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[C4D] Daily Builds / Re: Corona for Cinema 4D Beta 2 daily build
« on: 2018-08-16, 04:50:58 »
Being able to D&D Bitmaps is huge, thx!
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Let me clarity, does it go in the Color Channel of the REFLECTION tab, or the Fresnel IOR? There are five slots for textures. Thanks.
What's that "Donation" button at the top there?
Did you "generate" hair in the c4d hair tag? You'll get a rough idea from my file anyway. ;)
Yeah I don't think the hair is working for me either... Getting Unsupported material error...
- ShawnIs it possible to keep C4D hair properties intact (like frizz or kink) and render Corona hair? Currently, as soon as I have a C4D hair material tag on the object, it says "Unsupported", no matter where I place the tag (left or right).
I've got most of this down, but there are certain channels that seem better suited for a nodal material system. Since there is still time for Corona to have nodes, what is the best channels to use all of the images that come with PBR sets? Below is an example of a set I downloaded. Thanks.
Tiles 3_Alb.jpg — Diffuse?
Tiles 3_AO.jpg — Not Sure
Tiles 3_Dif.jpg — Diffuse?
Tiles 3_Dis.jpg — Displacement Channel
Tiles 3_Nor.jpg — Bump channel with Corona Normal
Tiles 3_Ref.jpg — Reflection channel
Tiles 3_Rou.jpg — Reflection channel?
I was the same, but now I understand the great work he has ...I suppose the problem is: This is not a regular beta test. And people expect dailies to work flawlessly in their daily jobs and complain about bugs and not-so-good-features instead of reporting them to get them fixed.
that's why now I'm more calm ..
There is little left ...
Not long to go :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d