Author Topic: Mirror problem.  (Read 963 times)

2022-10-27, 21:49:18

ianosss

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HI. Does anyone know why the mirror in this scene (see screen shot) doesn't work correctly? So when it goes onto the next mirror the reflection is slightly off and showing a different part of the room.

2022-10-27, 23:11:32
Reply #1

johnnyswedish

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Might be your phong angle? I usually set it to 21 degrees to make surfaces flat.

2022-10-28, 00:15:08
Reply #2

BigAl3D

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Can we assume the mirrors are lined-up EXACTLY? The slightest angle difference can make a big difference.

2022-10-28, 07:03:29
Reply #3

Beanzvision

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Removing or disabling the phong tag will fix this.
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2022-10-28, 10:13:16
Reply #4

ianosss

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Thanks guys. I removed the phong tag and it worked. Also it has a fillet of 0.1 which when removed fixes it, but I wanted a fillet on it. :)

2022-10-28, 11:06:38
Reply #5

Beanzvision

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You still should be able to have no phong tab and also a fillet in place ;)

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2022-10-28, 11:24:09
Reply #6

ianosss

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Yes I've kept the fillet on and just removed the phong tag. All works now thanks :)

2022-10-28, 11:45:29
Reply #7

Beanzvision

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No problem! :)
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