamma on my linear textures? |
2018-10-11, 12:05:10 |
GlosTest.zip |
268 |
BUG? Why do I have to put an inverse gamma on my linear textures? |
2018-10-11, 12:05:10 |
Pages: [1]