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Topics - thomaslivings

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1
Hardware / Hardware/RAID question.
« on: 2023-11-16, 23:05:33 »
Not sure this is the right place to ask, but I know 3d guys always know their tech!

I have a server in the studio which has 4 x 8Tb M.2 drives ($$$) in RAID10. I think. So that gives me 8Tb of fast and safe.
However, we back up everything to Dropbox. To expand my server, I want to disbale the RAID and use the drives individually.
Is this possible without wiping the drives? Is it difficult/delicate operation? Ive not done much with RAID. Just set it and forget it...
TIA,
Tom.

2
[Max] General Discussion / Noise in spherical renderings.
« on: 2022-09-28, 16:30:52 »
I have alot of grain in some spherical office renderings. Rendering at 10k x 5k. I can see in the elements that the grain is coming from ceiling lights. The lights are just regular corona plane lights and corona disk lights. The are set to NOT affect anything other than casting light. They are invisible.
The visible lights are LightMaterial in a separate element, no noise there.
The disk lights and plane lights are on separate elements. Noise in both channels.
I have a spherical image (8bit) as a background, no noise there. Just noise in the elements with corona lights.
Ive tried disabling displacement.
Ive reduced some diffuse values in response to Albedo having red in the pass. There's a couple of minor infractions left, but I saw no reduction in grain.
I am rendering for 1 hr using a 3990 (128 cores) and a DR node (5975). Should easy be clean, right?
Ive posted a reduced size render and a crop at 1/1. Its pretty bad.

Any help much appreciated!
Tom.

3
Jobs / Full time opportunity in Chicago Il.
« on: 2022-09-02, 03:27:24 »
Studio InHaus is looking for a full time 3ds Max artist.
Role entails varied projects. Architecture, product, game engine.
CoronaRender, UE, Adobe Suite, Substance are all tools we use. But you do not need to be a master of all. String 3ds Max skills are essential.
Please do not apply if looking for a remote position. Must be able to legally work in the US.
Apply to:
Info@studioinhaus.com

Thanks,
Tom.

4
[Max] General Discussion / Render farm for Anima people.
« on: 2022-05-27, 19:05:37 »
Hello all,
We are having problems with Anima people not rendering on Rebus Farm. We sent a test file with a single person and it rendered fine. We sent the complete scene with a bunch of people and it comes back with missing actors. Their support have been responsive but unable to help.

So, firstly, anyone else run into this problem? Any ideas on a fix? Our scene totals 10gig, so uploading actual file to run multiple cameras requires multiple uploads and is killing our schedule.

Secondly, can anyone recommend another farm that supports the latest Anima plugin and content?

Thanks,
Tom.

5
Gallery / Vacation
« on: 2021-07-19, 17:49:22 »
We did a few images in the studio to represent the idea of leaving work for a while during Covid. This is one, we have a whole bunch of new work up on the Behance page from the last year or so. Is it just me that cant find the time to update a company website, so all the good stuff ends up hidden on Behance...?
https://www.behance.net/gallery/106139857/Covid19-the-upside
https://www.behance.net/inhausstudio

6
I am rendering 4k on a Ryzen 3990. ~1500 frames (10 cameras).
1 HDRI is the only light source, lots of proxies.
Very small camera movement only, no animation, the content is essentially the same on each frame.
Im using a noise tolerance (7%) and denoising (90).

I see a few seconds added to each frame time. Not the first time this has happened, but this project will go to a commercial farm (Rebus) and I dont want to burn my credit unnecessarily. If I suspend the render then restart it on Backburner, the frame time drops to the original frame time and begins its creep up again, frame by frame. After 35 frames it is +50% over frame 2.
Ive added some images below to describe the problem.
Any help much appreciated.

7
[Max] I need help! / Exclude from fog?
« on: 2021-03-31, 23:25:44 »
I have an animation scene with CoronaVolumeMlt in the Global volume material slot in the Scene render panel. Which is how I'd normally do fog.
I need to put a card in the background with a mountain range on an alpha. Im using a light material with an opacity, so it ignores the global lighting (HDRI).
I get a weird effect on the transparent parts of the mountain range. Is there any way I can have the mountain range not be affected by fog in the render?
Its difficult to composite in a separate pass because I like the glow effect of the sky against the scene when the mountains are not there.

I think one spolution would be to do the fog in a volume (instead of global) and have the mountain card outside of the fog volume? I am sure I used a fog volume way back, but I cant remember how to do it...
Any help apreciated!

8
Gallery / Furniture sweep
« on: 2020-10-16, 20:37:53 »
Stock models on a sweep. I'm used to doing full scenes for hospitality (restaurants, hotels) where there is no time to focus on the single objects. This has been quite relaxing. The sweep scene I set up is just plane lights, on elements, so I'm just tweaking the buffer settings per shot.

9
Gallery / Camper.
« on: 2020-10-16, 06:24:22 »
A bit of downtime, so I rendered some Coronavirus inspired images. VanLife!

10
Work in Progress/Tests / car animation (madcar)
« on: 2020-04-24, 18:01:27 »
Just a quick test, feedback approciated:

11
Gallery / Animation - commercial building, Chicago.
« on: 2020-04-22, 19:31:32 »
Animation rendered in Corona. About 2 mins of footage, edited down to ~1min. Client version has a bunch of location footage, so this one doesnt make too much sense story-wise...
Most of the people are Anima, wish theyd released the new pack by the time we were making this! Some of the close up people were shot greenscreen. Many thanks to our client Core12 for their equal mix of drive and patience.
Feedback always welcome.
and the final edit with all the context footage etc: therivere.com

12
Is therre stickied thread or something looking at latest rendering hardware? If not, no biggie, Ill google stuff. Just thought with the usage being so specific there might be some conversations happening....

13
6k rendering from a client hotel job. Feedback welcome.

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