Author Topic: Cosmos  (Read 966 times)

2022-05-04, 13:12:41

penna85

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Why do I get triangular meshes with objects taken from chaos Cosmos?

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2022-05-04, 13:29:09
Reply #1

Beanzvision

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Hi there, what is the asset called?
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2022-05-04, 13:31:46
Reply #2

penna85

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in the previews of the object I see that they are quadrangular

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2022-05-04, 15:13:44
Reply #3

Beanzvision

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Hi, thanks for that. The reason some are like this, these assets are from our original Cosmos. All newer assets are in poly's. We will fix these old ones so all is uniform. ;)
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2022-05-04, 19:28:39
Reply #4

BigAl3D

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Triangles are not always bad. Does it render properly at all angles? If so, then you needn't worry. The main issue with triangles is when you deform objects. Plus it makes rigging much more difficult. At least from what I have learned.

Think about. All those amazing-looking video games are mostly, if not all, made of triangles.